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Returning 35 results for 'blessing before diffusing cutting rush'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
or more results in the creature being knocked from the pathway, sliding and falling to the next lower level of the path, and taking an additional 10 (3d6) bludgeoning damage. Cutting the tripwire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
or more results in the creature being knocked from the pathway, sliding and falling to the next lower level of the path, and taking an additional 10 (3d6) bludgeoning damage. Cutting the tripwire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
or more results in the creature being knocked from the pathway, sliding and falling to the next lower level of the path, and taking an additional 10 (3d6) bludgeoning damage. Cutting the tripwire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces. When intruders enter the vestibule, the three driders rush into melee while Althein and Vendrasha hang back to support the driders. The driders and elves fight to the death. Rachazz doesn’t
to protect its disguise. Cutting the Webs. Four web anchors support the walls: two in the southwest and two in the southeast. The webs are tough but, except where they meet the walls, aren’t sticky
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces. When intruders enter the vestibule, the three driders rush into melee while Althein and Vendrasha hang back to support the driders. The driders and elves fight to the death. Rachazz doesn’t
to protect its disguise. Cutting the Webs. Four web anchors support the walls: two in the southwest and two in the southeast. The webs are tough but, except where they meet the walls, aren’t sticky
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces. When intruders enter the vestibule, the three driders rush into melee while Althein and Vendrasha hang back to support the driders. The driders and elves fight to the death. Rachazz doesn’t
to protect its disguise. Cutting the Webs. Four web anchors support the walls: two in the southwest and two in the southeast. The webs are tough but, except where they meet the walls, aren’t sticky
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Persuasion) check convinces him to converse, though most of Zhelsuel’s responses are cutting and brief: Zhelsuel shares any of the information from the “Silvanesti’s Exiles” or “Zhelsuel” sections. If
the Dragon Army, Zhelsuel scoffs at their eagerness to rush to their deaths. Zhelsuel ultimately demands the characters leave and not return. He commands the expedition, specifically Dalamar, to focus
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Persuasion) check convinces him to converse, though most of Zhelsuel’s responses are cutting and brief: Zhelsuel shares any of the information from the “Silvanesti’s Exiles” or “Zhelsuel” sections. If
the Dragon Army, Zhelsuel scoffs at their eagerness to rush to their deaths. Zhelsuel ultimately demands the characters leave and not return. He commands the expedition, specifically Dalamar, to focus
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life and death, along with snakes or other venomous creatures. Pharika’s Favor Pharika craves champions who support her ongoing experiments, torment her enemies, and deliver cutting-edge aid to the
trait Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease. Pharika’s Disciple Piety 25+ Pharika trait Pharika
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life and death, along with snakes or other venomous creatures. Pharika’s Favor Pharika craves champions who support her ongoing experiments, torment her enemies, and deliver cutting-edge aid to the
trait Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease. Pharika’s Disciple Piety 25+ Pharika trait Pharika
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Persuasion) check convinces him to converse, though most of Zhelsuel’s responses are cutting and brief: Zhelsuel shares any of the information from the “Silvanesti’s Exiles” or “Zhelsuel” sections. If
the Dragon Army, Zhelsuel scoffs at their eagerness to rush to their deaths. Zhelsuel ultimately demands the characters leave and not return. He commands the expedition, specifically Dalamar, to focus
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life and death, along with snakes or other venomous creatures. Pharika’s Favor Pharika craves champions who support her ongoing experiments, torment her enemies, and deliver cutting-edge aid to the
trait Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease. Pharika’s Disciple Piety 25+ Pharika trait Pharika
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Raxivort’s location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
xvart can take the Disengage action as a bonus action on each of its turns.
Raxivort’s Blessing. When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
Raxivort’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Raxivort’s location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
xvart can take the Disengage action as a bonus action on each of its turns.
Raxivort’s Blessing. When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
Raxivort’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Raxivort’s location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
xvart can take the Disengage action as a bonus action on each of its turns.
Raxivort’s Blessing. When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
Raxivort’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bandits). They are the stone-masked folk who have been watching over the quarry by night, and the so-called Bringers of Woe who appear in area T7 of the Tomb of Moving Stones (they rush down to the
wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bandits). They are the stone-masked folk who have been watching over the quarry by night, and the so-called Bringers of Woe who appear in area T7 of the Tomb of Moving Stones (they rush down to the
wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bandits). They are the stone-masked folk who have been watching over the quarry by night, and the so-called Bringers of Woe who appear in area T7 of the Tomb of Moving Stones (they rush down to the
wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
narrow crack in the wall behind them, cutting off their escape. It fights until slain. N17. Sacrifices Characters hear the wind and spot the green light here before arriving. At an intersection of four
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
narrow crack in the wall behind them, cutting off their escape. It fights until slain. N17. Sacrifices Characters hear the wind and spot the green light here before arriving. At an intersection of four
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Sivan is quiet and introspective, but he always keeps a hilarious joke or cutting remark at the ready. Character Backgrounds. Adventurers with the Artisan or Entertainer background might do business
in the Temple of the Radiant Sun, while those with the Farmer background might seek it out as a place for blessing. Reasons to Visit. Adventurers might visit the temple for one of the following reasons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Sivan is quiet and introspective, but he always keeps a hilarious joke or cutting remark at the ready. Character Backgrounds. Adventurers with the Artisan or Entertainer background might do business
in the Temple of the Radiant Sun, while those with the Farmer background might seek it out as a place for blessing. Reasons to Visit. Adventurers might visit the temple for one of the following reasons
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
narrow crack in the wall behind them, cutting off their escape. It fights until slain. N17. Sacrifices Characters hear the wind and spot the green light here before arriving. At an intersection of four
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Sivan is quiet and introspective, but he always keeps a hilarious joke or cutting remark at the ready. Character Backgrounds. Adventurers with the Artisan or Entertainer background might do business
in the Temple of the Radiant Sun, while those with the Farmer background might seek it out as a place for blessing. Reasons to Visit. Adventurers might visit the temple for one of the following reasons
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
have ferried them around the outside of the walls. The stables are also unusual in their willingness to rent mounts to city residents in need of transportation, cutting down on the need of city dwellers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic






