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Returning 35 results for 'blessing barren diffusing chest renowned'.
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Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which was torn from his chest in a ritual. If the heart is destroyed, the beacon’s light goes out. The lighthouse is built atop a barren, 80-foot-high outcropping of rock. At low tide, a narrow
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which was torn from his chest in a ritual. If the heart is destroyed, the beacon’s light goes out. The lighthouse is built atop a barren, 80-foot-high outcropping of rock. At low tide, a narrow
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which was torn from his chest in a ritual. If the heart is destroyed, the beacon’s light goes out. The lighthouse is built atop a barren, 80-foot-high outcropping of rock. At low tide, a narrow
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ghostly image of a dwarf zombie lurches from a wall, puts a rotted finger to its lips, then uses its other hand to peel back its ribcage and reveal a gem hidden in its chest cavity. The zombie then
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
out of the statue’s chest. Climbing up the statue is a simple matter, requiring no ability check, and a character within reach of the chest cavity can use an action to dig into it. Have that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
out of the statue’s chest. Climbing up the statue is a simple matter, requiring no ability check, and a character within reach of the chest cavity can use an action to dig into it. Have that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
out of the statue’s chest. Climbing up the statue is a simple matter, requiring no ability check, and a character within reach of the chest cavity can use an action to dig into it. Have that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee’s wealth is hidden in an iron chest. Walled in with large, unmortared fieldstones that match the walls, the chest is hidden in a niche in the basement. Finding the niche requires a
successful DC 10 Intelligence (Investigation) check. If the characters promised to return Javor’s treasure, the revenant pulls the chest out and remains to identify his property. Once the characters return his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee’s wealth is hidden in an iron chest. Walled in with large, unmortared fieldstones that match the walls, the chest is hidden in a niche in the basement. Finding the niche requires a
successful DC 10 Intelligence (Investigation) check. If the characters promised to return Javor’s treasure, the revenant pulls the chest out and remains to identify his property. Once the characters return his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee’s wealth is hidden in an iron chest. Walled in with large, unmortared fieldstones that match the walls, the chest is hidden in a niche in the basement. Finding the niche requires a
successful DC 10 Intelligence (Investigation) check. If the characters promised to return Javor’s treasure, the revenant pulls the chest out and remains to identify his property. Once the characters return his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessan society. Experts train the renowned falcons of Setessa here, along with horses for riding and for combat. More unusual animals are found here as well: trainers work with pegasi, wolves, and
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessan society. Experts train the renowned falcons of Setessa here, along with horses for riding and for combat. More unusual animals are found here as well: trainers work with pegasi, wolves, and
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessan society. Experts train the renowned falcons of Setessa here, along with horses for riding and for combat. More unusual animals are found here as well: trainers work with pegasi, wolves, and
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and attractions each month, and an up-and-coming entertainer or a renowned folk hero might catch her notice. Crystalfall (9 Olarune) During the Last War, saboteurs caused a floating tower to fall into
by a brief upturn in violence. Sun’s Blessing (15 Therendor) The festival of Dol Arrah is a day of peace and a time when enemies are urged to find a peaceful resolution to their conflicts. It’s one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and attractions each month, and an up-and-coming entertainer or a renowned folk hero might catch her notice. Crystalfall (9 Olarune) During the Last War, saboteurs caused a floating tower to fall into
by a brief upturn in violence. Sun’s Blessing (15 Therendor) The festival of Dol Arrah is a day of peace and a time when enemies are urged to find a peaceful resolution to their conflicts. It’s one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and attractions each month, and an up-and-coming entertainer or a renowned folk hero might catch her notice. Crystalfall (9 Olarune) During the Last War, saboteurs caused a floating tower to fall into
by a brief upturn in violence. Sun’s Blessing (15 Therendor) The festival of Dol Arrah is a day of peace and a time when enemies are urged to find a peaceful resolution to their conflicts. It’s one
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacrifices, which they offer up to Auril to gain the Frostmaiden’s favor. King Gunvald Halraggson The thirty-year-old Bear King cuts an impressive figure and is renowned for his size and strength. He
