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Returning 35 results for 'blessings borders diffusing constructs rogue'.
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Monsters
Eberron: Forge of the Artificer
to pursue criminals across international borders, giving them the unique privilege and responsibility of upholding the law across Khorvaire.
Only the most trusted heirs of the house are honored with a
special dispensation of House Deneith.
Sentinel Marshals are never authorized to break local or international laws, but neither are they accountable to the legal authorities of any nation. A rogue
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Scarecrows Found only in Shadowmoor, scarecrows are terrifying constructs made from the bodies of dead treefolk and reanimated with kithkin magic. Though mindless, the scarecrows of Shadowmoor
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Scarecrows Found only in Shadowmoor, scarecrows are terrifying constructs made from the bodies of dead treefolk and reanimated with kithkin magic. Though mindless, the scarecrows of Shadowmoor
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Scarecrows Found only in Shadowmoor, scarecrows are terrifying constructs made from the bodies of dead treefolk and reanimated with kithkin magic. Though mindless, the scarecrows of Shadowmoor
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
borders with giant scorpions. Empress Inaya hires the characters to secretly infiltrate Tarikh and make the rogue king see sense.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
borders with giant scorpions. Empress Inaya hires the characters to secretly infiltrate Tarikh and make the rogue king see sense.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
borders with giant scorpions. Empress Inaya hires the characters to secretly infiltrate Tarikh and make the rogue king see sense.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halflings I don’t have enough fingers and toes to count the times I saw our little rogue cheat death, but I remember them all. Let’s see … there was the enraged roper, the flaming lava stream, the
requires a rogue slipping into a dragon’s den or the local militia repelling an orc attack by refusing to yield, halflings surprise larger folk again and again with their unflappable nature. Happy with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halflings I don’t have enough fingers and toes to count the times I saw our little rogue cheat death, but I remember them all. Let’s see … there was the enraged roper, the flaming lava stream, the
requires a rogue slipping into a dragon’s den or the local militia repelling an orc attack by refusing to yield, halflings surprise larger folk again and again with their unflappable nature. Happy with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halflings I don’t have enough fingers and toes to count the times I saw our little rogue cheat death, but I remember them all. Let’s see … there was the enraged roper, the flaming lava stream, the
requires a rogue slipping into a dragon’s den or the local militia repelling an orc attack by refusing to yield, halflings surprise larger folk again and again with their unflappable nature. Happy with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
and scouting enemy encampments. Rogue d6 I became a rogue because … 1 I’ve always been nimble and quick of wit, so I decided to use those talents to help me make my way in the world. 2 An assassin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–88 A rogue tries to swindle other passengers by using marked cards. 89–90 A House Tharashk inquisitive examines the floor of the vessel very carefully, offering no explanation. 91–92 A group of
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
and scouting enemy encampments. Rogue d6 I became a rogue because … 1 I’ve always been nimble and quick of wit, so I decided to use those talents to help me make my way in the world. 2 An assassin
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
and scouting enemy encampments. Rogue d6 I became a rogue because … 1 I’ve always been nimble and quick of wit, so I decided to use those talents to help me make my way in the world. 2 An assassin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–88 A rogue tries to swindle other passengers by using marked cards. 89–90 A House Tharashk inquisitive examines the floor of the vessel very carefully, offering no explanation. 91–92 A group of
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–88 A rogue tries to swindle other passengers by using marked cards. 89–90 A House Tharashk inquisitive examines the floor of the vessel very carefully, offering no explanation. 91–92 A group of
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
blessings of his clerics, dogging their steps with wretched weather until his attention is drawn elsewhere.
Procan’s clerics reflect their deity’s chaotic nature. They seek omens of his moods in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
blessings of his clerics, dogging their steps with wretched weather until his attention is drawn elsewhere.
Procan’s clerics reflect their deity’s chaotic nature. They seek omens of his moods in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
blessings of his clerics, dogging their steps with wretched weather until his attention is drawn elsewhere.
Procan’s clerics reflect their deity’s chaotic nature. They seek omens of his moods in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
warforged who follow the Lord of Blades constitute the closest thing to a humanoid society that can be found in the Mournland. Similarly, golems and other constructs were largely unaffected by the Mourning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
warforged who follow the Lord of Blades constitute the closest thing to a humanoid society that can be found in the Mournland. Similarly, golems and other constructs were largely unaffected by the Mourning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
warforged who follow the Lord of Blades constitute the closest thing to a humanoid society that can be found in the Mournland. Similarly, golems and other constructs were largely unaffected by the Mourning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
Outlands Hunters, gatherers, hermits Oak leaf and acorn Olidammara, the Laughing Rogue Ysgard Revelers, gamblers, pranksters Laughing mask Pelor, the Radiant Sun* Elysium Healers, the compassionate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
Outlands Hunters, gatherers, hermits Oak leaf and acorn Olidammara, the Laughing Rogue Ysgard Revelers, gamblers, pranksters Laughing mask Pelor, the Radiant Sun* Elysium Healers, the compassionate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
Outlands Hunters, gatherers, hermits Oak leaf and acorn Olidammara, the Laughing Rogue Ysgard Revelers, gamblers, pranksters Laughing mask Pelor, the Radiant Sun* Elysium Healers, the compassionate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
Stoneshar can expect blessings upon their works in the coming year, whereas individuals who do nothing constructive on this day can expect all manner of misfortune to rain down on them in the year ahead






