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Returning 35 results for 'blessings before devourer contract run'.
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Monsters
Baldur’s Gate: Descent into Avernus
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
services rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement
Species
Eberron: Rising from the Last War
Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future.
—From the Oath
interests of all half-elves. Lyrandar heirs help the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Khoravar.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz in your campaign. You can run the following encounters to introduce Hulgaz to the party. These encounters are designed to occur in the order presented over the course of several game sessions, as
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
establishment fall under a special contract and therefore rank most highly in his esteem. Of course, guests leaving Infernal Rapture are expected to pay their bills in full prior to departure. If a guest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
zero.” Tasha’s Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the game’s content, social contract, and house rules, and to create
. Discuss Campaign Themes. If you already have ideas for the sorts of adventures you plan to run or your own Darklord and domain, share the general concepts you’re interested in and see what players
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blessings to use as they see fit in service to him. Purphoros is eccentric, however, and he could suddenly appear to hand down commands to his champions after months or years of silence. Priests, other
escalate from petty to violent. Although Purphoros is usually even-tempered, his champions occasionally run afoul of his violent impulses. They might find themselves inadvertently in the path of one of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial laborers to keep
the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Services Service
Pay
Coach cab
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
esoteric lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial
laborers to keep the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Service Pay Coach cab
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Those who prove themselves decisive and intelligent, such as the missing Queen Cymede of Akros, earn his grudging respect and continued blessings of precognition. He finds satisfaction not only in
constant, makes the ideal counter to the wise yet temperamental Keranos. Another interesting relationship exists with Purphoros. The passions of the divine blacksmith run hot, as does the need to create. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
As the owner and host of Infernal Rapture, Mahadi takes his responsibilities very seriously. Every patron that enters the demiplane that houses his establishment must sign an infernal contract. It
residents of Avernus. Firesnake Forge This establishment is run by three salamanders named Rassh, Skids, and Slagg. The salamanders owe Mahadi a debt for taking them in and secreting them away after a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
style.
2 A young gold dragon lives in a cluster of stone spires and has secured the service of the galeb duhr who watch over the site.
3 An arcanaloth has secured a contract requiring a
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
The Yawning Portal Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sails. However, clever players could work to increase their own franchise’s notoriety and add a few more customers without unduly violating the terms of their contract. You might tie such attempts to
female human commoner) works as a wagon driver out of Neverwinter, and her hired help all fled after a failed bandit attack during her most recent run north. She made it safely to Luskan alone, but her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
storm cloud fortress that belongs to Tygrant, a reclusive empyrean banished from Mount Celestia for his pride. Zephyr Stables, a floating pegasus ranch run by Cassandra Caeneus (lawful good, human
, including the characters, to wrestling matches in his tower. 3 Allowed into the forum on an ancient contract, a silver-tongued pit fiend invites Excelsior’s orators to debate the worth of a soul. An angel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
fence. When using the syndicate’s fences, you run no risk of a double-cross or other mishap in finding a buyer, but the syndicate takes 20 percent of the sale price as a finder’s fee. Safe Houses. The
that you receive your fee for contract work from outside clients. The contact is your first point of communication if you need to reach out to highly ranked members of the syndicate’s hierarchy. Roll or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who crosses paths with the characters while they’re in Waterdeep, making sure they have information they need and don’t run afoul of the law. The City Watch The three members of the City Watch
them, or what might be lurking within. The contract the characters sign is fulfilled only if they investigate and clear every tunnel the fissure exposed. After they finish, a city surveyor will be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stories and drink into the night. The Snapping Line is run by a young woman named Hanna Rist (NG female human commoner), who comes from a family of well-known lobster catchers. The Rist family also
it. The family once engaged in smuggling, and several hidden tunnels run from the cellars beneath the mansion to points out of town. Skerrin Wavechaser has discovered a few that are unknown even to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sense of shared activities of plowing fields and moving (or “running”) livestock. But within the city, the holiday is celebrated with a series of races. Foot, horse, and chariot races are run through
. Kythorn 1: Trolltide On this day commemorating Waterdeep’s victory in the Second Trollwar, children run through the city acting like trolls, banging on doors and growling, from highsun till dusk. Home and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are all but forgotten. Mind flayers scheme in the sewers of Sharn, and cultists beseech beholder priests for the blessings of Belashyrra, the Lord of Eyes. And in the shadows of Khyber, the daelkyr are
regurgitates an intellect devourer (see its entry in the Monster Manual) in an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
suspect. Bribery and influence-peddling run rife through the courts, where honest judges are rare and widely feared. In addition to hosting trials, the High Hall holds libraries containing all local
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
suspect. Bribery and influence-peddling run rife through the courts, where honest judges are rare and widely feared. In addition to hosting trials, the High Hall holds libraries containing all local
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
their run-in with Moguhl Vloot, Grand Scribe Liethennson can cast remove curse for a donation of 50 gp. If he feels indebted to the characters (see “Alternative Entry” below), he might cast the spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental breach of contract let the devils haul him screaming into
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
knowledge and his magical manor in a bargain with the twin chain devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
sometimes makes his presence or his desires known through wrathful signs and magical blessings: the crack of a whip without a visible source, chains or ropes that move of their own accord, or a glowing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
successful DC 15 Wisdom (Perception) check notices that the lock of the stone door is connected to wires that run into the tower’s stone walls. This custom-built franchise defense system is rigged to
contract between Acquisitions Incorporated and the Order of the Stout Half-Pint. The franchise was established two years ago, and has been doing well by all accounts. A wall calendar with the name “Wizzy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
teleport from one darkened space to another — enabling it to sneak up on its prey or run away when outmatched. Telepathic Tormentors. Meenlocks have no form of communication other than telepathy. They can
.
Devourer of Thoughts. An elder brain sustains itself by consuming the brains of other creatures. When the mind flayer servants that guard and tend to an elder brain don’t bring its meals directly to it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack anyone bearing this symbol except in self-defense. The Test Begins. The camp has run out of food, and the tribe’s hunters have failed to return because of the unyielding blizzard. The nomads
for blessings as described in the Dungeon Master’s Guide: Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
signed contract inside each one. These contracts outline the terms of loans made by Victoro to various nobles, merchants, and guilds. The drawer also has a secret compartment that characters can find
2,500 gp in total. C10. Kitchen From sunrise until an hour after sundown, this kitchen is a hive of activity: A half dozen chefs run to and fro, seasoning meat, mixing batter, and otherwise preparing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
the character gets disoriented by passing through a cloud of obscuring blood. The worm prefers to make hit-and-run attacks, lunging from the darkness to swallow a creature and swim away. It doesn’t
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
other tribe members here are too young, too old, or too cowardly to defend themselves; they flee if combat breaks out and are worth no XP. Even the kobolds capable of fighting run away if they are
? “Months past, I was on my way to seek my fortune and took the Old Road. My bad luck that the goblin bandits caught me; I’ve been here ever since. My deity’s blessings have kept me healthy; otherwise I’m






