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Returning 29 results for 'blinded before decide contested recovery'.
Other Suggestions:
bonded before decide connected recovery
blinded before decide connected recovery
blinked before demise connected recovery
blinked before desire connected recovery
blinked before demise contests recovery
Backgrounds
Guildmasters’ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
characters to track down her guest’s identity while she monitors the guest’s recovery. Tie the identity of this guest—and the inevitable complications that arise—to the direction you want to take the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that
within 30 feet of you, provided you aren’t blinded or deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature. You can use this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
loyalty, though, and Nar’l has become increasingly worried about his future. If forced to decide between himself and Bregan D’aerthe, he’ll choose the former and betray his drow allies to save his own skin
eyescratch, a contact poison. A creature that comes into contact with the poison must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour and blinded while poisoned in this way. A lesser restoration spell or similar magic ends the effect.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple
)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Recovery Powerful conjuration magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, any damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Injuries Damage normally leaves no lingering effects. This option introduces the potential for long-term injuries. It’s up to you to decide when to check for a lingering injury. A creature might
. If you have no eyes left after sustaining this injury, you’re blinded. 2 Lose an Arm or a Hand. You can no longer hold anything with two hands, and you can hold only a single object at a time. Magic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Throws Con +9, Wis +0, Cha +0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, prone
Senses blindsight 120 ft
)
CON
10(+0)
INT
1(−5)
WIS
5(−3)
CHA
1(−5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
settles and buries creatures in it. A creature buried in this way is blinded and restrained and has total cover. The creature gains one level of exhaustion for every 5 minutes it spends buried in the snow
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating Sentient Magic Items When you decide to make a magic item sentient, you create the item's persona in the same way you would create an NPC, with a few exceptions described here. Abilities A
purpose, conflict can arise. When such a conflict occurs, the item makes a Charisma check contested by the wielder's Charisma check. If the item wins the contest, it makes one or more of the following
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lightly obscures every creature and object in the area for the duration. A creature that enters the blizzard for the first time on a turn or starts its turn there is blinded until initiative count 20 on
prison demiplane. To escape, the creature must use its action to make a Charisma check contested by the hag’s. If the creature wins, it escapes the demiplane. Otherwise, the effect ends on initiative
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Constitution saving throw or be stunned until the end of its next turn. A character disguised as Halaster can make a Charisma (Deception) check contested by the golem’s Wisdom (Insight) check, with
is blinded and has disadvantage on Wisdom checks and Wisdom saving throws. Sunlight or any effect that deals fire damage or radiant damage destroys the toadstools. 11c. Unreliable Oracle This empty, 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
of similar rarity (subject to your approval). House Moonstar offers to fund any future expedition the characters decide to mount, providing maps, caravan services, and NPC followers as needed. House
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of difficult terrain. 5 Make a DC 10 Constitution saving throw. On a failed save, you are blinded by
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ft.; speaks Common and Goblin Grimlock +2 Str, -2 Cha Blind Senses, Keen Hearing and Smell, Stone Camouflage; can’t be blinded; blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius
can build the NPC as you would a player character, as discussed in the Player’s Handbook. If you decide to build an NPC the same way you build a player character, you can skip choosing a background and
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Arcane Recovery You can regain some of your magical
+ spell you don’t know. The spell must be on the Wizard spell list, it must be of a level you can cast, and it can’t have Material components costing more than 1,000 GP. Once you decide on the spell
Compendium
- Sources->Dungeons & Dragons->Divine Contention
ceiling. This effect lasts for 1d3 rounds.
6-9 Flashbang. All creatures within 10 feet of the character must make a DC 12 Constitution saving throw. On a failed save, they are blinded and
for their own evil ends. If your players decide to claim it themselves, it’s up to you to determine what calamities befall them!
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Material Plane. As a follower of the Way of the Ascendant Dragon, you decide how you unlocked the power of dragons within yourself. The Ascendant Dragon Origin table offers a number of
successful one. Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for was recently arrested and executed for selling stolen jewelry. You can decide whether Ariana’s interest in the characters attracts the attention of a duergar patrol. Subsequent occurrences of this
Dexterity (Stealth) check with advantage, contested by the character’s passive Wisdom (Perception) score. Mad Duergar The characters encounter a duergar afflicted with a form of indefinite madness. Roll a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hours. A creature of any chaotic alignment that prays to St. Cuthbert for 1 minute while within 10 feet of the statue must succeed on a DC 15 Constitution saving throw or become blinded for 1 hour. M4
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to determine the best place to dig or support the structure, or Wisdom (Perception) checks to notice dangerous areas threatening to collapse further. You might also decide that magic or other
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Sleight of Hand) check contested by Gorat’s Wisdom (Perception) check. Gorat has disadvantage on the check from the distraction of the festivities — or, if controlled by a character, he could decide to
damage a creature. (You can decide whether to allow Tannus to fight to protect himself or others, but should encourage the player running him to think about creative nonattack ways to influence the fight
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition, by earning Carkuss’s favor, the characters might see him when they need good fortune later, if you so decide. If the characters fail at any of these three tasks, one or more of them (at your
can choose a living humanoid within 5 feet of it once per day, making a Charisma check contested by the target’s Charisma check. If the cursed victim wins, the curse transfers to the new target. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
saving throw or become blinded until it finishes a short rest. Spawning Pools In these connected chambers, Red Wizards breed oozes for their experiments. Noise. Anyone near area 68 can hear the loud
. The exit to the south has a white gate that connects with the Forest of Recovery. 72. Ooze Duel This cavern bears minor signs of multiple combats.
Creatures. One Red Wizard transmuter (see appendix
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Perception +5
Damage Immunities poison
Condition Immunities blinded, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15
Languages Common, Terran
Challenge 5
start of its next turn, when it can decide to avert its eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages —
Challenge 13 (10,000 XP
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make sure they don’t wander. Meanwhile, after a private discussion, Mirran and Nym decide that the adventurers must be eliminated. Nym goes to inform Serissa that assassins have breached
important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
with other Uthgardt over contested territory. Fireshear Long ago, a meteor strike blasted a crater in the frozen tundra near the coast of the Trackless Sea, shearing away tons of rock and exposing rich
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on
dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect






