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Returning 35 results for 'blinded bottom diffusing certain resting'.
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blinded bottom diffusing certain rating
bonded bottom diffusing certain relying
blooded brottor defusing certain resting
bonded bottom diffusing certain reading
bonded bottom diffusing certain rooting
Monsters
Spelljammer: Adventures in Space
target is a creature, it must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
avoid or overcome a perilous obstacle or accomplish a difficult task. A starlight apparition comes into being when the soul of a deceased individual, from its resting place in the afterlife, projects a
Monsters
Icewind Dale: Rime of the Frostmaiden
of her must succeed on a DC 17 Wisdom saving throw or be blinded by Auril’s magical gleam for 1 minute. The blinded creature can repeat the saving throw at the end of each of its turns, ending
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
Monsters
Eberron: Rising from the Last War
must succeed on a DC 22 Constitution saving throw or take 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollDamageType":"radiant"} radiant damage and be blinded for 1 minute. Until this blindness
ends, Belyshyrra can see through the blinded creature’s eyes. The blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
most harmful external effects—one could float in the skies of Avernus in the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
deafened until the end of its next turn. If the saving throw fails by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
throw fails by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"5d8", "rollType":"damage", "rollAction":"Plague of Worms", "rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw fails by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Vampire Resting Places 1d6 The Vampire’s Resting Place Is...
1 Among the roots of a dead tree.
2 At the bottom of a stagnant pool.
3 A coffin filled with grave dirt.
4
dormant during the day, retreating to resting places hidden from foes and the sun’s searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire’s grim sanctuary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Vampire Resting Places 1d6 The Vampire’s Resting Place Is...
1 Among the roots of a dead tree.
2 At the bottom of a stagnant pool.
3 A coffin filled with grave dirt.
4
dormant during the day, retreating to resting places hidden from foes and the sun’s searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire’s grim sanctuary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Vampire Resting Places 1d6 The Vampire’s Resting Place Is...
1 Among the roots of a dead tree.
2 At the bottom of a stagnant pool.
3 A coffin filled with grave dirt.
4
dormant during the day, retreating to resting places hidden from foes and the sun’s searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire’s grim sanctuary
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Can a Blinded creature make an Opportunity Attack? An Opportunity Attack is triggered when a creature that you can see leaves your reach. If you can’t see an enemy, you can’t make an Opportunity
Attack against it. Creatures with Blindsight are an exception to this rule, because that ability lets those creatures “see” within a certain radius.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Can a Blinded creature make an Opportunity Attack? An Opportunity Attack is triggered when a creature that you can see leaves your reach. If you can’t see an enemy, you can’t make an Opportunity
Attack against it. Creatures with Blindsight are an exception to this rule, because that ability lets those creatures “see” within a certain radius.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Can a Blinded creature make an Opportunity Attack? An Opportunity Attack is triggered when a creature that you can see leaves your reach. If you can’t see an enemy, you can’t make an Opportunity
Attack against it. Creatures with Blindsight are an exception to this rule, because that ability lets those creatures “see” within a certain radius.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
casts a spell, he or she expends a slot of that spell’s level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size — small for a 1st-level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
casts a spell, he or she expends a slot of that spell’s level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size — small for a 1st-level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
casts a spell, he or she expends a slot of that spell’s level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size — small for a 1st-level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vision and Light Some adventuring tasks—such as noticing danger, hitting an enemy, and targeting certain spells—are affected by sight, so effects that obscure vision can hinder you, as explained
) checks that rely on sight. A Heavily Obscured area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the Blinded condition (see the Rules Glossary) when trying to see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vision and Light Some adventuring tasks—such as noticing danger, hitting an enemy, and targeting certain spells—are affected by sight, so effects that obscure vision can hinder you, as explained
) checks that rely on sight. A Heavily Obscured area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the Blinded condition (see the Rules Glossary) when trying to see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vision and Light Some adventuring tasks—such as noticing danger, hitting an enemy, and targeting certain spells—are affected by sight, so effects that obscure vision can hinder you, as explained
) checks that rely on sight. A Heavily Obscured area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the Blinded condition (see the Rules Glossary) when trying to see
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
casts a spell, he or she expends a slot of that spell's level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size--small for a 1st-level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
casts a spell, he or she expends a slot of that spell's level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size--small for a 1st-level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
casts a spell, he or she expends a slot of that spell's level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size--small for a 1st-level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Vision and Light DAVID ASTRUGA Some adventuring tasks—such as noticing danger, hitting an enemy, and targeting certain spells—are affected by sight, so effects that obscure vision can hinder you, as
Wisdom (Perception) checks that rely on sight. A Heavily Obscured area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the Blinded condition (see the rules glossary) when
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Vision and Light DAVID ASTRUGA Some adventuring tasks—such as noticing danger, hitting an enemy, and targeting certain spells—are affected by sight, so effects that obscure vision can hinder you, as
Wisdom (Perception) checks that rely on sight. A Heavily Obscured area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the Blinded condition (see the rules glossary) when
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Vision and Light DAVID ASTRUGA Some adventuring tasks—such as noticing danger, hitting an enemy, and targeting certain spells—are affected by sight, so effects that obscure vision can hinder you, as
Wisdom (Perception) checks that rely on sight. A Heavily Obscured area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the Blinded condition (see the rules glossary) when
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Stockyard Five tents stand in the middle of this muddy yard, surrounding a campfire. Ten orcs of the Iceshield clan are gathered here, five around the fire and another five resting in the tents
succeeding on a DC 22 Strength (Athletics) check. A hill giant can do it without needing to make the check. North of the stockyard, a mud trail climbs a ramp and curves back toward area 1. At the bottom
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1d4 lamias 59–60 1 air elemental 61–65 A meteorite resting at the bottom of a glassy crater 66 1d4 + 1 wights 67–68 1 young brass dragon 69–70 1 bandit captain with 1d3 berserkers and 3d6 bandits 71
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
40. Dragon Breath When the party reaches the bottom of the stairs, read: A staircase leads upward into the gloom. It seems as though you have found the entrance to another layer within the complex
, the statue breathes the next three times someone moves into or through the warded area. After four breaths, the statue retreats to its room and the door closes. (The statue’s resting place is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Stockyard Five tents stand in the middle of this muddy yard, surrounding a campfire. Ten orcs of the Iceshield clan are gathered here, five around the fire and another five resting in the tents
succeeding on a DC 22 Strength (Athletics) check. A hill giant can do it without needing to make the check. North of the stockyard, a mud trail climbs a ramp and curves back toward area 1. At the bottom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Stockyard Five tents stand in the middle of this muddy yard, surrounding a campfire. Ten orcs of the Iceshield clan are gathered here, five around the fire and another five resting in the tents
succeeding on a DC 22 Strength (Athletics) check. A hill giant can do it without needing to make the check. North of the stockyard, a mud trail climbs a ramp and curves back toward area 1. At the bottom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
40. Dragon Breath When the party reaches the bottom of the stairs, read: A staircase leads upward into the gloom. It seems as though you have found the entrance to another layer within the complex
, the statue breathes the next three times someone moves into or through the warded area. After four breaths, the statue retreats to its room and the door closes. (The statue’s resting place is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1d4 lamias 59–60 1 air elemental 61–65 A meteorite resting at the bottom of a glassy crater 66 1d4 + 1 wights 67–68 1 young brass dragon 69–70 1 bandit captain with 1d3 berserkers and 3d6 bandits 71






