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Returning 35 results for 'blending blade diffusing chief revealing'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius. Conceptopolis Luck Blade (Shortsword), Keoghtom’s Ointment, Lantern of Revealing
Lantern of Revealing Wondrous Item, Uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius. Conceptopolis Luck Blade (Shortsword), Keoghtom’s Ointment, Lantern of Revealing
Lantern of Revealing Wondrous Item, Uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius. Conceptopolis Luck Blade (Shortsword), Keoghtom’s Ointment, Lantern of Revealing
Lantern of Revealing Wondrous Item, Uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
Trapper
Yuan-ti anathema
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Yuan-ti pit master
Oozes Slithering tracker
Plants Thorny
Vegepygmy
Vegepygmy chief
Wood woad
Undead Alhoon
Bodak
Gnoll witherling
Mind flayer lich (Illithilich) (variant)
Spawn of Kyuss
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
Trapper
Yuan-ti anathema
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Yuan-ti pit master
Oozes Slithering tracker
Plants Thorny
Vegepygmy
Vegepygmy chief
Wood woad
Undead Alhoon
Bodak
Gnoll witherling
Mind flayer lich (Illithilich) (variant)
Spawn of Kyuss
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
Trapper
Yuan-ti anathema
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Yuan-ti pit master
Oozes Slithering tracker
Plants Thorny
Vegepygmy
Vegepygmy chief
Wood woad
Undead Alhoon
Bodak
Gnoll witherling
Mind flayer lich (Illithilich) (variant)
Spawn of Kyuss
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stop there, digging and ripping the blade back and forth unrelentingly until he took the head off the dwarf king’s shoulders.
— An account of War Chief Hartusk’s brutality in the aftermath of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stop there, digging and ripping the blade back and forth unrelentingly until he took the head off the dwarf king’s shoulders.
— An account of War Chief Hartusk’s brutality in the aftermath of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stop there, digging and ripping the blade back and forth unrelentingly until he took the head off the dwarf king’s shoulders.
— An account of War Chief Hartusk’s brutality in the aftermath of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power
energy. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade. The magic blade has the following
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, hey! Zip it there, bud! I don’t know who got you a defective mimir, Chief, but I’ll tell you what’s what from here out.”
–Morte
Planar travelers often find mimirs invaluable in learning about
wyrmling Dragon 6 Doomguard rot blade* Humanoid 6 Eater of knowledge Aberration 6 Equinal guardinal Celestial 7 Githzerai uniter Aberration 7 Mercykiller bloodhound* Humanoid 8 Decaton modron Celestial 8
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
item in Chult. The chief exception is heavy armor, which is rare in Chult and thus commands a high price: triple the Player’s Handbook prices for heavy armor, or double them if the character makes a
traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, hey! Zip it there, bud! I don’t know who got you a defective mimir, Chief, but I’ll tell you what’s what from here out.”
–Morte
Planar travelers often find mimirs invaluable in learning about
wyrmling Dragon 6 Doomguard rot blade* Humanoid 6 Eater of knowledge Aberration 6 Equinal guardinal Celestial 7 Githzerai uniter Aberration 7 Mercykiller bloodhound* Humanoid 8 Decaton modron Celestial 8
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power
energy. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade. The magic blade has the following
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power
energy. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade. The magic blade has the following
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
item in Chult. The chief exception is heavy armor, which is rare in Chult and thus commands a high price: triple the Player’s Handbook prices for heavy armor, or double them if the character makes a
traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
item in Chult. The chief exception is heavy armor, which is rare in Chult and thus commands a high price: triple the Player’s Handbook prices for heavy armor, or double them if the character makes a
traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, hey! Zip it there, bud! I don’t know who got you a defective mimir, Chief, but I’ll tell you what’s what from here out.”
–Morte
Planar travelers often find mimirs invaluable in learning about
wyrmling Dragon 6 Doomguard rot blade* Humanoid 6 Eater of knowledge Aberration 6 Equinal guardinal Celestial 7 Githzerai uniter Aberration 7 Mercykiller bloodhound* Humanoid 8 Decaton modron Celestial 8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery and, to a lesser extent, Miraj Vizann, the “mud sorcerer” in the Temple of the Black Earth. Journals, letters, and transaction records in Wiggan’s study link him to the earth cult, revealing
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the wardrobe, transforming into screaming orcs before your eyes.
Opening the wardrobe summons an orc war chief and seven orcs. Their bodies, armor, and weapons remain in this chamber when they die
: Waves of heat assail you as the door opens, revealing an iron road leading to a basalt citadel surrounded by the charred remains of defeated armies. Prisoners scream from iron gibbets that festoon the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the wardrobe, transforming into screaming orcs before your eyes.
Opening the wardrobe summons an orc war chief and seven orcs. Their bodies, armor, and weapons remain in this chamber when they die
: Waves of heat assail you as the door opens, revealing an iron road leading to a basalt citadel surrounded by the charred remains of defeated armies. Prisoners scream from iron gibbets that festoon the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery and, to a lesser extent, Miraj Vizann, the “mud sorcerer” in the Temple of the Black Earth. Journals, letters, and transaction records in Wiggan’s study link him to the earth cult, revealing
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the wardrobe, transforming into screaming orcs before your eyes.
Opening the wardrobe summons an orc war chief and seven orcs. Their bodies, armor, and weapons remain in this chamber when they die
: Waves of heat assail you as the door opens, revealing an iron road leading to a basalt citadel surrounded by the charred remains of defeated armies. Prisoners scream from iron gibbets that festoon the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery and, to a lesser extent, Miraj Vizann, the “mud sorcerer” in the Temple of the Black Earth. Journals, letters, and transaction records in Wiggan’s study link him to the earth cult, revealing
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
surrounded by a crowd of coddling devotees. 10. Jewel Market The jewel market is intentionally styled as a miniature, more exclusive version of the Grand Souk. Its chief business is buying and selling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
surrounded by a crowd of coddling devotees. 10. Jewel Market The jewel market is intentionally styled as a miniature, more exclusive version of the Grand Souk. Its chief business is buying and selling






