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Returning 35 results for 'blend bottomed diffusing continually rest'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
violent, action.Spectral Dagger (Recharges after a Short or Long Rest). The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack (+4
Monsters
Quests from the Infinite Staircase
Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
water must succeed on a DC 15 Constitution saving throw or have the poisoned condition until it finishes a long rest.
Eerie Weather. The area within 10 miles of the lair experiences strange weather
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
obscured by this smoky haze. Exposure to it is unhealthy; characters who take a long rest in a hazy location regain one fewer Hit Die than normal. A strong wind that lasts 1 minute or longer clears an
. The three levels of the fortress are connected by two mechanical elevators that are continually moving up and down their shafts, except for a 1-minute stop each time it arrives at a floor. One
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
obscured by this smoky haze. Exposure to it is unhealthy; characters who take a long rest in a hazy location regain one fewer Hit Die than normal. A strong wind that lasts 1 minute or longer clears an
. The three levels of the fortress are connected by two mechanical elevators that are continually moving up and down their shafts, except for a 1-minute stop each time it arrives at a floor. One
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
obscured by this smoky haze. Exposure to it is unhealthy; characters who take a long rest in a hazy location regain one fewer Hit Die than normal. A strong wind that lasts 1 minute or longer clears an
. The three levels of the fortress are connected by two mechanical elevators that are continually moving up and down their shafts, except for a 1-minute stop each time it arrives at a floor. One
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
nevertheless can feel pain and emotion. Warforged comprise a blend of organic and inorganic materials. Rootlike cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
end the Poisoned condition. Integrated Protection. You gain a +1 bonus to your Armor Class. In addition, armor you have donned can’t be removed against your will while you’re alive. Sentry’s Rest
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
nevertheless can feel pain and emotion. Warforged comprise a blend of organic and inorganic materials. Rootlike cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
end the Poisoned condition. Integrated Protection. You gain a +1 bonus to your Armor Class. In addition, armor you have donned can’t be removed against your will while you’re alive. Sentry’s Rest
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
nevertheless can feel pain and emotion. Warforged comprise a blend of organic and inorganic materials. Rootlike cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
end the Poisoned condition. Integrated Protection. You gain a +1 bonus to your Armor Class. In addition, armor you have donned can’t be removed against your will while you’re alive. Sentry’s Rest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal
, allowing you to more easily blend in with humans and elves. Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Xorta’s Flute Xorta. The reclusive stone giant lairs here, shunning the rest of her family.
Bats. Ten giant bats cling to the cave’s roof, their wings wrapped tightly around their bodies as
behind natural columns of rock. She uses her Stone Camouflage trait to blend in with her surroundings.
Xorta has a mind to explore more of Undermountain, but her parents won’t let her stray far. She
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Xorta’s Flute Xorta. The reclusive stone giant lairs here, shunning the rest of her family.
Bats. Ten giant bats cling to the cave’s roof, their wings wrapped tightly around their bodies as
behind natural columns of rock. She uses her Stone Camouflage trait to blend in with her surroundings.
Xorta has a mind to explore more of Undermountain, but her parents won’t let her stray far. She
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
Monsters
Fizban's Treasury of Dragons
points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
any ice or quartz crystals in that region.
Positive Energy. Any creature that finishes a long rest within 6 miles of the lair regains two additional spent Hit Dice.
Thriving Wildlife. Animal
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
the clairvoyance spell, requiring no spell components and targeting any ice or quartz crystals in that region.
Positive Energy. Any creature that finishes a long rest within 6 miles of the lair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal
, allowing you to more easily blend in with humans and elves. Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Xorta’s Flute Xorta. The reclusive stone giant lairs here, shunning the rest of her family.
Bats. Ten giant bats cling to the cave’s roof, their wings wrapped tightly around their bodies as
behind natural columns of rock. She uses her Stone Camouflage trait to blend in with her surroundings.
Xorta has a mind to explore more of Undermountain, but her parents won’t let her stray far. She
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal
, allowing you to more easily blend in with humans and elves. Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
themselves. Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly
trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of
until you finish a long rest, unless you expend a spell slot to use it again. Infectious Inspiration 14th-level College of Eloquence feature When you successfully inspire someone, the power of your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of
until you finish a long rest, unless you expend a spell slot to use it again. Infectious Inspiration 14th-level College of Eloquence feature When you successfully inspire someone, the power of your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
themselves. Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly
trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
themselves. Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly
trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of
until you finish a long rest, unless you expend a spell slot to use it again. Infectious Inspiration 14th-level College of Eloquence feature When you successfully inspire someone, the power of your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
veins of topaz gemstones, particularly underground.
Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its five major islands. Kalapang Kalapang, the largest community on the island of Malabulak, stands among verdant fields. The city is a blend of old and new, with ancient religious sites and relics of
connect many of the region’s islands. Travelers are common, and the most traveled skybridges hold small communities where they can rest and resupply. Legend holds that the bones of enormous bakunawa






