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Returning 35 results for 'blending being diffusing cover retract'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Claw"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Retract Filament. One Large or
cover a large area with filaments, but as soon as one captures potential food, every cave fisher in the area competes for the prize. If a victim escapes from the initial ambush, a cave fisher can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to a hiding spot and adheres itself to the surface to rest and wait. When prey blunders into the filament, the cave fisher reels in its meal. A group of cave fishers might work together to cover a
make an ability check.
Actions
Multiattack. The cave fisher makes two Claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Retract
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to a hiding spot and adheres itself to the surface to rest and wait. When prey blunders into the filament, the cave fisher reels in its meal. A group of cave fishers might work together to cover a
make an ability check.
Actions
Multiattack. The cave fisher makes two Claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Retract
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to a hiding spot and adheres itself to the surface to rest and wait. When prey blunders into the filament, the cave fisher reels in its meal. A group of cave fishers might work together to cover a
make an ability check.
Actions
Multiattack. The cave fisher makes two Claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Retract
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.
Actions
Multiattack
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.
Actions
Multiattack
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.
Actions
Multiattack
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you. You can use the arcane armor as a spellcasting focus for your artificer spells. The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although
you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces. You can doff or don the armor as an action. The armor
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you. You can use the arcane armor as a spellcasting focus for your artificer spells. The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although
you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces. You can doff or don the armor as an action. The armor
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you. You can use the arcane armor as a spellcasting focus for your artificer spells. The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although
you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces. You can doff or don the armor as an action. The armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
marks cover the walls and floor. Map 2.9: Hrakhamar View Player Version 1. Magma Rift The dwarves exploited a volcanic rift in the heart of Hrakhamar to smelt iron and adamantine, which they lowered into
north wall 20 feet from the door to area 4. The lever is in the down position and can be lifted easily. Doing so extends the walkway across the magma to area 6, if the trap there caused it to retract
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
marks cover the walls and floor. Map 2.9: Hrakhamar View Player Version 1. Magma Rift The dwarves exploited a volcanic rift in the heart of Hrakhamar to smelt iron and adamantine, which they lowered into
north wall 20 feet from the door to area 4. The lever is in the down position and can be lifted easily. Doing so extends the walkway across the magma to area 6, if the trap there caused it to retract
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
marks cover the walls and floor. Map 2.9: Hrakhamar View Player Version 1. Magma Rift The dwarves exploited a volcanic rift in the heart of Hrakhamar to smelt iron and adamantine, which they lowered into
north wall 20 feet from the door to area 4. The lever is in the down position and can be lifted easily. Doing so extends the walkway across the magma to area 6, if the trap there caused it to retract
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of bread, and gnawed bones cover the tables.
This hall holds seven miserable goblins and their leader—a fat, cantankerous goblin with 12 hit points named Yegg. Yegg is the chief cook for the
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables. Several goblins scuttle about while a tough-looking goblin barks orders.
This
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of bread, and gnawed bones cover the tables.
This hall holds seven miserable goblins and their leader—a fat, cantankerous goblin with 12 hit points named Yegg. Yegg is the chief cook for the
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables. Several goblins scuttle about while a tough-looking goblin barks orders.
This
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables. Several goblins scuttle about while a tough-looking goblin barks orders.
This
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of bread, and gnawed bones cover the tables.
This hall holds seven miserable goblins and their leader—a fat, cantankerous goblin with 12 hit points named Yegg. Yegg is the chief cook for the
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
marks the course of the lost, marching modrons. Any creature that enters this area on foot is affected as described in the “Marching Modrons” section. Tyrant Fungus. Beholder-like fungi cover the
asymmetrical!” On the second round of combat, a second eyestalk emerges from the hole in the ceiling. Once reduced to 0 hit points, these eyestalks eject any swallowed creatures, retract into their holes, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
marks the course of the lost, marching modrons. Any creature that enters this area on foot is affected as described in the “Marching Modrons” section. Tyrant Fungus. Beholder-like fungi cover the
asymmetrical!” On the second round of combat, a second eyestalk emerges from the hole in the ceiling. Once reduced to 0 hit points, these eyestalks eject any swallowed creatures, retract into their holes, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
marks the course of the lost, marching modrons. Any creature that enters this area on foot is affected as described in the “Marching Modrons” section. Tyrant Fungus. Beholder-like fungi cover the
asymmetrical!” On the second round of combat, a second eyestalk emerges from the hole in the ceiling. Once reduced to 0 hit points, these eyestalks eject any swallowed creatures, retract into their holes, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
transparent windows as strong as steel, and the ability to retract any rails or platforms upon which attacking foes could stand. Defensive features might impose conditions on enemies, or even deal damage
features (cosmetic, expansion, transportation, or weapon features). In consultation with the DM, this might cover additional features to augment the headquarters’ existing look or combat capability, or a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
strange, angled structure, as though a squat tower tipped sideways and fell through the wall. Muddy knobs protrude and retract from its irregular surface in a slow, hypnotic motion. Near the structure, two
chilled the water enough to create a thin crust of ice. G23: Killing Hall Narrow slits line the west side of this twisting hall.
The arrow slits provide three-quarters cover to creatures in area G24
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
transparent windows as strong as steel, and the ability to retract any rails or platforms upon which attacking foes could stand. Defensive features might impose conditions on enemies, or even deal damage
features (cosmetic, expansion, transportation, or weapon features). In consultation with the DM, this might cover additional features to augment the headquarters’ existing look or combat capability, or a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
transparent windows as strong as steel, and the ability to retract any rails or platforms upon which attacking foes could stand. Defensive features might impose conditions on enemies, or even deal damage
features (cosmetic, expansion, transportation, or weapon features). In consultation with the DM, this might cover additional features to augment the headquarters’ existing look or combat capability, or a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
strange, angled structure, as though a squat tower tipped sideways and fell through the wall. Muddy knobs protrude and retract from its irregular surface in a slow, hypnotic motion. Near the structure, two
chilled the water enough to create a thin crust of ice. G23: Killing Hall Narrow slits line the west side of this twisting hall.
The arrow slits provide three-quarters cover to creatures in area G24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
, Hellenhild, and Braxow wait to attack them (see “Dealing with the Giant Lords”). The storm giant guards cover Mirran’s escape to area 15. Mirran and Nym do everything possible to avoid getting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
, Hellenhild, and Braxow wait to attack them (see “Dealing with the Giant Lords”). The storm giant guards cover Mirran’s escape to area 15. Mirran and Nym do everything possible to avoid getting
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
strange, angled structure, as though a squat tower tipped sideways and fell through the wall. Muddy knobs protrude and retract from its irregular surface in a slow, hypnotic motion. Near the structure, two
chilled the water enough to create a thin crust of ice. G23: Killing Hall Narrow slits line the west side of this twisting hall.
The arrow slits provide three-quarters cover to creatures in area G24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
, Hellenhild, and Braxow wait to attack them (see “Dealing with the Giant Lords”). The storm giant guards cover Mirran’s escape to area 15. Mirran and Nym do everything possible to avoid getting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B). Tools cover stone tables throughout the room. (There are enough tools here to assemble two sets of mason’s tools, one set of smith’s tools, and two sets of tinker’s tools.) Other
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room






