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Returning 35 results for 'blessing built diffusing combine record'.
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Monsters
Guildmasters’ Guide to Ravnica
":"Claws","rollDamageType":"slashing"} slashing damage.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Monsters
Acquisitions Incorporated
","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
world.
Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his unprecedented success in
Monsters
Guildmasters’ Guide to Ravnica
"} slashing damage.
In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life
forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that can’t
Monsters
Guildmasters’ Guide to Ravnica
succeed on a DC 19 Strength saving throw or be knocked prone.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
check of their choice, chosen from the following options: Dexterity (Sleight of Hand), Intelligence (Arcana), or Wisdom (Animal Handling). Record the check totals for each team member, then combine them
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
check of their choice, chosen from the following options: Dexterity (Sleight of Hand), Intelligence (Arcana), or Wisdom (Animal Handling). Record the check totals for each team member, then combine them
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
check of their choice, chosen from the following options: Dexterity (Sleight of Hand), Intelligence (Arcana), or Wisdom (Animal Handling). Record the check totals for each team member, then combine them
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Drider Spiderlike Underdark Hunter Habitat: Forest, Underdark; Treasure: Armaments Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow
worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Drider Spiderlike Underdark Hunter Habitat: Forest, Underdark; Treasure: Armaments Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow
worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Drider Spiderlike Underdark Hunter Habitat: Forest, Underdark; Treasure: Armaments Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow
worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer Record
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer Record
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer Record
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
5. Choose Equipment Your class and background determine your character’s starting equipment, including weapons, armor, and other adventuring gear. Record this equipment on your character sheet. All
character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, ten guilds vie for power, wealth, and influence: Azorius Senate. The Azorius Senate functions as the government of Ravnica, built on the three columns of a legislative, a judicial, and an executive
dryads who are fused together with one another and with Mat’Selesnya, a manifestation of the soul of the world. The guild seeks to bring nature and the city into balance. Simic Combine. Under the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
5. Choose Equipment Your class and background determine your character’s starting equipment, including weapons, armor, and other adventuring gear. Record this equipment on your character sheet. All
character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, ten guilds vie for power, wealth, and influence: Azorius Senate. The Azorius Senate functions as the government of Ravnica, built on the three columns of a legislative, a judicial, and an executive
dryads who are fused together with one another and with Mat’Selesnya, a manifestation of the soul of the world. The guild seeks to bring nature and the city into balance. Simic Combine. Under the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, ten guilds vie for power, wealth, and influence: Azorius Senate. The Azorius Senate functions as the government of Ravnica, built on the three columns of a legislative, a judicial, and an executive
dryads who are fused together with one another and with Mat’Selesnya, a manifestation of the soul of the world. The guild seeks to bring nature and the city into balance. Simic Combine. Under the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
5. Choose Equipment Your class and background determine your character’s starting equipment, including weapons, armor, and other adventuring gear. Record this equipment on your character sheet. All
character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
mysterious egg ensconced in a museum to avert disaster. The Stygian Gambit 2 Rob a Nine Hells–themed casino built with stolen money. Reach for the Stars 3 Search for The Celestial Codex in a mansion
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
mysterious egg ensconced in a museum to avert disaster. The Stygian Gambit 2 Rob a Nine Hells–themed casino built with stolen money. Reach for the Stars 3 Search for The Celestial Codex in a mansion
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
mysterious egg ensconced in a museum to avert disaster. The Stygian Gambit 2 Rob a Nine Hells–themed casino built with stolen money. Reach for the Stars 3 Search for The Celestial Codex in a mansion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that






