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Returning 16 results for 'blending been devourer currents released'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
without notice. The environment is warm and wet, a subtropical or tropical climate that keeps the morkoth and its “guests” comfortable.
Each island glides on planar currents and is safe from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
tropical climate that keeps the morkoth and its “guests” comfortable. Each island glides on planar currents and is safe from most harmful external effects—one could float in the skies of Avernus in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
tropical climate that keeps the morkoth and its “guests” comfortable. Each island glides on planar currents and is safe from most harmful external effects—one could float in the skies of Avernus in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
tropical climate that keeps the morkoth and its “guests” comfortable. Each island glides on planar currents and is safe from most harmful external effects—one could float in the skies of Avernus in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
mind flayer would have extracted his brain and turned it into an intellect devourer instead.) Zaibon knows nothing of the fate that awaits him. Mind Flayer. If the characters haven’t already dealt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
mind flayer would have extracted his brain and turned it into an intellect devourer instead.) Zaibon knows nothing of the fate that awaits him. Mind Flayer. If the characters haven’t already dealt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
mind flayer would have extracted his brain and turned it into an intellect devourer instead.) Zaibon knows nothing of the fate that awaits him. Mind Flayer. If the characters haven’t already dealt






