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Returning 35 results for 'bless bringing diffusing contingency realms'.
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Monsters
Planescape: Adventures in the Multiverse
evil and goodWhen modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus. Nonatons
leadership positions, maintaining order in Mechanus and the realms beyond. For more information on modrons, see the Monster Manual.
Monsters
The Book of Many Things
, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an
action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms?
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
— Doug Beyer, Return to Ravnica: The Secretist
Bringing order from chaos — that is the mission of the Azorius Senate. Without the extensive legal code crafted and enforced by the Azorius
well as the creator of the elaborate contingency plan that resulted in the creation of the Living Guildpact. The Azorius Senate was meant to carry on his legacy by serving as the legislative body of Ravnica.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms?
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms?
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this
bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms? Cult of the Dragon Temple of Tiamat -->
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this
bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms? Cult of the Dragon Temple of Tiamat -->
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms?
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms?
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms?
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple of Tiamat The Cult of the Dragon seeks to raise Tiamat’s temple from the Nine Hells, bringing it into being inside the caldera of an ancient volcano known as the Well of Dragons. From this
bulwark, who knows what dire destruction the Queen of Evil Dragons might visit upon the realms? Cult of the Dragon Temple of Tiamat -->
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Forgotten Realms. Harbin Wester, the townmaster of the mining settlement of Phandalin on the Sword Coast, asks the characters to find a unicorn in the nearby Neverwinter Wood. Harbin hopes the unicorn will
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Forgotten Realms. Harbin Wester, the townmaster of the mining settlement of Phandalin on the Sword Coast, asks the characters to find a unicorn in the nearby Neverwinter Wood. Harbin hopes the unicorn will
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Forgotten Realms. Harbin Wester, the townmaster of the mining settlement of Phandalin on the Sword Coast, asks the characters to find a unicorn in the nearby Neverwinter Wood. Harbin hopes the unicorn will
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as Vecna. Alustriel, please forgive me, but I did plan a contingency.
“Vecna is too powerful to stop directly at this point. However, no power is absolute. I suspect Vecna will be vulnerable while he
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, or stranger shapes, these beings are messengers of the gods and aides to those gods’ servants. Iotas have their own knowledge and personalities, though they might know little more than the realms and
choice).
Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
1/Day Each: Bless, Lesser Restoration (as an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, or stranger shapes, these beings are messengers of the gods and aides to those gods’ servants. Iotas have their own knowledge and personalities, though they might know little more than the realms and
choice).
Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
1/Day Each: Bless, Lesser Restoration (as an
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
choose to downplay initial introductions and discussion of the characters’ backstories, bringing up any connections between the characters only after the adventure’s initial encounter has been resolved
. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These adventures have been designed to be fully
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, or stranger shapes, these beings are messengers of the gods and aides to those gods’ servants. Iotas have their own knowledge and personalities, though they might know little more than the realms and
choice).
Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
1/Day Each: Bless, Lesser Restoration (as an
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
choose to downplay initial introductions and discussion of the characters’ backstories, bringing up any connections between the characters only after the adventure’s initial encounter has been resolved
. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These adventures have been designed to be fully
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
choose to downplay initial introductions and discussion of the characters’ backstories, bringing up any connections between the characters only after the adventure’s initial encounter has been resolved
. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These adventures have been designed to be fully
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
, who developed subraces in the world, elves brought their divisions with them, settling into separate kingdoms by type. Beings of immense power, the first elves explored and settled the world, bringing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
, who developed subraces in the world, elves brought their divisions with them, settling into separate kingdoms by type. Beings of immense power, the first elves explored and settled the world, bringing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
, who developed subraces in the world, elves brought their divisions with them, settling into separate kingdoms by type. Beings of immense power, the first elves explored and settled the world, bringing






