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Returning 28 results for 'blending bind diffusing conduct reserves'.
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Monsters
Quests from the Infinite Staircase
staircase, Nafas is a benevolent host, welcoming his guests with feasts, musical performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him to their service with Iron Flasks or other magic provoke his tempestuous ire. When Nafas is
provoked, the scope of his retribution is limited only by his imagination. Though the genie typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him to their service with Iron Flasks or other magic provoke his tempestuous ire. When Nafas is
provoked, the scope of his retribution is limited only by his imagination. Though the genie typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him to their service with Iron Flasks or other magic provoke his tempestuous ire. When Nafas is
provoked, the scope of his retribution is limited only by his imagination. Though the genie typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
had enough reserves of food and water to keep them alive for a time. When those provisions ran out, the family was forced to creep from safety to search for more. The city has been split in two
the city to their strategic advantage. Slowly and erratically, the spiked posts that bind Elturel are being drawn into the ground, pulling the city down toward the River Styx. (The devil doesn’t know
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
had enough reserves of food and water to keep them alive for a time. When those provisions ran out, the family was forced to creep from safety to search for more. The city has been split in two
the city to their strategic advantage. Slowly and erratically, the spiked posts that bind Elturel are being drawn into the ground, pulling the city down toward the River Styx. (The devil doesn’t know
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
had enough reserves of food and water to keep them alive for a time. When those provisions ran out, the family was forced to creep from safety to search for more. The city has been split in two
the city to their strategic advantage. Slowly and erratically, the spiked posts that bind Elturel are being drawn into the ground, pulling the city down toward the River Styx. (The devil doesn’t know
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and so I joined a war college. 2 I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself. 3 Horrible monsters
great power in exchange for my service. 6 One of my ancestors had a pact with my patron, so that entity was determined to bind me to the same agreement. Wizard d6 I became a wizard because … 1 An
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and so I joined a war college. 2 I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself. 3 Horrible monsters
great power in exchange for my service. 6 One of my ancestors had a pact with my patron, so that entity was determined to bind me to the same agreement. Wizard d6 I became a wizard because … 1 An
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and so I joined a war college. 2 I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself. 3 Horrible monsters
great power in exchange for my service. 6 One of my ancestors had a pact with my patron, so that entity was determined to bind me to the same agreement. Wizard d6 I became a wizard because … 1 An
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
example of what befalls mortals who conduct themselves the same way. For the gnomes, this niche is filled by Urdlen, also known as the Glutton for its selfish and cruel behavior. Though the details
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
example of what befalls mortals who conduct themselves the same way. For the gnomes, this niche is filled by Urdlen, also known as the Glutton for its selfish and cruel behavior. Though the details
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
example of what befalls mortals who conduct themselves the same way. For the gnomes, this niche is filled by Urdlen, also known as the Glutton for its selfish and cruel behavior. Though the details
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
slab, where the Heralds of Dust conduct a brief inspection before arranging it to be sent to another area of the Mortuary. Coffin Fitting. Crafters measure corpses for coffins, caskets, and sarcophagi
line a semicircular chamber within the Nevervault. Each stele is inscribed with arcane sigils that magically bind a restless soul to the stele. The steles each have an Armor Class of 17, 50 hit points
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
slab, where the Heralds of Dust conduct a brief inspection before arranging it to be sent to another area of the Mortuary. Coffin Fitting. Crafters measure corpses for coffins, caskets, and sarcophagi
line a semicircular chamber within the Nevervault. Each stele is inscribed with arcane sigils that magically bind a restless soul to the stele. The steles each have an Armor Class of 17, 50 hit points
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
slab, where the Heralds of Dust conduct a brief inspection before arranging it to be sent to another area of the Mortuary. Coffin Fitting. Crafters measure corpses for coffins, caskets, and sarcophagi
line a semicircular chamber within the Nevervault. Each stele is inscribed with arcane sigils that magically bind a restless soul to the stele. The steles each have an Armor Class of 17, 50 hit points
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
This stairwell connects to area V9 below. V33: Muster Yard This empty yard has a floor of thick mud.
Teremini’s soldiers conduct training drills in this muddy yard. When the keep’s alarm is raised
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
This stairwell connects to area V9 below. V33: Muster Yard This empty yard has a floor of thick mud.
Teremini’s soldiers conduct training drills in this muddy yard. When the keep’s alarm is raised
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
This stairwell connects to area V9 below. V33: Muster Yard This empty yard has a floor of thick mud.
Teremini’s soldiers conduct training drills in this muddy yard. When the keep’s alarm is raised
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters to set sail for Shilku Bay, conduct a one-week reconnaissance of the destroyed village of Shilku, and return to Fort Beluarian to report what they’ve seen. If the characters accept the
-wide alarm, the bell is rung continuously for at least a half-minute. The tolling can be heard from 2 miles away by creatures in the open, or 1 mile by creatures in the jungle. 10G. Stores Reserves of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters to set sail for Shilku Bay, conduct a one-week reconnaissance of the destroyed village of Shilku, and return to Fort Beluarian to report what they’ve seen. If the characters accept the
-wide alarm, the bell is rung continuously for at least a half-minute. The tolling can be heard from 2 miles away by creatures in the open, or 1 mile by creatures in the jungle. 10G. Stores Reserves of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters to set sail for Shilku Bay, conduct a one-week reconnaissance of the destroyed village of Shilku, and return to Fort Beluarian to report what they’ve seen. If the characters accept the
-wide alarm, the bell is rung continuously for at least a half-minute. The tolling can be heard from 2 miles away by creatures in the open, or 1 mile by creatures in the jungle. 10G. Stores Reserves of






