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Returning 16 results for 'blend being diffusing compound reflect'.
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Monsters
Vecna: Eve of Ruin
translucent objects as if they were difficult terrain.Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack: +7;{"diceNotation
", "rollDamageType":"radiant"} radiant damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Phantasmal Strike", "rollDamageType":"psychic"} psychic damage.
Reflect Fear. The mirror
Monsters
Spelljammer: Adventures in Space
silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to understand the
speech of other creatures.
A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and six
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in
translucent objects as if they were difficult terrain.
Actions
Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
under sand or silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to
understand the speech of other creatures. A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
primordial power of nature, and often feels more threatening and wild. The layers are linked in realms, each of which is bound to one of the Architects. The denizens and themes of a layer reflect the
influence of that Architect, so all of the layers of the Garden have a focus on rustic nature, while those tied to the Amaranthine City reflect its rising imperial power. Some layers are bounded by
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
, rumors, and gossip Blend into a crowd to get the sense of key topics of conversation Spellcasting Ability Bards, paladins, sorcerers, and warlocks use Charisma as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception. Your Charisma (Deception) check determines whether you can convincingly
, rumors, and gossip Blend into a crowd to get the sense of key topics of conversation Spellcasting Ability Bards, paladins, sorcerers, and warlocks use Charisma as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
use the Words of Terror of the College of Whispers (from Xanathar’s Guide to Everything) or the Cutting Words of the College of Lore, this could easily reflect your powers of psychic manipulation
mind and allowing you to impose your will on the target. Effects such as Bless could reflect your ongoing psychic guidance, while Cure Wounds and similar spells could be psychometabolic. Your faith
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
their vessel from both the destructive forces and from being transformed. The DM could reflect this journey with a series of ability checks, or simply require the adventurers to have a captain and vessel
beasts that blend the features of multiple creatures. Populations expand and contract, and don’t have to be sustainable, so adventurers could find a plateau filled with griffons, or a realm of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
choice for your background. However, your background can also be used to reflect your current mission as opposed to your basic training. If you’re operating undercover, you might have been taught the
skills of a Charlatan and set up with a solid false identity, even if you’re a plainspoken soldier at heart. As a Shaarat’khesh Monk, the Wayfarer background can reflect your training and familiarity
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
choice for your background. However, your background can also be used to reflect your current mission as opposed to your basic training. If you’re operating undercover, you might have been taught the
skills of a Charlatan and set up with a solid false identity, even if you’re a plainspoken soldier at heart. As a Shaarat’khesh Monk, the Wayfarer background can reflect your training and familiarity
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
use of tattoos or scarification. Kech symbols are a common marking, but some—notably the Kech Volaar—take this further, with an ongoing series of tattoos that reflect the bearer’s life and
Dhakaani daashor are the finest weaponsmiths on Khorvaire, their skill at metallurgy outstripping even House Cannith. Their traditions blend mundane skill and transmutation to create and manipulate
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
use of tattoos or scarification. Kech symbols are a common marking, but some—notably the Kech Volaar—take this further, with an ongoing series of tattoos that reflect the bearer’s life and
Dhakaani daashor are the finest weaponsmiths on Khorvaire, their skill at metallurgy outstripping even House Cannith. Their traditions blend mundane skill and transmutation to create and manipulate
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, the First Dreamer—a sahuagin priest sustained by direct infusions of kar’lassa blood. These infusions cause physical mutations that often reflect the shape of the kar’lassa and the plane it is tied to
dragonmark, it seems to function normally, but will there be strange consequences in your future? It’s possible that your abilities reflect additional Dominion magebreeding or skills from your sahuagin side
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, the First Dreamer—a sahuagin priest sustained by direct infusions of kar’lassa blood. These infusions cause physical mutations that often reflect the shape of the kar’lassa and the plane it is tied to
dragonmark, it seems to function normally, but will there be strange consequences in your future? It’s possible that your abilities reflect additional Dominion magebreeding or skills from your sahuagin side
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
one day be hers and hers alone. Tiamat is a gigantic dragon whose five heads reflect the forms of the chromatic dragons that worship her — black, blue, green, red, and white. She is a terror on the
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes






