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Returning 12 results for 'blending being diffusing counts reagents'.
Other Suggestions:
blessing being diffusing court reagents
blessing being diffusing courts reagents
blessing being diffusing couatl reagents
blessing being diffusing coats reagents
blessing being diffusing counter reagents
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sell for 50 gp, but which is worth 100 gp in Waterdeep. More importantly, any character with herbalist or alchemist experience realizes that the algae can be mixed with other reagents costing 150 gp to
on all three counts, each character earns a d10. Once before the character’s next long rest, they can roll the die and add the number rolled to one ability check, attack roll, or saving throw. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sell for 50 gp, but which is worth 100 gp in Waterdeep. More importantly, any character with herbalist or alchemist experience realizes that the algae can be mixed with other reagents costing 150 gp to
on all three counts, each character earns a d10. Once before the character’s next long rest, they can roll the die and add the number rolled to one ability check, attack roll, or saving throw. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sell for 50 gp, but which is worth 100 gp in Waterdeep. More importantly, any character with herbalist or alchemist experience realizes that the algae can be mixed with other reagents costing 150 gp to
on all three counts, each character earns a d10. Once before the character’s next long rest, they can roll the die and add the number rolled to one ability check, attack roll, or saving throw. In
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the crevasse takes 7 (2d6) bludgeoning damage, has the prone condition, and lands in a jumble of rubble that counts as difficult terrain. Dead Goblins. Underneath the southern bridge are corpses of
telepathic bond, Glasstaff (in area R12) knows the characters are coming and has time to prepare for them. Treasure. Most of the materials in this room have no value, but three bottles hold rare reagents
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the crevasse takes 7 (2d6) bludgeoning damage, has the prone condition, and lands in a jumble of rubble that counts as difficult terrain. Dead Goblins. Underneath the southern bridge are corpses of
telepathic bond, Glasstaff (in area R12) knows the characters are coming and has time to prepare for them. Treasure. Most of the materials in this room have no value, but three bottles hold rare reagents
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
area counts as difficult terrain. Characters in one barge can jump to a barge within 5 feet without an ability check. However, each barge is filled with different wares, so that some of the barges
fluids and potion reagents. Roll a d4 to determine the equivalent potion effect: 1 — potion of diminution, 2 — potion of growth, 3 — potion of healing, 4 — potion of poison.
6 Hot Noodles The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
area counts as difficult terrain. Characters in one barge can jump to a barge within 5 feet without an ability check. However, each barge is filled with different wares, so that some of the barges
fluids and potion reagents. Roll a d4 to determine the equivalent potion effect: 1 — potion of diminution, 2 — potion of growth, 3 — potion of healing, 4 — potion of poison.
6 Hot Noodles The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the crevasse takes 7 (2d6) bludgeoning damage, has the prone condition, and lands in a jumble of rubble that counts as difficult terrain. Dead Goblins. Underneath the southern bridge are corpses of
telepathic bond, Glasstaff (in area R12) knows the characters are coming and has time to prepare for them. Treasure. Most of the materials in this room have no value, but three bottles hold rare reagents
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
area counts as difficult terrain. Characters in one barge can jump to a barge within 5 feet without an ability check. However, each barge is filled with different wares, so that some of the barges
fluids and potion reagents. Roll a d4 to determine the equivalent potion effect: 1 — potion of diminution, 2 — potion of growth, 3 — potion of healing, 4 — potion of poison.
6 Hot Noodles The






