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Returning 35 results for 'blending bards diffusing clothing removed'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
wearer to see within the hall as if in normal daylight—but outside this place the wearer is blind. As soon as a creature puts on the crown, the wearer knows that the crown can be removed only by touching
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
wearer to see within the hall as if in normal daylight—but outside this place the wearer is blind. As soon as a creature puts on the crown, the wearer knows that the crown can be removed only by touching
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
wearer to see within the hall as if in normal daylight—but outside this place the wearer is blind. As soon as a creature puts on the crown, the wearer knows that the crown can be removed only by touching
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, largely comprised of tents capable of housing whole families. These temporary homes surround brightly colored pavilions, where craftspeople turn game into meals, clothing, and materials, honoring
Swiftclaws, and many bards and wizards come from these prides as well. Speaker Brimaz looks beyond Oreskos and wonders
if there is a future for his people in the outside world
(PETER MOHRBACHER)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, largely comprised of tents capable of housing whole families. These temporary homes surround brightly colored pavilions, where craftspeople turn game into meals, clothing, and materials, honoring
Swiftclaws, and many bards and wizards come from these prides as well. Speaker Brimaz looks beyond Oreskos and wonders
if there is a future for his people in the outside world
(PETER MOHRBACHER)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, largely comprised of tents capable of housing whole families. These temporary homes surround brightly colored pavilions, where craftspeople turn game into meals, clothing, and materials, honoring
Swiftclaws, and many bards and wizards come from these prides as well. Speaker Brimaz looks beyond Oreskos and wonders
if there is a future for his people in the outside world
(PETER MOHRBACHER)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in the boat’s bow is the star-gem of Mo-Pelar, one of the two treasures the characters require to fulfill Amun Sa’s quest. It can be removed from its niche on the floating boat with a gentle twist
is the true tomb of Amun Sa. Inside the ornate sarcophagus lies the pharaoh’s mummified body, dressed in time-worn ceremonial clothing. Hieroglyphs. If translated (see the “Pyramid Features” section
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of exhaustion for each hour it spends in the pod. If the target dies
mimicking.
2 The podling lavishes affection on plants and views houseplants with excessive sympathy.
3 The podling relishes exposing its skin to the sun. It resents clothing and hair.
4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in the boat’s bow is the star-gem of Mo-Pelar, one of the two treasures the characters require to fulfill Amun Sa’s quest. It can be removed from its niche on the floating boat with a gentle twist
is the true tomb of Amun Sa. Inside the ornate sarcophagus lies the pharaoh’s mummified body, dressed in time-worn ceremonial clothing. Hieroglyphs. If translated (see the “Pyramid Features” section
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in the boat’s bow is the star-gem of Mo-Pelar, one of the two treasures the characters require to fulfill Amun Sa’s quest. It can be removed from its niche on the floating boat with a gentle twist
is the true tomb of Amun Sa. Inside the ornate sarcophagus lies the pharaoh’s mummified body, dressed in time-worn ceremonial clothing. Hieroglyphs. If translated (see the “Pyramid Features” section
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of exhaustion for each hour it spends in the pod. If the target dies
mimicking.
2 The podling lavishes affection on plants and views houseplants with excessive sympathy.
3 The podling relishes exposing its skin to the sun. It resents clothing and hair.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of exhaustion for each hour it spends in the pod. If the target dies
mimicking.
2 The podling lavishes affection on plants and views houseplants with excessive sympathy.
3 The podling relishes exposing its skin to the sun. It resents clothing and hair.
4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
clothing. Roc Painting. The roc painting is the gateway to one of four connected extradimensional spaces throughout the manor. See "Finding Quill” later in the adventure for more information. M10. Guest
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
clothing. Roc Painting. The roc painting is the gateway to one of four connected extradimensional spaces throughout the manor. See "Finding Quill” later in the adventure for more information. M10. Guest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
clothing. Roc Painting. The roc painting is the gateway to one of four connected extradimensional spaces throughout the manor. See "Finding Quill” later in the adventure for more information. M10. Guest
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
result, the character senses that something is off about Pekoe but can’t tell what. The doppelganger tries to acquire some cold weather clothing and remains with the party until it reaches Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
result, the character senses that something is off about Pekoe but can’t tell what. The doppelganger tries to acquire some cold weather clothing and remains with the party until it reaches Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
result, the character senses that something is off about Pekoe but can’t tell what. The doppelganger tries to acquire some cold weather clothing and remains with the party until it reaches Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
approaching, and after confirming they aren’t draconians, she comes out of hiding. Grasha Migan The leader of a dwarf family and an enthusiast of gnomish engineering, Grasha wears patchwork knit clothing
creatures in the room. Treasure. The draconians have removed much of the hoard’s treasure, but some remains in the sacks here and hidden beneath the sand. The draconians have gathered 700 gp in their sacks






