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Returning 20 results for 'blending bonus diffusing contingent rooting'.
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Monsters
Strixhaven: A Curriculum of Chaos
mask, the recruiter can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
will: disguise self, silent image
2/day: charm person
1/day: suggestionOriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching
magic-items
establish a defensive ward with a contingent Counterspell. The next time you can see an unfriendly creature within 60 feet of you casting any spell that either targets you or causes you to make a saving throw
after Counterspell takes effect or at the next dawn.
Protection. You can take a Magic action to expend 1 charge and cast Protection from Energy on yourself.
Deflection Field. You can take a Bonus Action to expend 1 charge and cast Shield of Faith on yourself.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
of 7 or lower on the d20 as an 8. Eye for Detail Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
of 7 or lower on the d20 as an 8. Eye for Detail Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
of 7 or lower on the d20 as an 8. Eye for Detail Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
followers claim it allows her to see through any lie. Highlord Verminaard follows visions from the Dragon Queen on a campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under
Senses truesight 120 ft., passive Perception 18
Languages Abyssal, Common, Draconic
Challenge 11 (7,200 XP) Proficiency Bonus +4
Special Equipment. Kansaldi has a glowing ruby embedded in her left
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
followers claim it allows her to see through any lie. Highlord Verminaard follows visions from the Dragon Queen on a campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under
Senses truesight 120 ft., passive Perception 18
Languages Abyssal, Common, Draconic
Challenge 11 (7,200 XP) Proficiency Bonus +4
Special Equipment. Kansaldi has a glowing ruby embedded in her left
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
followers claim it allows her to see through any lie. Highlord Verminaard follows visions from the Dragon Queen on a campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under
Senses truesight 120 ft., passive Perception 18
Languages Abyssal, Common, Draconic
Challenge 11 (7,200 XP) Proficiency Bonus +4
Special Equipment. Kansaldi has a glowing ruby embedded in her left
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
exhaustion
Senses passive Perception 11
Languages Common plus any four languages
Challenge 9 (5,000 XP) Proficiency Bonus +4
Blood Aegis. The AC of the blood mage includes its Constitution
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
exhaustion
Senses passive Perception 11
Languages Common plus any four languages
Challenge 9 (5,000 XP) Proficiency Bonus +4
Blood Aegis. The AC of the blood mage includes its Constitution
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
exhaustion
Senses passive Perception 11
Languages Common plus any four languages
Challenge 9 (5,000 XP) Proficiency Bonus +4
Blood Aegis. The AC of the blood mage includes its Constitution
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
: Cloudkill, Darkness, Dispel Magic
Bonus Actions
Teleport (Recharge 5–6). The mezzoloth teleports up to 60 feet to an unoccupied space it can see. It can teleport one creature it is grappling to an unoccupied space within 5 feet of its destination space.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
: Cloudkill, Darkness, Dispel Magic
Bonus Actions
Teleport (Recharge 5–6). The mezzoloth teleports up to 60 feet to an unoccupied space it can see. It can teleport one creature it is grappling to an unoccupied space within 5 feet of its destination space.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
: Cloudkill, Darkness, Dispel Magic
Bonus Actions
Teleport (Recharge 5–6). The mezzoloth teleports up to 60 feet to an unoccupied space it can see. It can teleport one creature it is grappling to an unoccupied space within 5 feet of its destination space.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The warlock makes two Rapier attacks, or it uses Bewildering Word twice.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit
two languages (usually Abyssal or Infernal)
Challenge 7 (2,900 XP) Proficiency Bonus +3
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The warlock makes two Rapier attacks, or it uses Bewildering Word twice.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit
two languages (usually Abyssal or Infernal)
Challenge 7 (2,900 XP) Proficiency Bonus +3
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The warlock makes two Rapier attacks, or it uses Bewildering Word twice.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit
two languages (usually Abyssal or Infernal)
Challenge 7 (2,900 XP) Proficiency Bonus +3
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). Hidden in the floor is a secret trapdoor. While in this room, Xanathar uses its ring of invisibility to remain unseen and can use a bonus action to activate or deactivate a psychedelic display of
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). Hidden in the floor is a secret trapdoor. While in this room, Xanathar uses its ring of invisibility to remain unseen and can use a bonus action to activate or deactivate a psychedelic display of
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). Hidden in the floor is a secret trapdoor. While in this room, Xanathar uses its ring of invisibility to remain unseen and can use a bonus action to activate or deactivate a psychedelic display of
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room






