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Returning 35 results for 'bless bring diffusing continuous roiling'.
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Monsters
Strixhaven: A Curriculum of Chaos
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bless, command
strike at their foes with searing radiance.
These Silverquill teachers seek to inspire greatness in all that they do, pushing their students to look for the good in all things and bring that into the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and her priests bless anyone they see wearing such adornments. Lliira’s followers aren’t frivolous, however. To them, divine joy is a very real gift to the world of mortals, and one much needed. To
that end, they fight those who would bring misery to others. They are fierce against their foes, and joyous revelers when their work is done.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and her priests bless anyone they see wearing such adornments. Lliira’s followers aren’t frivolous, however. To them, divine joy is a very real gift to the world of mortals, and one much needed. To
that end, they fight those who would bring misery to others. They are fierce against their foes, and joyous revelers when their work is done.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and her priests bless anyone they see wearing such adornments. Lliira’s followers aren’t frivolous, however. To them, divine joy is a very real gift to the world of mortals, and one much needed. To
that end, they fight those who would bring misery to others. They are fierce against their foes, and joyous revelers when their work is done.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
spy on or interfere with the characters’ activities. 5 Have travelers bring news of events transpiring elsewhere, leading characters toward the new adventure. 6 Give the characters a treasure that’s wrapped in mystery they’ll need to unravel in the new adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
spy on or interfere with the characters’ activities. 5 Have travelers bring news of events transpiring elsewhere, leading characters toward the new adventure. 6 Give the characters a treasure that’s wrapped in mystery they’ll need to unravel in the new adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
spy on or interfere with the characters’ activities. 5 Have travelers bring news of events transpiring elsewhere, leading characters toward the new adventure. 6 Give the characters a treasure that’s wrapped in mystery they’ll need to unravel in the new adventure.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Swarm The leadership of the Golgari has undergone several major changes, but the nature of the swarm makes it easily adaptable to the churn of continuous cycles. Being alive isn’t a
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Swarm The leadership of the Golgari has undergone several major changes, but the nature of the swarm makes it easily adaptable to the churn of continuous cycles. Being alive isn’t a
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Swarm The leadership of the Golgari has undergone several major changes, but the nature of the swarm makes it easily adaptable to the churn of continuous cycles. Being alive isn’t a
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the god of war, to receive his divine power. From their homeland of Kayolin, the five siblings each set out on their own path to bring Kiri-Jolith’s message directly to the Dragon Armies. Hrigg’s path
Features 2nd 16 (3d8 + 3) Spellcasting. Hrigg learns another 1st-level spell: bless. 3rd 22 (4d8 + 4) Spellcasting. Hrigg gains one 1st-level spell slot. He also learns another 1st-level spell: detect
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the god of war, to receive his divine power. From their homeland of Kayolin, the five siblings each set out on their own path to bring Kiri-Jolith’s message directly to the Dragon Armies. Hrigg’s path
Features 2nd 16 (3d8 + 3) Spellcasting. Hrigg learns another 1st-level spell: bless. 3rd 22 (4d8 + 4) Spellcasting. Hrigg gains one 1st-level spell slot. He also learns another 1st-level spell: detect
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the god of war, to receive his divine power. From their homeland of Kayolin, the five siblings each set out on their own path to bring Kiri-Jolith’s message directly to the Dragon Armies. Hrigg’s path
Features 2nd 16 (3d8 + 3) Spellcasting. Hrigg learns another 1st-level spell: bless. 3rd 22 (4d8 + 4) Spellcasting. Hrigg gains one 1st-level spell slot. He also learns another 1st-level spell: detect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
adventurers can hope to find on this tumultuous plane. Although githzerai aren’t generally hostile to visitors who come in peace, they don’t welcome those who bring the chaos of Limbo with them: a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
adventurers can hope to find on this tumultuous plane. Although githzerai aren’t generally hostile to visitors who come in peace, they don’t welcome those who bring the chaos of Limbo with them: a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
adventurers can hope to find on this tumultuous plane. Although githzerai aren’t generally hostile to visitors who come in peace, they don’t welcome those who bring the chaos of Limbo with them: a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
—by undertaking the following quests. Quest: Pip’s Adventure Lily Abdullina A young boy named Pip followed some strange monsters deep
into the hills, and the characters must bring him safely home
Stonehills’ ten-year-old son, Pip, hasn’t returned from playing in the fields southeast of town. Toblen or Trilena Stonehill asks the characters to search the field and bring Pip home. Pip’s Curiosity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
—by undertaking the following quests. Quest: Pip’s Adventure Lily Abdullina A young boy named Pip followed some strange monsters deep
into the hills, and the characters must bring him safely home
Stonehills’ ten-year-old son, Pip, hasn’t returned from playing in the fields southeast of town. Toblen or Trilena Stonehill asks the characters to search the field and bring Pip home. Pip’s Curiosity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
—by undertaking the following quests. Quest: Pip’s Adventure Lily Abdullina A young boy named Pip followed some strange monsters deep
into the hills, and the characters must bring him safely home
Stonehills’ ten-year-old son, Pip, hasn’t returned from playing in the fields southeast of town. Toblen or Trilena Stonehill asks the characters to search the field and bring Pip home. Pip’s Curiosity
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revel’s End. Bring me that list, and I’ll see to it that you get your key.” In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
battle or strike at their foes with searing radiance. These Silverquill teachers seek to inspire greatness in all that they do, pushing their students to look for the good in all things and bring that into
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bless, command
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
presence — but nor could she bring herself to harm her former friend. Zariel had Lulu sent back to Faerûn with her mental faculties restored. Unfortunately, the damage to Lulu’s memory was not so easy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
presence — but nor could she bring herself to harm her former friend. Zariel had Lulu sent back to Faerûn with her mental faculties restored. Unfortunately, the damage to Lulu’s memory was not so easy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
battle or strike at their foes with searing radiance. These Silverquill teachers seek to inspire greatness in all that they do, pushing their students to look for the good in all things and bring that into
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bless, command
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
presence — but nor could she bring herself to harm her former friend. Zariel had Lulu sent back to Faerûn with her mental faculties restored. Unfortunately, the damage to Lulu’s memory was not so easy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
battle or strike at their foes with searing radiance. These Silverquill teachers seek to inspire greatness in all that they do, pushing their students to look for the good in all things and bring that into
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: dancing lights, friends
2/day each: bless, command
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
offering the full base price 91 or higher A shady buyer offering one and a half times the base price, no questions asked Sowing Rumors Swaying public opinion can be an effective way to bring down a
about an individual or organization requires a number of days depending on the size of the community, as shown in the Sowing Rumors table. In a town or city, the time spent must be continuous. If the