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacrifices, which they offer up to Auril to gain the Frostmaiden’s favor. King Gunvald Halraggson The thirty-year-old Bear King cuts an impressive figure and is renowned for his size and strength. He
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacrifices, which they offer up to Auril to gain the Frostmaiden’s favor. King Gunvald Halraggson The thirty-year-old Bear King cuts an impressive figure and is renowned for his size and strength. He
enemies believe she has actual ice flowing through her veins. She has no living children that she knows of, but with Auril’s blessing, she won’t need any heirs to preserve her legacy. Bjornhild intends
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
housed the temple’s resident priest. A character who looks under the bed finds a rusty chest. Its rusted lock can’t be picked, but a creature can break open the lock with a successful DC 17 Strength
check. The chest is a Small object with AC 19, 15 hit points, and immunity to poison and psychic damage. Treasure. The chest holds 400 gp, a platinum necklace featuring Paladine’s symbol worth 150 gp
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
housed the temple’s resident priest. A character who looks under the bed finds a rusty chest. Its rusted lock can’t be picked, but a creature can break open the lock with a successful DC 17 Strength
check. The chest is a Small object with AC 19, 15 hit points, and immunity to poison and psychic damage. Treasure. The chest holds 400 gp, a platinum necklace featuring Paladine’s symbol worth 150 gp
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
housed the temple’s resident priest. A character who looks under the bed finds a rusty chest. Its rusted lock can’t be picked, but a creature can break open the lock with a successful DC 17 Strength
check. The chest is a Small object with AC 19, 15 hit points, and immunity to poison and psychic damage. Treasure. The chest holds 400 gp, a platinum necklace featuring Paladine’s symbol worth 150 gp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table and chair, two wooden boxes, several crates and barrels, a chest, and odds and ends of armor, weapons, furniture, tableware, and so forth. Residing here is the Keeper, a ghastly hill giant (use
own, the entrance to which is through the sinkhole on the eastern edge of their lair. Those unmapped lower caverns wander off into the darkness, and are barren of treasure or anything of interest aside
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table and chair, two wooden boxes, several crates and barrels, a chest, and odds and ends of armor, weapons, furniture, tableware, and so forth. Residing here is the Keeper, a ghastly hill giant (use
own, the entrance to which is through the sinkhole on the eastern edge of their lair. Those unmapped lower caverns wander off into the darkness, and are barren of treasure or anything of interest aside
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table and chair, two wooden boxes, several crates and barrels, a chest, and odds and ends of armor, weapons, furniture, tableware, and so forth. Residing here is the Keeper, a ghastly hill giant (use
own, the entrance to which is through the sinkhole on the eastern edge of their lair. Those unmapped lower caverns wander off into the darkness, and are barren of treasure or anything of interest aside
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tadpole gestating inside them, having the tadpole burst out of the character’s chest at some point during this test would be a surprising development. The Test Ends. After the Tiger nomads return to
of it, they don’t need the rest of the book. Mounted on her roc, the Frostmaiden takes to the sky to cast her nightly spell G23. Auril’s Blessing Beyond the door is a small room filled with mist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tadpole gestating inside them, having the tadpole burst out of the character’s chest at some point during this test would be a surprising development. The Test Ends. After the Tiger nomads return to
of it, they don’t need the rest of the book. Mounted on her roc, the Frostmaiden takes to the sky to cast her nightly spell G23. Auril’s Blessing Beyond the door is a small room filled with mist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tadpole gestating inside them, having the tadpole burst out of the character’s chest at some point during this test would be a surprising development. The Test Ends. After the Tiger nomads return to
of it, they don’t need the rest of the book. Mounted on her roc, the Frostmaiden takes to the sky to cast her nightly spell G23. Auril’s Blessing Beyond the door is a small room filled with mist
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
: Strange Altar A dark, triangular altar stands in the center of this chamber. Carved into each side of the altar is a niche containing a chest. One chest is plated with gold, one is plated with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
: Strange Altar A dark, triangular altar stands in the center of this chamber. Carved into each side of the altar is a niche containing a chest. One chest is plated with gold, one is plated with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
: Strange Altar A dark, triangular altar stands in the center of this chamber. Carved into each side of the altar is a niche containing a chest. One chest is plated with gold, one is plated with






