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Returning 35 results for 'blended break diffusing convince rolling'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
similar magic, someone might be able to convince an yggdrasti to break off its attack, but the monster’s innate hatred of other living things is extremely difficult for it to suppress.
Yggdrasti
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Triboar Trail Phandalin lies in a part of the North known as “the Triboar Trail,” “the Triboar Cutoff,” or “the Cony Gap.” This stretch of foothills and rolling, sparsely wooded plains extends
the story moving. “You walk for several miles and encounter nothing of interest” is far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Triboar Trail Phandalin lies in a part of the North known as “the Triboar Trail,” “the Triboar Cutoff,” or “the Cony Gap.” This stretch of foothills and rolling, sparsely wooded plains extends
the story moving. “You walk for several miles and encounter nothing of interest” is far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Triboar Trail Phandalin lies in a part of the North known as “the Triboar Trail,” “the Triboar Cutoff,” or “the Cony Gap.” This stretch of foothills and rolling, sparsely wooded plains extends
the story moving. “You walk for several miles and encounter nothing of interest” is far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
don’t like what they hear, three of the wisps attack. The other two break away to warn Vertrand (area 17) and Berlain (area 18b), who, along with Berlain’s grell valets, converge on this area. If a battle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
don’t like what they hear, three of the wisps attack. The other two break away to warn Vertrand (area 17) and Berlain (area 18b), who, along with Berlain’s grell valets, converge on this area. If a battle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
don’t like what they hear, three of the wisps attack. The other two break away to warn Vertrand (area 17) and Berlain (area 18b), who, along with Berlain’s grell valets, converge on this area. If a battle
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
family connection brings them there). If a character takes a break after their previous adventure, consider rolling on or picking an option from the Purpose in Neverwinter table, expanding on it as necessary, to provide a reason the character has come to Neverwinter.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
family connection brings them there). If a character takes a break after their previous adventure, consider rolling on or picking an option from the Purpose in Neverwinter table, expanding on it as necessary, to provide a reason the character has come to Neverwinter.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
family connection brings them there). If a character takes a break after their previous adventure, consider rolling on or picking an option from the Purpose in Neverwinter table, expanding on it as necessary, to provide a reason the character has come to Neverwinter.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
boxed text aloud: “Yvette here is a lousy guard. There was a break-in recently on her watch, and the burglar got away. I fear the culprit might attempt another break-in, and I’d like you to prevent the
a burglar trying to enter, intervene and convince the criminal to leave at once. Remember, I’m paying for discretion. If you try to give the thief a trouncing, it will no doubt cause a scene. I want
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
boxed text aloud: “Yvette here is a lousy guard. There was a break-in recently on her watch, and the burglar got away. I fear the culprit might attempt another break-in, and I’d like you to prevent the
a burglar trying to enter, intervene and convince the criminal to leave at once. Remember, I’m paying for discretion. If you try to give the thief a trouncing, it will no doubt cause a scene. I want
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
boxed text aloud: “Yvette here is a lousy guard. There was a break-in recently on her watch, and the burglar got away. I fear the culprit might attempt another break-in, and I’d like you to prevent the
a burglar trying to enter, intervene and convince the criminal to leave at once. Remember, I’m paying for discretion. If you try to give the thief a trouncing, it will no doubt cause a scene. I want
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nothing to break their loyalty to the Queen of Air and Darkness. Effective roleplaying, magic, or a successful DC 18 Charisma (Deception or Persuasion) check enables the characters to convince the elves
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nothing to break their loyalty to the Queen of Air and Darkness. Effective roleplaying, magic, or a successful DC 18 Charisma (Deception or Persuasion) check enables the characters to convince the elves
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nothing to break their loyalty to the Queen of Air and Darkness. Effective roleplaying, magic, or a successful DC 18 Charisma (Deception or Persuasion) check enables the characters to convince the elves
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
their way to area 1 and up the stairs. If Barbatos is still in the room when the bears escape, they attack him first. A character who succeeds on a DC 20 Wisdom (Animal Handling) check can convince at
guide spend 1 charge in this area causes all the cage doors to rust with age and weaken, allowing the bears to break free. There is a 50 percent chance that both polar bears also age into undead versions
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
their way to area 1 and up the stairs. If Barbatos is still in the room when the bears escape, they attack him first. A character who succeeds on a DC 20 Wisdom (Animal Handling) check can convince at
guide spend 1 charge in this area causes all the cage doors to rust with age and weaken, allowing the bears to break free. There is a 50 percent chance that both polar bears also age into undead versions
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
their way to area 1 and up the stairs. If Barbatos is still in the room when the bears escape, they attack him first. A character who succeeds on a DC 20 Wisdom (Animal Handling) check can convince at
guide spend 1 charge in this area causes all the cage doors to rust with age and weaken, allowing the bears to break free. There is a 50 percent chance that both polar bears also age into undead versions
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist, too — until the Guild
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist, too — until the Guild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increase the impact of the success or failure. For example, rolling a 1 on a failed attempt to pick a lock might break the thieves’ tools being used, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue.
, whereas a failure of 5 or more means she throws you in the dungeon for your impudence. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesn’t normally have any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
Too long has the Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist, too — until the Guild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
Too long has the Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increase the impact of the success or failure. For example, rolling a 1 on a failed attempt to pick a lock might break the thieves’ tools being used, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue.
, whereas a failure of 5 or more means she throws you in the dungeon for your impudence. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesn’t normally have any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
Too long has the Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increase the impact of the success or failure. For example, rolling a 1 on a failed attempt to pick a lock might break the thieves’ tools being used, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue.
, whereas a failure of 5 or more means she throws you in the dungeon for your impudence. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesn’t normally have any
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Domain Theme A Domain of Delight might have a prevailing theme, which you can determine randomly by rolling on the Domain Theme table. Domain Theme d8 Theme 1 Adversarial. Adversarial
, toads, and insects break into multipart harmonies that sometimes crescendo into a symphonic rapture of melodious tweets, trills, chirps, and whistles. Fey in this domain are just as musically inclined
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack roll. The ability modifier used for a spell attack depends on the spellcasting ability of the
spellcaster. Proficiency Bonus. You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to reclaim it before he died. Moog hasn’t noticed the chest, which is locked but in poor condition. A character can easily break or pick the lock (no ability check required). The chest holds 300 sp
and two magic items, determined by rolling on Magic Item Table B in Dungeon Master’s Guide. 2. Upper Level Nothing of value is to be found on this level of the tower except a large sack lying on the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack roll. The ability modifier used for a spell attack depends on the spellcasting ability of the
spellcaster. Proficiency Bonus. You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Domain Theme A Domain of Delight might have a prevailing theme, which you can determine randomly by rolling on the Domain Theme table. Domain Theme d8 Theme 1 Adversarial. Adversarial
, toads, and insects break into multipart harmonies that sometimes crescendo into a symphonic rapture of melodious tweets, trills, chirps, and whistles. Fey in this domain are just as musically inclined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to reclaim it before he died. Moog hasn’t noticed the chest, which is locked but in poor condition. A character can easily break or pick the lock (no ability check required). The chest holds 300 sp
and two magic items, determined by rolling on Magic Item Table B in Dungeon Master’s Guide. 2. Upper Level Nothing of value is to be found on this level of the tower except a large sack lying on the






