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Returning 35 results for 'bleed beauty diffusing churning restrained'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Arrow", "rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 11 Dexterity saving throw or have the restrained condition until the start of the werefox’s next turn.By
skills, our beauty, and our history.”
—Yenna, Redtooth regent
Change Shape. The werefox polymorphs into a fox-elf hybrid, into a fox, or back into its elf form. Its game statistics, other
Monsters
Bigby Presents: Glory of the Giants
smaller creature, it is pulled up to 15 feet toward the colossus, it has the grappled condition (escape DC 17), and it has the restrained condition until this grapple ends. The colossus can have up to two
, creatures inside the colossus’s chest cavity take 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath", "rollDamageType":"force"} force damage from churning elemental
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elemental Chaos.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elemental Chaos.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elemental Chaos.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elemental Chaos.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elemental Chaos.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elemental Chaos.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, surrounded by the petrified remains of past admirers and would-be heroes. Immortal Splendor. Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, surrounded by the petrified remains of past admirers and would-be heroes. Immortal Splendor. Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to 15 feet toward the colossus, it has the grappled condition (escape DC 17), and it has the restrained condition until this grapple ends. The colossus can have up to two creatures grappled this way
colossus releases this exhalation, creatures inside the colossus’s chest cavity take 40 (9d8) force damage from churning elemental energy.
Bonus Actions
Bite. Melee Weapon Attack: +13 to hit
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to 15 feet toward the colossus, it has the grappled condition (escape DC 17), and it has the restrained condition until this grapple ends. The colossus can have up to two creatures grappled this way
colossus releases this exhalation, creatures inside the colossus’s chest cavity take 40 (9d8) force damage from churning elemental energy.
Bonus Actions
Bite. Melee Weapon Attack: +13 to hit
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to 15 feet toward the colossus, it has the grappled condition (escape DC 17), and it has the restrained condition until this grapple ends. The colossus can have up to two creatures grappled this way
colossus releases this exhalation, creatures inside the colossus’s chest cavity take 40 (9d8) force damage from churning elemental energy.
Bonus Actions
Bite. Melee Weapon Attack: +13 to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, surrounded by the petrified remains of past admirers and would-be heroes. Immortal Splendor. Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
thaumaturgy cantrip, choosing a magical effect at random. Charisma is the spellcasting ability for this spell.
Churning Chaos. When the creature scores a critical hit or takes a critical hit, chaotic
, a creature has the restrained condition.
Hidden Slaad. When the creature dies, a slaad tadpole bursts from the creature’s chest.
Katerina Ladon A night hag sells larvae
fresh from the Lower Planes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Immunities blinded, charmed, frightened, grappled, restrained
Senses darkvision 60 ft., truesight 10 ft., passive Perception 15
Languages Common, Deep Speech
Challenge 8 (3,900 XP) Proficiency
zealot teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void in the space it left. Immediately after it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Immunities blinded, charmed, frightened, grappled, restrained
Senses darkvision 60 ft., truesight 10 ft., passive Perception 15
Languages Common, Deep Speech
Challenge 8 (3,900 XP) Proficiency
zealot teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void in the space it left. Immediately after it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
thaumaturgy cantrip, choosing a magical effect at random. Charisma is the spellcasting ability for this spell.
Churning Chaos. When the creature scores a critical hit or takes a critical hit, chaotic
, a creature has the restrained condition.
Hidden Slaad. When the creature dies, a slaad tadpole bursts from the creature’s chest.
Katerina Ladon A night hag sells larvae
fresh from the Lower Planes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Immunities blinded, charmed, frightened, grappled, restrained
Senses darkvision 60 ft., truesight 10 ft., passive Perception 15
Languages Common, Deep Speech
Challenge 8 (3,900 XP) Proficiency
zealot teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself, leaving a churning void in the space it left. Immediately after it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
thaumaturgy cantrip, choosing a magical effect at random. Charisma is the spellcasting ability for this spell.
Churning Chaos. When the creature scores a critical hit or takes a critical hit, chaotic
, a creature has the restrained condition.
Hidden Slaad. When the creature dies, a slaad tadpole bursts from the creature’s chest.
Katerina Ladon A night hag sells larvae
fresh from the Lower Planes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or
, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
Life Sense. The mist can sense the location of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or
, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
Life Sense. The mist can sense the location of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unseen and undetected to bleed their victims dry. Former Vampires. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being
Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unseen and undetected to bleed their victims dry. Former Vampires. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being
Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or
, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
Life Sense. The mist can sense the location of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unseen and undetected to bleed their victims dry. Former Vampires. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being
Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
celestials and fiends that embody these ideas. Irian: The Eternal Dawn. A plane of light and hope, Irian is the source of positive energy in Eberron. Kythri: The Churning Chaos. The plane of chaos and change
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Redtooth Werefox “My people are both bloom and thorn. Our ferocious impulses are as much a part of us as our skills, our beauty, and our history.”
—Yenna, Redtooth regent
By day, the elves of
Attack: +5 to hit, range 150/600 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 11 Dexterity saving throw or have the restrained condition until the start of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beauty—natural or otherwise—risk returning as a banshee.
All manner of torments might give rise to a banshee. Roll on or choose a result from the Banshee Sorrows table to inspire how a banshee’s
, Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Elvish
CR 4 (XP






