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Returning 35 results for 'blending balor diffusing con regarded'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
+2
Con 22 +6 +12
Ability Score Mod Save
Int 20 +5 +5
Wis 16 +3 +9
Cha 22 +6 +6
Skills Perception +9
Resistances Cold, Lightning
Immunities Fire, Poison
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft., fly 80 ft.
STR
26(+8)
DEX
15(+2)
CON
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
+2
Con 22 +6 +12
Ability Score Mod Save
Int 20 +5 +5
Wis 16 +3 +9
Cha 22 +6 +6
Skills Perception +9
Resistances Cold, Lightning
Immunities Fire, Poison
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft., fly 80 ft.
STR
26(+8)
DEX
15(+2)
CON
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft., fly 80 ft.
STR
26(+8)
DEX
15(+2)
CON
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (B) Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2
+2
Con 22 +6 +12
Ability Score Mod Save
Int 20 +5 +5
Wis 16 +3 +9
Cha 22 +6 +6
Skills Perception +9
Resistances Cold, Lightning
Immunities Fire, Poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Balor Demon of Overwhelming Rage Habitat: Planar (Abyss); Treasure: Armaments Sidharth Chaturvedi Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 15 +2 +5
Con 20 +5 +8
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 15 +2 +5
Con 20 +5 +8
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 15 +2 +5
Con 20 +5 +8
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself by implanting
the balor where his heart had been. In both size and power, chromatic greatwyrms exceed even ancient dragons. The energy of their breath weapons courses over their bodies and glows under their scales
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
battlefield power and versatility, they can’t be beat.”
—Camlash,
balor general of Lolth
Citadel Spider Gargantuan Monstrosity, Typically Neutral Evil
Armor Class 18 (natural armor)
Hit Points
310 (20d20 + 150)
Speed 50 ft., climb 50 ft.
STR
26 (+8)
DEX
10 (+0)
CON
21 (+5)
INT
6 (−2)
WIS
12 (+1)
CHA
9 (−1)
Condition Immunities charmed, exhaustion, frightened
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself by implanting
the balor where his heart had been. In both size and power, chromatic greatwyrms exceed even ancient dragons. The energy of their breath weapons courses over their bodies and glows under their scales
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
battlefield power and versatility, they can’t be beat.”
—Camlash,
balor general of Lolth
Citadel Spider Gargantuan Monstrosity, Typically Neutral Evil
Armor Class 18 (natural armor)
Hit Points
310 (20d20 + 150)
Speed 50 ft., climb 50 ft.
STR
26 (+8)
DEX
10 (+0)
CON
21 (+5)
INT
6 (−2)
WIS
12 (+1)
CHA
9 (−1)
Condition Immunities charmed, exhaustion, frightened
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
battlefield power and versatility, they can’t be beat.”
—Camlash,
balor general of Lolth
Citadel Spider Gargantuan Monstrosity, Typically Neutral Evil
Armor Class 18 (natural armor)
Hit Points
310 (20d20 + 150)
Speed 50 ft., climb 50 ft.
STR
26 (+8)
DEX
10 (+0)
CON
21 (+5)
INT
6 (−2)
WIS
12 (+1)
CHA
9 (−1)
Condition Immunities charmed, exhaustion, frightened
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
before withdrawing to a planar lair in the Outlands. The red greatwyrm Ashardalon worked with a balor to ritually drain the power of his echoes, then infused their power into himself by implanting
the balor where his heart had been. In both size and power, chromatic greatwyrms exceed even ancient dragons. The energy of their breath weapons courses over their bodies and glows under their scales
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Medium Humanoid (Warlock), Typically Neutral Evil
Armor Class 16 (Blood Aegis)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
(natural armor)
Hit Points 325 (21d20 + 105)
Speed 50 ft., burrow 50 ft., fly 80 ft.
STR
24 (+7)
DEX
14 (+2)
CON
21 (+5)
INT
3 (−4)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Medium Humanoid (Warlock), Typically Neutral Evil
Armor Class 16 (Blood Aegis)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
(natural armor)
Hit Points 325 (21d20 + 105)
Speed 50 ft., burrow 50 ft., fly 80 ft.
STR
24 (+7)
DEX
14 (+2)
CON
21 (+5)
INT
3 (−4)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Medium Humanoid (Warlock), Typically Neutral Evil
Armor Class 16 (Blood Aegis)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
(natural armor)
Hit Points 325 (21d20 + 105)
Speed 50 ft., burrow 50 ft., fly 80 ft.
STR
24 (+7)
DEX
14 (+2)
CON
21 (+5)
INT
3 (−4)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
., climb 60 ft.
STR
25 (+7)
DEX
14 (+2)
CON
21 (+5)
INT
9 (−1)
WIS
16 (+3)
CHA
5 (−3)
Saving Throws Con +11, Wis +9
Skills Perception +9
Damage Resistances poison
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Molydeus The most ruthless and dangerous of demons — more feared than the dreaded balor — the molydeus speaks with the authority of the demon lord it serves as it enforces its master’s will. Standing
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
28(+9)
DEX
22(+6)
CON
25(+7)
INT
21(+5)
WIS
24
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Molydeus The most ruthless and dangerous of demons — more feared than the dreaded balor — the molydeus speaks with the authority of the demon lord it serves as it enforces its master’s will. Standing
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
28(+9)
DEX
22(+6)
CON
25(+7)
INT
21(+5)
WIS
24
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Molydeus The most ruthless and dangerous of demons — more feared than the dreaded balor — the molydeus speaks with the authority of the demon lord it serves as it enforces its master’s will. Standing
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
28(+9)
DEX
22(+6)
CON
25(+7)
INT
21(+5)
WIS
24
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(chain shirt)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
16(+3)
WIS
12(+1)
CHA
17(+3)
Saving Throws Dex +5, Cha +6
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
., climb 60 ft.
STR
25 (+7)
DEX
14 (+2)
CON
21 (+5)
INT
9 (−1)
WIS
16 (+3)
CHA
5 (−3)
Saving Throws Con +11, Wis +9
Skills Perception +9
Damage Resistances poison
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
., climb 60 ft.
STR
25 (+7)
DEX
14 (+2)
CON
21 (+5)
INT
9 (−1)
WIS
16 (+3)
CHA
5 (−3)
Saving Throws Con +11, Wis +9
Skills Perception +9
Damage Resistances poison
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(chain shirt)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
16(+3)
WIS
12(+1)
CHA
17(+3)
Saving Throws Dex +5, Cha +6
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending






