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Returning 35 results for 'bless bit diffusing contests respond'.
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blessed bit diffusing contacts resound
blast bit diffusing content resound
blessed bit diffusing content resound
blast bit diffusing contacts response
Monsters
Acquisitions Incorporated
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more than a chuckle in response
Monsters
Fizban's Treasury of Dragons
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally
Monsters
Fizban's Treasury of Dragons
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
one who knows how a terrible prophecy might be averted, but the cataclysmic fulfillment of the prophecy has already begun. 4 A god has stopped answering prayers and won’t respond to any Commune spell
. 5 A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid. 6 A ancestor of one of the characters must be convinced to bless the character before the full power of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
one who knows how a terrible prophecy might be averted, but the cataclysmic fulfillment of the prophecy has already begun. 4 A god has stopped answering prayers and won’t respond to any Commune spell
. 5 A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid. 6 A ancestor of one of the characters must be convinced to bless the character before the full power of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
one who knows how a terrible prophecy might be averted, but the cataclysmic fulfillment of the prophecy has already begun. 4 A god has stopped answering prayers and won’t respond to any Commune spell
. 5 A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid. 6 A ancestor of one of the characters must be convinced to bless the character before the full power of
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Contests A contest is a kind of ability check that matches two creatures against each other. Use a contest if a character attempts something that either directly foils or is directly opposed by another
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Contests A contest is a kind of ability check that matches two creatures against each other. Use a contest if a character attempts something that either directly foils or is directly opposed by another
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Contests A contest is a kind of ability check that matches two creatures against each other. Use a contest if a character attempts something that either directly foils or is directly opposed by another
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
matters of business, feckless in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more
dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon
3rd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
matters of business, feckless in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more
dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon
3rd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
matters of business, feckless in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more
dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon
3rd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are told throughout the city. Thankfully, you don’t believe a word of any of that.
So far, everyone at Head Office has treated you with kindness, and even a bit of deference. You were shown into
that you can handle the task.”
Before you have any chance to respond, Omin drops a hefty bag of coins onto the table. “The pay is 500 gold dragons for the group, with a 20 percent commission going
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are told throughout the city. Thankfully, you don’t believe a word of any of that.
So far, everyone at Head Office has treated you with kindness, and even a bit of deference. You were shown into
that you can handle the task.”
Before you have any chance to respond, Omin drops a hefty bag of coins onto the table. “The pay is 500 gold dragons for the group, with a 20 percent commission going
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are told throughout the city. Thankfully, you don’t believe a word of any of that.
So far, everyone at Head Office has treated you with kindness, and even a bit of deference. You were shown into
that you can handle the task.”
Before you have any chance to respond, Omin drops a hefty bag of coins onto the table. “The pay is 500 gold dragons for the group, with a 20 percent commission going
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sidebar) and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
respond to the summons and commands of the spurs’ wearer. Magic Item: Infernal Tack Wondrous Item, Legendary (Requires Attunement by a Creature of Evil Alignment) A rider binds a nightmare to its
service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with infernal tack must serve whoever wears the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sidebar) and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sidebar) and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
respond to the summons and commands of the spurs’ wearer. Magic Item: Infernal Tack Wondrous Item, Legendary (Requires Attunement by a Creature of Evil Alignment) A rider binds a nightmare to its
service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with infernal tack must serve whoever wears the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
respond to the summons and commands of the spurs’ wearer. Magic Item: Infernal Tack Wondrous Item, Legendary (Requires Attunement by a Creature of Evil Alignment) A rider binds a nightmare to its
service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with infernal tack must serve whoever wears the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
months until she came upon a traveling market called the Wandering Emporium. A rakshasa named Mahadi tricked her into thinking he was her friend, only to splash her with a tiny bit of water from the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
months until she came upon a traveling market called the Wandering Emporium. A rakshasa named Mahadi tricked her into thinking he was her friend, only to splash her with a tiny bit of water from the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
months until she came upon a traveling market called the Wandering Emporium. A rakshasa named Mahadi tricked her into thinking he was her friend, only to splash her with a tiny bit of water from the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Barracks The Cragmaw goblins make use of every bit of available space in the castle. The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered
tower if any intruders appear, or to respond to an alarm raised by the goblin sentries.
Treasure Mounted to the walls are five spears, four longswords, three morningstars, two greatswords, and a fine
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Barracks The Cragmaw goblins make use of every bit of available space in the castle. The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered
tower if any intruders appear, or to respond to an alarm raised by the goblin sentries.
Treasure Mounted to the walls are five spears, four longswords, three morningstars, two greatswords, and a fine
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Barracks The Cragmaw goblins make use of every bit of available space in the castle. The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered
tower if any intruders appear, or to respond to an alarm raised by the goblin sentries.
Treasure Mounted to the walls are five spears, four longswords, three morningstars, two greatswords, and a fine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle attract attention from areas E6, E8, and E9. The ogres in area E9 are particularly slow to respond, however. E8. Priests’ Room Three beds, each with a footlocker, take up most of this room. Sets of
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle attract attention from areas E6, E8, and E9. The ogres in area E9 are particularly slow to respond, however. E8. Priests’ Room Three beds, each with a footlocker, take up most of this room. Sets of
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle attract attention from areas E6, E8, and E9. The ogres in area E9 are particularly slow to respond, however. E8. Priests’ Room Three beds, each with a footlocker, take up most of this room. Sets of
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a






