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Returning 35 results for 'blessing before drake creature rather'.
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compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Broken Branches A trail of damage leads over the bridge to a thicket. While investigating, the party are attacked by a kobold spellcaster (Cultist Fanatic) and three Kobold Warriors, who were hiding
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
3. Blessing of the Drake Level 5 - 6 Adventure.
Adventurous. Investigation. Wilderness.
Rafa Teruel Lanterns hang from the trees, jolly carols ring out, and feasts are being prepared. This could
be the best Winterfest yet! But, the Great Fir Drake hasn’t come to bless the village this year, and a local druid fears disaster. Can the party find the beast before the festival begins?
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Suggested Story Set the scene, have Gram offer to pay the party if they can find Ysilwen in her lair, then continue
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Bloody Thicket "This was clearly the site of a desperate and hard-fought battle. Broken trees lie shattered on the floor, and splashes of red streak across the white snow."
Lotorrix and his rabble
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Harder (Level 7 - 8) The party could take full damage while riding the Great Fir Drake. Lotorrix could bring his White Dragon Wyrmling younger sibling to the fight, too.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
mighty draconic guardian."
Ysilwen, the Great Fir Drake, guards a territory spanning fifty miles around the settlement. The people of the village place carved tokens, beaded jewellery and coins
until the next year. There has been no sign of the creature this year, and Gram is starting to worry this Winterfest may end in disaster
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Drake Versus Dragon Ysilwen asks the party to ride her into battle against Lotorrix. They all charge towards the thicket. The party find Lotorrix, four kobold spellcasters (Cultist Fanatics) and ten
Kobold Warriors in the thicket. The mob attacks. Once per round, a party member may use one of Ysilwen’s actions instead of their own. The party take half damage while riding the drake. If Lotorrix is defeated, Ysilwen carries the party to the village and blesses its people for Winterfest.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Lotorrix the Bitter Dragon, Male, 91 (Young White Dragon) A spiteful dragon who leads a rabble of kobolds. He wants to take the pine forest territory for himself. "The cackling dragon’s oversized
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Pineshelter Cave "The lair of the drake is lined with dazzling green crystals. Offerings from past Winterfests sit in organised piles around the cave, like treasured gifts."
Pineshelter Cave is
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Level Changes
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Important Characters
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Ysilwen, the Great Fir Drake Dragon, Female, 677 ([Tooltip Not Found]) This drake has guarded her territory for centuries. She was injured by Lotorrix and his rabble, then fled. "Her green scales
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Key Locations
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Secrets and Clues There are fewer Winterfest offerings this year; Gram thinks that’s why the drake is absent. Gram once stumbled across Ysilwen’s lair when she was gathering potion ingredients. The
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Easier (Level 3 - 4) You could remove the [Tooltip Not Found] from the adventure, and make Lotorrix a White Dragon Wyrmling
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Into the Pines Gram draws the party a map: head east from the village, cross a bridge, then go north to Pineshelter Cave. Gram gives them a shard of amber resin as an offering, in case the drake is angry with the village. The party walk to the forest and start their search.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Seeking Shelter Pressing on, they discover the drake injured in her lair. She tells them about Lotorrix and his ambush. Ysilwen asks the party to remove the nets caught in her claws and spears buried in her side. The party need to be careful of her sharp spines.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Gram Iceback Orc-Human, Female, 48 (Druid) A local druid who looks after the offering ceremony every year. She is growing more and more stressed. "Gram wears thick goatskin wraps and fur boots. She
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Quick Stats Name AC HP Initiative Key Ability Cultist Fanatic 13 44 +2 Necrotic blade Druid 13 44 +1 Nature knowledge [Tooltip Not Found] 19 162 +14 Incandescent breath Kobold Warrior 14 7 +2 Pack
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Drake Statue "A stone likeness of the Great Fir Drake gazes into the quiet pine forest. At its base rests a broad bowl brimming with coins, beaded jewellery and wood-carved tokens."
This is where
the villagers, led by Gram, give offerings to the drake every year as a sign of gratitude. Gram is sat on a rickety stool beneath the statue, next to the stone bowl full of offerings.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Quest Rewards Gram will pay 300gp if the party can find the [Tooltip Not Found], and she will gladly gift her Staff of the Python if they bring the drake to bless the village. Each kobold wears a white agate on a necklace (10gp each) to show their allegiance to Lotorrix.
Monsters
Monster Manual
again until the start of its next turn.PoisonUnicorn’s Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
, Druidcraft1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of RecallLegendary Action Uses: 3. Immediately after another creature’s turn, the unicorn can expend a use to
Feats
Player’s Handbook
leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature
maximum of 20.
Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration.
Reactive Spell. When a creature provokes an Opportunity Attack from you by
Spells
Player’s Handbook
another species, though none of your statistics change. You can’t appear as a creature of a different size, and your basic shape stays the same; if you’re bipedal, you can’t use this
your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.
Magic Items
Dungeon Master’s Guide
The definitive treatise on all that is good in the multiverse, the Book of Exalted Deeds figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
Spells
Player’s Handbook
creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather than animating a new creature
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. The target becomes an Undead creature: a Skeleton if you chose bones or a Zombie if you chose a corpse.
On each of your
Spells
Player’s Handbook
this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones
).
As a Bonus Action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can
Monsters
Forgotten Realms: Adventures in Faerûn
. Strength Saving Throw: DC 12, one creature within 5 feet that the Zhentilar can see. Failure: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Knock Down", "rollDamageType
":"Bludgeoning"} Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.Zhentilar soldiers occupy Zhentarim fortresses and outposts. The price of betraying the
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollType":"damage", "rollAction":"Beak", "rollDamageType":"Piercing"} Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Scimitar (Humanoid Form Only). Melee
GrowthSwanmays are members of a reclusive order of wilderness defenders. Each bears a primal blessing that allows them to transform into a swan to watch over the lakes and woods they call home. Swanmays get
monsters
Bonus Action.
Prickly Pines. If a creature successfully hits the drake with a melee attack, the creature takes 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Prickly Pines
Image, Plant GrowthLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the drake can expend a use to take one of the following actions. The drake regains all expended
Species
Lorwyn: First Light
, but the flames they conjure burn icy blue rather than red hot. Further, these “flames” emanate a chilling cold rather than blazing heat. This effect extends, superficially, to the items
rimekin touch. Any armor worn or weapons wielded by rimekin become coated in layers of spiky yet harmless hoarfrost.
Rimekin Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Monsters
Forgotten Realms: Adventures in Faerûn
restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
Skilled at Crafting …
1
Exceptionally comfortable bedding.
2
Furniture made of wood and canvas.
3
Poisons that are soporific rather than lethal.
4
Poultices and unguents
Species
Lorwyn: First Light
truly disguise themselves; rather, their transformations are purely surface level.
No matter their form, Lorwyn changelings keep their key traits: blue-green skin, tufts of tentacle-like fur, and bulbous
to contemplate their past deeds.
Lorwyn Changeling Traits
Creature Type: FeySize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Species
Eberron: Forge of the Artificer
directly with their quori spirits. Rather, kalashtar might experience them as a source of instinct and inspiration, drawing on the spirits’ memories when the kalashtar sleep. This connection grants
kalashtar minor psionic abilities, as well as protection from psionic attacks.
Kalashtar Traits
Creature Type: AberrationSize: Medium (about 6–7 feet tall) Speed: 30 feet
Monsters
Forgotten Realms: Adventures in Faerûn
saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
understand. If Biha Babir casts the spell for a creature, she suffers none of the spell’s stress. Once Biha Babir has cast it three times, she can’t do so again for 365 days.Multiattack. Biha






