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Returning 28 results for 'blending being diffusing cause reagents'.
Monsters
Strixhaven: A Curriculum of Chaos
will: disguise self, silent image
2/day: charm person
1/day: suggestionOriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching
for the magic their master covets and watch for impressionable students and embittered faculty they might turn to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers. Oriq Blood
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers. Oriq Blood
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers. Oriq Blood
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
get a foothold in Tu’narath by stealthily entering the district and blending in with a community of survivors.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
elite warrior with a circlet of blasting; see the “Grungs of Dungrunglung” sidebar) issues commands from the pool during the day and sleeps here at night. He rarely has cause to leave the shrine these
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
the intruders, as though nature herself were aiding the halflings’ cause. On nights when the moon is full, especially during the planting and harvesting seasons, the elders tell stories about Sheela
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
elite warrior with a circlet of blasting; see the “Grungs of Dungrunglung” sidebar) issues commands from the pool during the day and sleeps here at night. He rarely has cause to leave the shrine these
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
the intruders, as though nature herself were aiding the halflings’ cause. On nights when the moon is full, especially during the planting and harvesting seasons, the elders tell stories about Sheela
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
the intruders, as though nature herself were aiding the halflings’ cause. On nights when the moon is full, especially during the planting and harvesting seasons, the elders tell stories about Sheela
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
elite warrior with a circlet of blasting; see the “Grungs of Dungrunglung” sidebar) issues commands from the pool during the day and sleeps here at night. He rarely has cause to leave the shrine these
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cause the water to harm creatures of her choice as though it were an equivalent volume of acid. Currently, she has made the water harmful to the hags and their minions, and she can make it harmful to
other foul reagents of your choice. These ingredients are worth a total of 100 gp to an alchemist or a poisoner. The stash also includes a stoppered and labeled glass vial containing three doses of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cause the water to harm creatures of her choice as though it were an equivalent volume of acid. Currently, she has made the water harmful to the hags and their minions, and she can make it harmful to
other foul reagents of your choice. These ingredients are worth a total of 100 gp to an alchemist or a poisoner. The stash also includes a stoppered and labeled glass vial containing three doses of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cause. If any of the characters appear to respect her position and beliefs, the druid tells them where to find the goblin stronghold. Otherwise, Reidoth offers a bargain: if the characters chase off
reagents and concoctions here have long since spoiled, and the books are unreadable masses of rot. However, a small wooden case is hidden in a compartment beneath the storage shelves. A character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lizardfolk worked for free. That threat was the cause of the altercation the characters witnessed. The characters might easily recognize that this situation is a prime business opportunity. If not
sell for 50 gp, but which is worth 100 gp in Waterdeep. More importantly, any character with herbalist or alchemist experience realizes that the algae can be mixed with other reagents costing 150 gp to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cause. If any of the characters appear to respect her position and beliefs, the druid tells them where to find the goblin stronghold. Otherwise, Reidoth offers a bargain: if the characters chase off
reagents and concoctions here have long since spoiled, and the books are unreadable masses of rot. However, a small wooden case is hidden in a compartment beneath the storage shelves. A character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lizardfolk worked for free. That threat was the cause of the altercation the characters witnessed. The characters might easily recognize that this situation is a prime business opportunity. If not
sell for 50 gp, but which is worth 100 gp in Waterdeep. More importantly, any character with herbalist or alchemist experience realizes that the algae can be mixed with other reagents costing 150 gp to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cause the water to harm creatures of her choice as though it were an equivalent volume of acid. Currently, she has made the water harmful to the hags and their minions, and she can make it harmful to
other foul reagents of your choice. These ingredients are worth a total of 100 gp to an alchemist or a poisoner. The stash also includes a stoppered and labeled glass vial containing three doses of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lizardfolk worked for free. That threat was the cause of the altercation the characters witnessed. The characters might easily recognize that this situation is a prime business opportunity. If not
sell for 50 gp, but which is worth 100 gp in Waterdeep. More importantly, any character with herbalist or alchemist experience realizes that the algae can be mixed with other reagents costing 150 gp to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cause. If any of the characters appear to respect her position and beliefs, the druid tells them where to find the goblin stronghold. Otherwise, Reidoth offers a bargain: if the characters chase off
reagents and concoctions here have long since spoiled, and the books are unreadable masses of rot. However, a small wooden case is hidden in a compartment beneath the storage shelves. A character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
nothing, or bribe them to cause trouble somewhere else. C13. Blackmaw Den A musty odor pervades the hall outside this room. The doors are marked with crudely drawn pictures of monstrous eyes and
the room is littered with pieces of a complicated apparatus involving a large glass tank, copper fittings and piping, and a leather carrying harness, while shelves full of alchemical reagents stand
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
nothing, or bribe them to cause trouble somewhere else. C13. Blackmaw Den A musty odor pervades the hall outside this room. The doors are marked with crudely drawn pictures of monstrous eyes and
the room is littered with pieces of a complicated apparatus involving a large glass tank, copper fittings and piping, and a leather carrying harness, while shelves full of alchemical reagents stand
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
nothing, or bribe them to cause trouble somewhere else. C13. Blackmaw Den A musty odor pervades the hall outside this room. The doors are marked with crudely drawn pictures of monstrous eyes and
the room is littered with pieces of a complicated apparatus involving a large glass tank, copper fittings and piping, and a leather carrying harness, while shelves full of alchemical reagents stand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
), into giving them the large supply of smokepowder that he smuggled into the dungeon. Thorvin also tells them where to plant the smokepowder to cause the most damage (see “Destroy the Lair”). X14
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
), into giving them the large supply of smokepowder that he smuggled into the dungeon. Thorvin also tells them where to plant the smokepowder to cause the most damage (see “Destroy the Lair”). X14
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
), into giving them the large supply of smokepowder that he smuggled into the dungeon. Thorvin also tells them where to plant the smokepowder to cause the most damage (see “Destroy the Lair”). X14
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room






