Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'blinded before devoted contacts rebuke'.
Other Suggestions:
bonded before devoted contacts rebuke
blinded before devised contains reduce
blinded before devoured contains reduce
Monsters
Bigby Presents: Glory of the Giants
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord.
A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and
Backgrounds
Guildmasters’ Guide to Ravnica
a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.
Devoted paladins of the Blood of Vol were fused into
Backgrounds
Guildmasters’ Guide to Ravnica
As a member of the Boros Legion, your life is devoted to the service of angels and consecrated to the work of establishing justice and peace on the streets of Ravnica. You might be a true believer
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"5d8", "rollType":"damage", "rollAction":"Plague of Worms", "rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
Backgrounds
Guildmasters’ Guide to Ravnica
devoted to a sacred site in the midst of the rubblebelt.
5
My weapon is made from the first raktusk I ever hunted.
6
GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
Monsters
Icewind Dale: Rime of the Frostmaiden
of her must succeed on a DC 17 Wisdom saving throw or be blinded by Auril’s magical gleam for 1 minute. The blinded creature can repeat the saving throw at the end of each of its turns, ending
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
Backgrounds
Guildmasters’ Guide to Ravnica
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
members are former members of other guilds.
Roll twice on the Simic Contacts table (for an ally and a rival) and once on the Non-Simic Contacts table.
Simic Contacts
d8
Contact
1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Contacts Your primary contact within your patron house is another house agent—perhaps a dragonmarked heir, another family member, or a guild leader. Some contacts are devoted to
the house and its interests, while others might use your group to pursue a personal agenda. Consult the House Contacts table to determine what sort of arbiter oversees your party. House Contacts d8
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Facing the Cassalanters Lord and Lady Cassalanter are formidable spellcasters and devoted to one another. If one is assailed within Cassalanter Villa, the other arrives as quickly as possible. A
, reputations, and contacts will keep them out of prison. They do fear the ticking clock of Founders’ Day. They plead for the characters to allow them to carry out their plan, if only to save Terenzio’s and Elzerina’s lives.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
your own office. You can collect the same fees as if you worked for another agency, and you have access to the same range of contacts. You can also use the Running a Business downtime activity to direct the activities of your agency, as described at the start of this section.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
promises of power in the dreams of a giant whose hunger surpasses other giants’. In any case, the result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of
prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.
Reactions
Fanged Rebuke. In response to taking
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
army with undead forces. The skeletons and zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control. Devoted
14, +6 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Skills Investigation +6, Perception +10
Condition Immunities blinded, prone
Senses truesight 60 ft., passive Perception 20
Languages Deep Speech, telepathy 120 ft.
Challenge 9 (5,000 XP
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other spellcaster — contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives
) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage’s turns. The creature can repeat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
missions given them by those masters. Dolgaunts are often found commanding squads of dolgrims, and can also be found working with the Cults of the Dragon Below—particularly those devoted to Dyrrn the
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Acrobatics +6, Perception +4, Stealth +6
Condition Immunities blinded
Senses blindsight 120 ft. (blind beyond this radius),
passive
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, she often needs the aid of others to deliver messages, packages, and other communications. Euryale might enlist the characters to deliver something to one of her contacts, offering rare plants or gold
petrifying magic from her eyes in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw if it doesn’t have the blinded condition. If the saving throw fails by 5 or more, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours. A hag coven can have only one
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
point it can see within 120 feet of itself. Each creature in that area must succeed on a DC 16 Constitution saving throw or take 11 (2d10) necrotic damage and have the blinded condition until the end of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
Reactions
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the
Warlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some of these warlocks associate with cultists devoted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
a Medium or smaller creature it is grappling. If the attack hits, the creature is swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has total cover against attacks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who offer him prayers and sacrifice? What made him think you would be a good champion? The Heliod’s Favor table offers a handful of suggestions. Heliod can be a fickle god, but once you have devoted
. Heliod’s Disciple Piety 25+ Heliod trait You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage. Champion of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
your inner energy.
3 You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction, or one that is devoted to a dragon god.
4 You spent long
successful one. Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aerenal from almost any threat. However, the ascendant councilors can exercise power beyond Aerenal only by acting through devoted mortals—paladins and clerics of the Undying Court. Undead Nature. An
its turn in the bright light must succeed on a DC 17 Constitution saving throw or be blinded until the end of the councilor’s next turn.
Undying Soldier Undying soldiers make up the army of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Eyes has followers across Khorvaire, and its cults are typically driven by mad visions. Devoted cultists can grow eyes in unusual locations, and might have darkvision or other supernatural
22 (+6)
CHA
23 (+6)
Saving Throws Int +14, Wis +13, Cha +13
Skills Arcana +14, Perception +13
Damage Resistances poison, psychic
Condition Immunities blinded, charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
delighted to make your acquaintance.
“I’ve acquired many treasures and made important contacts during my lengthy adventuring career,” says Madryck. “I would like to pass the treasures I possess and the
magically binding agreement, the bearer of this letter is owed one favor from Saya Kalternax or, in the event of their untimely demise, one of Saya’s devoted apprentices.” Although Saya died a few years
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
flares with a blue light. Each creature that can see Auril and is within 10 feet of her must succeed on a DC 17 Wisdom saving throw or be blinded by Auril’s magical gleam for 1 minute. The blinded
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
it needs the characters’ help to get there. Gargauth senses the presence of the characters when they enter the room and telepathically contacts one of them at random. Referring to itself as the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil
take 22 (5d8) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the mage’s turns. The creature can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fickle and insubstantial compared to the power of elemental earth. Black Earth Guard Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch
, Perception +5
Damage Immunities poison
Condition Immunities blinded, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15
Languages Common, Terran
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
up her privacy to deal with the increased crime and chaos on Ravnica.
Isperia is devoted to her guild’s belief that law is the ultimate bulwark against chaos, and it is her steady hand that guides






