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Returning 35 results for 'blending been devourer chest remote'.
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Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
Area Covered Common One hand or foot or a quarter of a limb Uncommon Half a limb or the scalp Rare One limb Very Rare Two limbs or the chest or upper back Legendary Two limbs and the torso
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
Area Covered Common One hand or foot or a quarter of a limb Uncommon Half a limb or the scalp Rare One limb Very Rare Two limbs or the chest or upper back Legendary Two limbs and the torso
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
Area Covered Common One hand or foot or a quarter of a limb Uncommon Half a limb or the scalp Rare One limb Very Rare Two limbs or the chest or upper back Legendary Two limbs and the torso
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q7. Boss Fight Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red
Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q7. Boss Fight Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red
Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q7. Boss Fight Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red
Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
preening on your chest.
6 All your pockets have been torn open, but you can’t stop placing valuable objects in them. Each time an object falls out of a pocket, you pick it up, then put it in a
cruel, exacting or eccentric, this teacher shaped you during your apprentice days in profound and probably disturbing ways. Whether a typical mage wearing a pointy hat and dwelling in a remote tower, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
preening on your chest.
6 All your pockets have been torn open, but you can’t stop placing valuable objects in them. Each time an object falls out of a pocket, you pick it up, then put it in a
cruel, exacting or eccentric, this teacher shaped you during your apprentice days in profound and probably disturbing ways. Whether a typical mage wearing a pointy hat and dwelling in a remote tower, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
preening on your chest.
6 All your pockets have been torn open, but you can’t stop placing valuable objects in them. Each time an object falls out of a pocket, you pick it up, then put it in a
cruel, exacting or eccentric, this teacher shaped you during your apprentice days in profound and probably disturbing ways. Whether a typical mage wearing a pointy hat and dwelling in a remote tower, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
.
Goblinoids. Attending the warlord are two bugbears, four hobgoblins, and six goblins. One of the bugbears has an intellect devourer hidden in its skull and acts as a spy for Xanathar while feigning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
.
Goblinoids. Attending the warlord are two bugbears, four hobgoblins, and six goblins. One of the bugbears has an intellect devourer hidden in its skull and acts as a spy for Xanathar while feigning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
.
Goblinoids. Attending the warlord are two bugbears, four hobgoblins, and six goblins. One of the bugbears has an intellect devourer hidden in its skull and acts as a spy for Xanathar while feigning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
anyone while trapped inside. Treasure. Hidden under a pile of rusty weapons is a wooden chest containing Noska’s personal hoard: 37 gp, 151 sp, 360 cp, and four bloodstones (worth 50 gp each). X11
them here as grisly decorations.) The maze fills the entire room but for a 10-foot-square area in the southwest corner, where Ahmaergo keeps a wooden chest and a bed made from the skulls, bones, hide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
anyone while trapped inside. Treasure. Hidden under a pile of rusty weapons is a wooden chest containing Noska’s personal hoard: 37 gp, 151 sp, 360 cp, and four bloodstones (worth 50 gp each). X11
them here as grisly decorations.) The maze fills the entire room but for a 10-foot-square area in the southwest corner, where Ahmaergo keeps a wooden chest and a bed made from the skulls, bones, hide
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
area corresponding to its chest and ancillary districts radiating outward along its six outstretched arms and toward its head. Despite the body’s partial destruction, the occasional tremor that echoes
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
area corresponding to its chest and ancillary districts radiating outward along its six outstretched arms and toward its head. Despite the body’s partial destruction, the occasional tremor that echoes
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
anyone while trapped inside. Treasure. Hidden under a pile of rusty weapons is a wooden chest containing Noska’s personal hoard: 37 gp, 151 sp, 360 cp, and four bloodstones (worth 50 gp each). X11
them here as grisly decorations.) The maze fills the entire room but for a 10-foot-square area in the southwest corner, where Ahmaergo keeps a wooden chest and a bed made from the skulls, bones, hide
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
area corresponding to its chest and ancillary districts radiating outward along its six outstretched arms and toward its head. Despite the body’s partial destruction, the occasional tremor that echoes
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
outside it. A colossus usually has multiple hatches to allow entrance and egress: on the legs, on the back, in the chest, in the mouth or on the back of the head, and so on. But entering the remains of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
outside it. A colossus usually has multiple hatches to allow entrance and egress: on the legs, on the back, in the chest, in the mouth or on the back of the head, and so on. But entering the remains of a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
sits a battered wooden chest. The chest is hard to see from the floor, requiring a successful DC 15 Wisdom (Perception) check to notice. The chest is unlocked and contains 90 ep, 120 gp, a potion of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
. This room was once a library and workshop, but nothing of its original contents remains intact. Treasure. The grell’s nest in the upper part of the tower contains a battered wooden chest the monster
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
sits a battered wooden chest. The chest is hard to see from the floor, requiring a successful DC 15 Wisdom (Perception) check to notice. The chest is unlocked and contains 90 ep, 120 gp, a potion of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
. This room was once a library and workshop, but nothing of its original contents remains intact. Treasure. The grell’s nest in the upper part of the tower contains a battered wooden chest the monster
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
outside it. A colossus usually has multiple hatches to allow entrance and egress: on the legs, on the back, in the chest, in the mouth or on the back of the head, and so on. But entering the remains of a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
. This room was once a library and workshop, but nothing of its original contents remains intact. Treasure. The grell’s nest in the upper part of the tower contains a battered wooden chest the monster
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
sits a battered wooden chest. The chest is hard to see from the floor, requiring a successful DC 15 Wisdom (Perception) check to notice. The chest is unlocked and contains 90 ep, 120 gp, a potion of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
of vertical terrain, hanging sails, and tilting masts, which the characters can climb or use as walkways. Treasure The Calishite pirate ship carries a chest laden with treasure. Characters searching
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
of vertical terrain, hanging sails, and tilting masts, which the characters can climb or use as walkways. Treasure The Calishite pirate ship carries a chest laden with treasure. Characters searching
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
of vertical terrain, hanging sails, and tilting masts, which the characters can climb or use as walkways. Treasure The Calishite pirate ship carries a chest laden with treasure. Characters searching
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creature’s saving throw is successful or the effect ends for it, the creature is immune to this lair action for the next 24 hours. Regional Effects. Belashyrra’s lair is known to touch remote areas of
regurgitates an intellect devourer (see its entry in the Monster Manual) in an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creature’s saving throw is successful or the effect ends for it, the creature is immune to this lair action for the next 24 hours. Regional Effects. Belashyrra’s lair is known to touch remote areas of
regurgitates an intellect devourer (see its entry in the Monster Manual) in an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the






