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Returning 35 results for 'blinded bad diffusing conveys receiving'.
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blinked bad diffusing conveys receiving
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Morgrave’s bad reputation. They seek fame, wealth, and power by plundering the secrets of ancient civilizations and claiming the magic and money they find for themselves. On the other hand, if the
unfold according to this outline. Levels 1–4. The characters first encounter their adversaries between adventures, at Morgrave University. The rivals might be receiving a coveted accolade, such as a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Morgrave’s bad reputation. They seek fame, wealth, and power by plundering the secrets of ancient civilizations and claiming the magic and money they find for themselves. On the other hand, if the
unfold according to this outline. Levels 1–4. The characters first encounter their adversaries between adventures, at Morgrave University. The rivals might be receiving a coveted accolade, such as a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Morgrave’s bad reputation. They seek fame, wealth, and power by plundering the secrets of ancient civilizations and claiming the magic and money they find for themselves. On the other hand, if the
unfold according to this outline. Levels 1–4. The characters first encounter their adversaries between adventures, at Morgrave University. The rivals might be receiving a coveted accolade, such as a
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
Piss and Vinegar Throw Barbs and Hands Some Pugilists revel in their reputations as heels, happily playing up their bad behavior for notoriety. Despised by their enemies for their obscene curses and
dirty tricks, these Pugilists take pride in their ability to provoke and willingness to win fights at any cost. Level 3: Bad Attitude You gain proficiency in the Intimidation skill if you don’t have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Immunities blinded, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Bad Flier. The abyssal chicken
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Immunities blinded, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Bad Flier. The abyssal chicken
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Immunities blinded, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Bad Flier. The abyssal chicken
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
this curse ends, the Vistana takes 5d6 psychic damage. The target is blinded, deafened, or both. When this curse ends, the Vistana takes 5d6 psychic damage.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
receiving gifts), and their gifts are usually very thoughtful. Good gifts have sentimental value to the giver. For example, a beloved heirloom makes a fine gift to a Fey creature. A throwaway gift is an
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
this curse ends, the Vistana takes 5d6 psychic damage. The target is blinded, deafened, or both. When this curse ends, the Vistana takes 5d6 psychic damage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
this curse ends, the Vistana takes 5d6 psychic damage. The target is blinded, deafened, or both. When this curse ends, the Vistana takes 5d6 psychic damage.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
receiving gifts), and their gifts are usually very thoughtful. Good gifts have sentimental value to the giver. For example, a beloved heirloom makes a fine gift to a Fey creature. A throwaway gift is an
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
receiving gifts), and their gifts are usually very thoughtful. Good gifts have sentimental value to the giver. For example, a beloved heirloom makes a fine gift to a Fey creature. A throwaway gift is an
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Encounters The following tables present encounters characters might face in the Mortuary. Mortuary Encounters, Tier 1 (Levels 1–4) d10 Encounter 1 A decapitated zombie with the blinded
one of their own. 6 A sarcophagus-like animated coffin* conveys a haughty mummy lord to its tomb. Two mummies walk alongside the coffin. The mummy lord demands that passersby acknowledge its rule with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Constitution Saving Throw: DC 19. Failure: The target has the Blinded condition until the end of the demilich’s next turn. Failure or Success: The demilich can’t take this action again until the start of
than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Encounters The following tables present encounters characters might face in the Mortuary. Mortuary Encounters, Tier 1 (Levels 1–4) d10 Encounter 1 A decapitated zombie with the blinded
one of their own. 6 A sarcophagus-like animated coffin* conveys a haughty mummy lord to its tomb. Two mummies walk alongside the coffin. The mummy lord demands that passersby acknowledge its rule with a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Encounters The following tables present encounters characters might face in the Mortuary. Mortuary Encounters, Tier 1 (Levels 1–4) d10 Encounter 1 A decapitated zombie with the blinded
one of their own. 6 A sarcophagus-like animated coffin* conveys a haughty mummy lord to its tomb. Two mummies walk alongside the coffin. The mummy lord demands that passersby acknowledge its rule with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find
fell out of the sky a week ago? It went down in the mountains south of Ten-Towns, not too far away. Since then, some folk have been receiving mental messages in a language they can’t make out. I
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Constitution Saving Throw: DC 19. Failure: The target has the Blinded condition until the end of the demilich’s next turn. Failure or Success: The demilich can’t take this action again until the start of
than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Constitution Saving Throw: DC 19. Failure: The target has the Blinded condition until the end of the demilich’s next turn. Failure or Success: The demilich can’t take this action again until the start of
than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find
fell out of the sky a week ago? It went down in the mountains south of Ten-Towns, not too far away. Since then, some folk have been receiving mental messages in a language they can’t make out. I
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find
fell out of the sky a week ago? It went down in the mountains south of Ten-Towns, not too far away. Since then, some folk have been receiving mental messages in a language they can’t make out. I
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
handfuls of coins, which transform at his touch into gleaming gold fibers.
Nib is an unarmed human commoner (neutral) from a city called Waterdeep on a world called Toril. He is blinded, but only while
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
handfuls of coins, which transform at his touch into gleaming gold fibers.
Nib is an unarmed human commoner (neutral) from a city called Waterdeep on a world called Toril. He is blinded, but only while
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
handfuls of coins, which transform at his touch into gleaming gold fibers.
Nib is an unarmed human commoner (neutral) from a city called Waterdeep on a world called Toril. He is blinded, but only while
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the dark gift vanishes. The beneficiary’s eyes melt away upon receiving this dark gift, leaving empty sockets that can still see. East Sarcophagus. The vestige within this sarcophagus offers the dark
and a third lidless eye blinded by cataracts. Five more cling to the walls and ceiling. The ceiling here is 10 feet high. The seven hungry ghasts that lair here fight to the death. The ghasts have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchises. The versatility of an airship allows for the rapid shipping of goods, mercenaries, and loot. Such a vessel also allows a quick escape from sticky developments and deals gone bad. Battle
17 (+3)
CON
20 (+5)
INT
0
WIS
0
CHA
0
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchises. The versatility of an airship allows for the rapid shipping of goods, mercenaries, and loot. Such a vessel also allows a quick escape from sticky developments and deals gone bad. Battle
17 (+3)
CON
20 (+5)
INT
0
WIS
0
CHA
0
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchises. The versatility of an airship allows for the rapid shipping of goods, mercenaries, and loot. Such a vessel also allows a quick escape from sticky developments and deals gone bad. Battle
17 (+3)
CON
20 (+5)
INT
0
WIS
0
CHA
0
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone






