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Returning 35 results for 'blessing barriers diffusing consist resting'.
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Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
completed one or more of the other quests in this adventure, they can undertake those after resting from the assault on the caves. Some plot threads from this adventure could also be expanded upon if the
culture, the blessing of the eggs. This occasion could be meaningful to a character attuned to nature, who could even become the “godparent” to a brood of lizardfolk hatchlings. Of course, a threat
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
completed one or more of the other quests in this adventure, they can undertake those after resting from the assault on the caves. Some plot threads from this adventure could also be expanded upon if the
culture, the blessing of the eggs. This occasion could be meaningful to a character attuned to nature, who could even become the “godparent” to a brood of lizardfolk hatchlings. Of course, a threat
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
completed one or more of the other quests in this adventure, they can undertake those after resting from the assault on the caves. Some plot threads from this adventure could also be expanded upon if the
culture, the blessing of the eggs. This occasion could be meaningful to a character attuned to nature, who could even become the “godparent” to a brood of lizardfolk hatchlings. Of course, a threat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
her final resting place. If she is outmatched, or wants to vacate her lair quickly for some other reason, she uses a mix of her innate spellcasting, rare magic, guile, and the assistance of minions to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
her final resting place. If she is outmatched, or wants to vacate her lair quickly for some other reason, she uses a mix of her innate spellcasting, rare magic, guile, and the assistance of minions to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
her final resting place. If she is outmatched, or wants to vacate her lair quickly for some other reason, she uses a mix of her innate spellcasting, rare magic, guile, and the assistance of minions to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lilacs growing along the riverbank and silver fish darting in startlingly clear water, it is abandoned by Setessa and favored by travelers as a resting point on the road before coming under the eaves of
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lilacs growing along the riverbank and silver fish darting in startlingly clear water, it is abandoned by Setessa and favored by travelers as a resting point on the road before coming under the eaves of
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lilacs growing along the riverbank and silver fish darting in startlingly clear water, it is abandoned by Setessa and favored by travelers as a resting point on the road before coming under the eaves of
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
the memorial items into the volcano, leaving little behind. The salamander resting here is named Xind, and it was wounded during an encounter with Xocopol. Xind the Salamander. Xind is a salamander with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
the memorial items into the volcano, leaving little behind. The salamander resting here is named Xind, and it was wounded during an encounter with Xocopol. Xind the Salamander. Xind is a salamander with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
the memorial items into the volcano, leaving little behind. The salamander resting here is named Xind, and it was wounded during an encounter with Xocopol. Xind the Salamander. Xind is a salamander with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
). The secret door is spotted automatically by any character who examines that section of wall. C5. Armory In the middle of this small room is a rack of twenty spears, and resting against the back wall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
). The secret door is spotted automatically by any character who examines that section of wall. C5. Armory In the middle of this small room is a rack of twenty spears, and resting against the back wall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
). The secret door is spotted automatically by any character who examines that section of wall. C5. Armory In the middle of this small room is a rack of twenty spears, and resting against the back wall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-covered book resting on it.
The caryatids flanking the south doorway depict Auril in her second form (see appendix C). Both are harmless carvings but noticeably cold to the touch. Treasure. The book
of it, they don’t need the rest of the book. Mounted on her roc, the Frostmaiden takes to the sky to cast her nightly spell G23. Auril’s Blessing Beyond the door is a small room filled with mist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-covered book resting on it.
The caryatids flanking the south doorway depict Auril in her second form (see appendix C). Both are harmless carvings but noticeably cold to the touch. Treasure. The book
of it, they don’t need the rest of the book. Mounted on her roc, the Frostmaiden takes to the sky to cast her nightly spell G23. Auril’s Blessing Beyond the door is a small room filled with mist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-covered book resting on it.
The caryatids flanking the south doorway depict Auril in her second form (see appendix C). Both are harmless carvings but noticeably cold to the touch. Treasure. The book
of it, they don’t need the rest of the book. Mounted on her roc, the Frostmaiden takes to the sky to cast her nightly spell G23. Auril’s Blessing Beyond the door is a small room filled with mist
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of course meant dwarven) mines. I was in Trielta resting after my escape from Najara when just such an outbreak of “gold on the brain” (as the locals term it) occurred. Though most of those who come
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of course meant dwarven) mines. I was in Trielta resting after my escape from Najara when just such an outbreak of “gold on the brain” (as the locals term it) occurred. Though most of those who come
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of course meant dwarven) mines. I was in Trielta resting after my escape from Najara when just such an outbreak of “gold on the brain” (as the locals term it) occurred. Though most of those who come
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crypt is the resting place of followers of Habbakuk who tended to this shrine. Tombs. The sarcophagus to the west bears an inscription in Elvish: “Herzon, who built this prayer in stone.” A character
, each character in the room who washed themself in area C3 and who didn’t disturb the sarcophagi in area C5 gains the charm Habbakuk’s Blessing (a type of supernatural gift detailed in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crypt is the resting place of followers of Habbakuk who tended to this shrine. Tombs. The sarcophagus to the west bears an inscription in Elvish: “Herzon, who built this prayer in stone.” A character
, each character in the room who washed themself in area C3 and who didn’t disturb the sarcophagi in area C5 gains the charm Habbakuk’s Blessing (a type of supernatural gift detailed in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crypt is the resting place of followers of Habbakuk who tended to this shrine. Tombs. The sarcophagus to the west bears an inscription in Elvish: “Herzon, who built this prayer in stone.” A character
, each character in the room who washed themself in area C3 and who didn’t disturb the sarcophagi in area C5 gains the charm Habbakuk’s Blessing (a type of supernatural gift detailed in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
, Cithcillion was sent as the Silvanesti ambassador to Onyari with his friends Madar and Tenadria. They hoped to persuade the kingpriest to return the bones to their proper resting place. They brought with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
, Cithcillion was sent as the Silvanesti ambassador to Onyari with his friends Madar and Tenadria. They hoped to persuade the kingpriest to return the bones to their proper resting place. They brought with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
, Cithcillion was sent as the Silvanesti ambassador to Onyari with his friends Madar and Tenadria. They hoped to persuade the kingpriest to return the bones to their proper resting place. They brought with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more
1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
No
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more
1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
No






