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Returning 27 results for 'blessed barriers diffusing completed rush'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Developments The information in areas T5, U2, and U4 gives a clear picture of the ritual Murgaxor is conducting, where he’s conducting it, and when it will be completed. The characters can rush to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Developments The information in areas T5, U2, and U4 gives a clear picture of the ritual Murgaxor is conducting, where he’s conducting it, and when it will be completed. The characters can rush to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Developments The information in areas T5, U2, and U4 gives a clear picture of the ritual Murgaxor is conducting, where he’s conducting it, and when it will be completed. The characters can rush to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet
Fire At 17th level, your blessed affinity with fire and metal becomes more powerful: You gain immunity to fire damage. While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet
Fire At 17th level, your blessed affinity with fire and metal becomes more powerful: You gain immunity to fire damage. While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet
Fire At 17th level, your blessed affinity with fire and metal becomes more powerful: You gain immunity to fire damage. While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu
tale of the two cities has been successfully completed to the characters’ satisfaction, the events of the adventure continue to play out in Baldur’s Gate and Elturel after the fact. In particular, if
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu
tale of the two cities has been successfully completed to the characters’ satisfaction, the events of the adventure continue to play out in Baldur’s Gate and Elturel after the fact. In particular, if
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu
tale of the two cities has been successfully completed to the characters’ satisfaction, the events of the adventure continue to play out in Baldur’s Gate and Elturel after the fact. In particular, if
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lift connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty
Outer Planes. Arcadian Lotus Flowers. One lotus plant grows in each pool. These plants once grew in Arcadia, and their flowers’ sweet aroma carries some of that plane’s blessed vitality. A creature
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lift connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty
Outer Planes. Arcadian Lotus Flowers. One lotus plant grows in each pool. These plants once grew in Arcadia, and their flowers’ sweet aroma carries some of that plane’s blessed vitality. A creature
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lift connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty
Outer Planes. Arcadian Lotus Flowers. One lotus plant grows in each pool. These plants once grew in Arcadia, and their flowers’ sweet aroma carries some of that plane’s blessed vitality. A creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
. If either Venture or the characters start a prison riot, all the duergar from areas B11 and area B18 rush to area B4 to quell it. The erinyes in areas B2, area B3, and area B8 watch in amusement but
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
. If either Venture or the characters start a prison riot, all the duergar from areas B11 and area B18 rush to area B4 to quell it. The erinyes in areas B2, area B3, and area B8 watch in amusement but
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
. If either Venture or the characters start a prison riot, all the duergar from areas B11 and area B18 rush to area B4 to quell it. The erinyes in areas B2, area B3, and area B8 watch in amusement but






