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Returning 35 results for 'blend being diffusing class recently'.
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Monsters
The Book of Many Things
, class features, or proficiencies.
The possession lasts until the target drops to 0 hit points, Gremorly ends it as a bonus action, or Gremorly is turned or forced out by an effect like the Dispel Evil
came to investigate the seemingly abandoned keep, Gremorly murdered them and trapped their ghosts. But fortune recently turned against Gremorly when a behir entered the keep seeking a nest. It slew
Monsters
Curse of Strahd
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
Backgrounds
Guildmasters’ Guide to Ravnica
have documentation, established acquaintances, and disguises that allow you to assume that persona and fit into the secondary guild.
Whenever you choose, you can drop this identity and blend into the
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you
Monsters
Fizban's Treasury of Dragons
points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
plaza contains the wreckage of a bridge that fell from one of the higher wards. More recently, the Bridge has taken on another meaning: it’s the line between Boromar territory and the wilds. Everything
the local clan leader. She despises needless cruelty but is ruthless in protecting her family’s interests. Eastbridge is a blend of Boromar loyalists, Daask insurgents, refugees and veteran soldiers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Monstrosity, Typically Neutral Evil
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
5 (−3)
WIS
12 (+1
+ 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Bonus Actions
Shadow Blend. While in dim light or darkness, the shadow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other prey. Crag cats blend in with natural surroundings. During the winter
, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often attacks when
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
fire. Twig Blight
Small plant, neutral evil
Armor Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (−3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountains. Its cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other fare. Crag cats blend in with their surroundings. During
winter, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
nevertheless can feel pain and emotion. Warforged comprise a blend of organic and inorganic materials. Rootlike cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
end the Poisoned condition. Integrated Protection. You gain a +1 bonus to your Armor Class. In addition, armor you have donned can’t be removed against your will while you’re alive. Sentry’s Rest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
capabilities make them well suited for assassination, raiding, and espionage. Githyanki Gish
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 123 (19d8 + 38)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit
Small Elemental, Typically Neutral
Armor Class 11
Hit Points 18 (4d6 + 4)
Speed 30 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
8 (−1)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tandem — Gnerkli and Korboz. Korboz recently lost his mind and is keeping Gnerkli as his prisoner. Their subjects don’t understand the nature of Korboz’s affliction, and are at a loss as to what to do
(Athletics) check. Secret doors are made of stone and blend in with the surrounding stonework. Finding a secret door requires a search of the wall and a successful DC 10 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with bioluminescent specks, allowing it to easily blend into the vast expanse of the Astral Plane. A star angler’s signature lure emits an enchanting glow that has pulled many Wildspace explorers to
their demises. Star Angler Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 0 ft., fly 40 ft.
STR
21 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
capabilities make them well suited for assassination, raiding, and espionage. Githyanki Gish
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 123 (19d8 + 38)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Scarabs Hoard scarabs are beetle-like creatures that, through some feat of natural adaptation or alchemical ingenuity, blend in perfectly among piles of gold coins. They feed on tiny mites that
Class 14 (natural armor)
Hit Points 7 (3d4)
Speed 20 ft., burrow 20 ft., fly 20 ft.
STR
4 (−3)
DEX
16 (+3)
CON
11 (+0)
INT
3 (−4)
WIS
8 (−1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Trapper A trapper is a manta-like creature that lurks in subterranean and natural environments. It can change the color and texture of its tough, outward-facing side to help it blend in with its
outer side to match its surroundings. It can blend in with any surface made of stone, earth, or wood, masking its presence to any but the most rigorous scrutiny. It can’t change its texture to that of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, spells, and class features can have their source in the power of dragons. A character of any class can have strong ties to dragonkind. The Draconic Character Ties table provides ideas you might draw on
, rogue, sorcerer, warlock)
5 I use my class features to take on draconic characteristics. (Barbarian, sorcerer)
6 I have a dragon tooth, horn, claw, or scale that I use as a focus for my
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Trapper A trapper is a manta-like creature that lurks in subterranean and natural environments. It can change the color and texture of its tough, outward-facing side to help it blend in with its
its prey, crushing, smothering, and then digesting it. Trapper
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 10 ft., climb 10 ft.
STR
17(+3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Trapper A trapper is a manta-like creature that usually lurks in subterranean environments. It can change the color and texture of its tough, outward-facing side to help it blend in with its
trapper’s ability to alter the color and texture of its outer side enables it to blend in with any surface made of stone, earth, or wood, masking its presence to any but the most rigorous scrutiny. It
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in
Mirror Shade Medium Undead, Typically Chaotic Evil
Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 40 ft.
STR
8 (−1)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the area and succeeds on a DC 15 Wisdom (Perception) check finds a door disguised to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door opens into a hallway that ends at another
her sleeping area. Both use the ghast stat block and start combat with 5 temporary hit points, having recently bathed in area U1. The creatures attack without mercy. Combat here alerts Y’demi in area
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
plaster ceilings. Secret doors blend in with the surrounding walls, but a character with darkvision or sufficient light can find a secret door with a successful DC 10 Wisdom (Perception) check. Smell
. Duke Thalamra Vanthampur
Medium humanoid (human), lawful evil
Armor Class 10
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
13
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Dura Middle Dura caters to the working class. Its taverns are modestly priced, but there’s gold among the dross. The Bazaar of Dura is the largest commercial district in Sharn. In addition to
Sundry’s Shop. A gnome named Sundry runs a pawn shop filled with all manner of trinkets. Elsewhere in Middle Dura, the district of Hareth’s Folly is a bizarre blend of architectural styles. One of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Their gray skin allows them to blend in with surrounding stonework. They are also surprisingly heavy and strong for their size. An average adult weighs 100 to 120 pounds and stands 3 feet tall. A
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Piercer Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below. A
join in the feast. Piercer
Medium monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 5 ft., climb 5 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lichens and mineral deposits, which help it blend with its cavern tomb. Should a creature attempt to interfere with the completion of the cairnwight’s project, damage the art, or steal from the
cairnwight, the giant petrifies the creature, places the resulting statue outside as a warning, then reseals its cavern vault. Cairnwight Huge Undead, Typically Neutral
Armor Class 19 (natural armor
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
southwest section and ate several orcs before settling on the roof. With a terrible roar, the gorged dragon drove the remaining orcs out of Icespire Hold. Recently, evil mercenaries calling themselves
iron handles and hinges. Secret doors are made of stone and blend in with the surrounding walls. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
under sand or silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to
, this mental probe is painful and takes a toll on the victim’s well-being. Gaj
Large Aberration, Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
curved horn protruding from the back of its elongated skull. A babau’s baleful glare can weaken a creature, and its talons gleam with acidic slime. I’m unimpressed by most children. They are a blend of
fails to match the fiendish splendor of its parents.
—Mordenkainen
Babau
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a DC 15 Wisdom (Perception) check finds a door disguised to blend in with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door opens into a smaller secret room. Treasure. The secret room
is unlit and once held Murgaxor’s most prized arcane texts, most of which went with him to the Ruins of Caerdoon when he recently relocated there. The remaining texts—of which there are twelve stacked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Berlain’s notes, strewn across her desk, are a blend of arcane esoterica and insane pronouncements. All of it paints a picture of horrific experiments performed on living humanoids. A recently scrawled






