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Returning 30 results for 'blessing border diffusing contingency reveals'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and Vastion) from entering or seeing inside. Development. The effects of Ezra’s blessing end when anyone enters and then leaves the room. This reveals Regan and Vastion’s spirits to the other
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
emerge from the Border Ethereal and attack them. The hags’ goal is to seize one or more of the skeleton keys, thus preventing the characters from reaching the Soulmonger. If a hag obtains a skeleton key
, it cackles as it returns to the Border Ethereal with it. If two hags die, the third tries to bargain with the characters, offering useful information in exchange for her life. The hag makes the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell reveals an aura of abjuration magic around the otherwise ordinary shield, inside which is trapped a deva named Aryx. While trapped in the shield, Aryx can’t communicate with anyone. Any ability
that detects the presence of celestials, such as a paladin’s Divine Sense class feature, reveals the presence of such a creature bound within the shield. If a dispel evil and good spell is cast on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
normally. A detect magic spell reveals an aura of transmutation magic emanating from the pool. The pool has the following powers, which an identify spell can ascertain: A creature that speaks a prayer to
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
information: Secretary Wei believes the emperor is dying. She has secretly been sending agents to ancient imperial sites across the land to search for something called Dragon’s Blessing (the document
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters are thorough in their exploration. Ned reveals his true colors at an opportune moment. The caverns and contraband below the house wait to be discovered. Access to the sea suggests the use
than simply lining their pockets.
Mystara. Saltmarsh stands on the border between the Grand Duchy of Karameikos and the Five Shires, just inside the edge of the Blight Marsh. The smugglers who use the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
control the weather. An identify spell reveals the same, and Macreadus’s spirit can freely divulge this information to other spirits. A character who has Macreadus’s blueprints from the laboratory (area B6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
inspection reveals roots sprouting from the ground around its base. These roots are part of the Gulthias tree in area Y4. They wrap around the statue, providing added support and durability. The roots
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hazy border. Next Event. After the characters deal with the guards, proceed with event 4. Event 4. Unsettling Calm This event begins with Yael telepathically contacting the characters: A woman’s voice
in the distance beyond the hazy border. Next Event. As this event approaches its end, the characters hear cackling laughter far off in the distance. This laughter gets closer and louder, heralding the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, then mutters, “Nothing. There’s no Dragon’s Blessing here.” If the characters press the scholar on this, Zhong Yin brushes off their questions, encouraging the party to complete its investigation and
were actually searching for a magical substance called Dragon’s Blessing, which is of great importance to Secretary Wei. Zhong Yin doesn’t know more than that and urges the characters to question the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Curse” in chapter 4. The characters likely have many questions about Leedara herself: why she’s here, how she knows so much about Soth, and so forth. If questioned, Leedara reveals her true, ghostly
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fires in the camp are out, and the only sound you hear is the flapping of the tents as the wind hits them.
Closer examination reveals dozens of corpses half-buried in snowdrifts. It becomes clear
of it, they don’t need the rest of the book. Mounted on her roc, the Frostmaiden takes to the sky to cast her nightly spell G23. Auril’s Blessing Beyond the door is a small room filled with mist
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
spell also reveals the secret door. The secret door magically opens if a character obeys the inscription on door in area C4 and prays or makes an offering at either sarcophagus. Casting the dispel magic
, each character in the room who washed themself in area C3 and who didn’t disturb the sarcophagi in area C5 gains the charm Habbakuk’s Blessing (a type of supernatural gift detailed in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dusty ceramic serving dishes and bowls atop it. A fireplace is in the far corner.
This room was used mainly for dinner parties and family meals. A search reveals ceramic plates, bowls, and teacups with
marks a page with an entry on meenlocks, which includes the following information: Meenlocks are corrupted fey creatures that spontaneously manifest in response to fear in places where the border with the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeptical of the characters, but she wants the draconians to leave so the clan can reclaim the cave. If the characters are willing to help, Reka gives Grasha her blessing to lead them to the lair. If
places that they look engulfed in ice. The crystals glow sedately with a dim light.
Investigation reveals the crystals to be salt, though they have special properties (detailed in “Bluemaw Cave Features
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
negotiate by succeeding on a DC 20 Charisma (Persuasion) check as an action or by revealing a symbol of a god of nature. If convinced to talk, Duskwalker reveals the following information: Duskwalker is the
age needs a new hope. Use this weapon to defend the destiny mortals have chosen. Banish the shadow of the Dragon Queen with the light of this most sacred weapon. With the blessing of the gods, ye
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and exploration reveals it automatically.
F10. Foebreaker’s Crypt A stone sarcophagus rests on a dais in the southern half of this room. A worn frieze circles the monument about four feet above the
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
creatures trapped here from escaping, but the vault’s magic sometimes falters enough for a prisoner or two, all of which are hostile, to slip out from its crypts. An identify spell cast on a crypt reveals
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
, emitted by organic nodules attached to the wall. A narrow rip in the far wall gapes like a wound and reveals a terrifying kaleidoscope of warped terrain.
A cloister of seven flumphs lives here. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
discovers the card could swivel, but the card doesn’t move. The only way to rotate the card and reveal what lies beneath it is to use the Chime of Opening from the Key room (area 18) on it. This reveals the
, the characters can ask Bindle a riddle of their own. If the characters answer Bindle’s riddle or ask one, Bindle is delighted and allows them to stay in his room. With Bindle’s blessing, the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
outcropping runs along the northern border of the garden. A small ravine cuts into the rocks, its floor scorched free of vegetation and dusted with ash.
Gorguth the chimera drank from the Fountain All Heal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the map) screen the temple area from discovery. Making physical contact with these images reveals their illusory nature. Someone who examines either image without touching it can determine that it is
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(History or Religion) check, understands that once its corruption is undone, the pool can bestow a blessing on anyone who meditates here. A character who finishes a long rest in this area can roll a d20
and destroying it, rather than submit to the oracle’s dark will. Turning the body over reveals the horrible abdominal wound that killed Mayastan. Any character who has proficiency in the Medicine skill
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
empower and ward their spirit mound. A detect magic spell reveals an aura of conjuration magic emanating from the ground in front of the giant stone raven, and an aura of transmutation magic from
Encounter”). A detect magic spell cast within range of the tree reveals an aura of necromancy magic emanating from underneath it. To reach the relic, characters must dig under the tree and hack away at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feast on the horses inside. The trolls are hungry and fight to the death. Once the trolls are dealt with, Tamalin reveals to the characters that troll attacks are becoming more common, and she offers to
Road hugs the west border of the valley, which is hemmed in on the east by the High Forest and the Forlorn Hills. The valley is dotted with settlements, farms, and isolated homesteads, yet most of it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a well-engineered system that taps the hidden spring in area C26. An ancient blessing provides the fountain with modest healing powers; anyone who drinks from it gains the benefits of having finished
the cult, he reveals, “Only through destruction can the errors of this world be mended. The coming flood shall wash away all who are unworthy.” Treasure Gar carries Drown (see chapter 7). The water
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
to form the west border of the Silver Marches. Mithral Hall, one of the strongest dwarfholds of the North, lies deep within the Frost Hills, as do various Uthgardt encampments. Gauntlgrym Once a great






