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Returning 35 results for 'blink billowing diffusing count returner'.
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Monsters
Storm King's Thunder
the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area takes 11 (2d10
points. The fire elemental appears in an unoccupied space within 15 feet of Maegera and acts on Maegera’s initiative count. Maegera can’t use this action if it has 50 hit points or fewer. The
Monsters
Quests from the Infinite Staircase
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
Monsters
Bigby Presents: Glory of the Giants
cradle occupied and uses the cradle’s initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Monsters
Fizban's Treasury of Dragons
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water, dispel magic, protection from evil and good, sendingThe dragon can take 3 legendary
their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Introduction Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village
below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Introduction Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village
below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Introduction Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village
below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Maegera’s initiative count. Maegera can’t use this action if it has 50 hit points or fewer. The fire elemental obeys Maegera’s commands and fights until destroyed.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Maegera’s initiative count. Maegera can’t use this action if it has 50 hit points or fewer. The fire elemental obeys Maegera’s commands and fights until destroyed.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Maegera’s initiative count. Maegera can’t use this action if it has 50 hit points or fewer. The fire elemental obeys Maegera’s commands and fights until destroyed.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K36. Dining Hall of the Count Dust assaults your lungs. A sweet yet pungent smell of decay fills this room, in the center of which stands a long oak table. A blanket of dust covers the tabletop and
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K36. Dining Hall of the Count Dust assaults your lungs. A sweet yet pungent smell of decay fills this room, in the center of which stands a long oak table. A blanket of dust covers the tabletop and
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, but it doesn’t count against the number of ranger spells you know. Horizon Walker Spells Ranger Level Spell 3rd protection from evil and good 5th misty step 9th haste 13th banishment 17th
11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K36. Dining Hall of the Count Dust assaults your lungs. A sweet yet pungent smell of decay fills this room, in the center of which stands a long oak table. A blanket of dust covers the tabletop and
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, but it doesn’t count against the number of ranger spells you know. Horizon Walker Spells Ranger Level Spell 3rd protection from evil and good 5th misty step 9th haste 13th banishment 17th
11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, but it doesn’t count against the number of ranger spells you know. Horizon Walker Spells Ranger Level Spell 3rd protection from evil and good 5th misty step 9th haste 13th banishment 17th
11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Fey Wanderer Spells Ranger Level Spell 3rd charm person 5th misty step 9th dispel
chapter 3). It doesn’t count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without a spell slot, and you regain the ability
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Fey Wanderer Spells Ranger Level Spell 3rd charm person 5th misty step 9th dispel
chapter 3). It doesn’t count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without a spell slot, and you regain the ability
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Fey Wanderer Spells Ranger Level Spell 3rd charm person 5th misty step 9th dispel
chapter 3). It doesn’t count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without a spell slot, and you regain the ability
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
count 20 (losing initiative ties), Zargon can take one of the following lair actions; it can’t take the same lair action two rounds in a row: Dissolution. Zargon dissolves into a glob of slime, seeps to
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
count 20 (losing initiative ties), Zargon can take one of the following lair actions; it can’t take the same lair action two rounds in a row: Dissolution. Zargon dissolves into a glob of slime, seeps to
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
count 20 (losing initiative ties), Zargon can take one of the following lair actions; it can’t take the same lair action two rounds in a row: Dissolution. Zargon dissolves into a glob of slime, seeps to
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls. In the days before Count Strahd von Zarovich became the first vampire, Strahd
door, fly, greater invisibility
Bonus Actions
Blink Step. The inquisitor teleports up to 60 feet to an unoccupied space it can see.
Inquisitor of the Tome
Medium Humanoid
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls. In the days before Count Strahd von Zarovich became the first vampire, Strahd
door, fly, greater invisibility
Bonus Actions
Blink Step. The inquisitor teleports up to 60 feet to an unoccupied space it can see.
Inquisitor of the Tome
Medium Humanoid
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls. In the days before Count Strahd von Zarovich became the first vampire, Strahd
door, fly, greater invisibility
Bonus Actions
Blink Step. The inquisitor teleports up to 60 feet to an unoccupied space it can see.
Inquisitor of the Tome
Medium Humanoid
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
leading different directions. From one of them, a sleek puppy with a lolling tongue, a runny nose, and nervous eyes bounds into view.
The puppy is Nosey. Nosey uses the Blink Dog stat block, except
. He loses any remaining Temporary Hit Points if he loses possession of the horn. Venger Appears. When Kelek is reduced to fewer than 25 Hit Points or on Initiative count 0 of the fourth round (losing
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
leading different directions. From one of them, a sleek puppy with a lolling tongue, a runny nose, and nervous eyes bounds into view.
The puppy is Nosey. Nosey uses the Blink Dog stat block, except
. He loses any remaining Temporary Hit Points if he loses possession of the horn. Venger Appears. When Kelek is reduced to fewer than 25 Hit Points or on Initiative count 0 of the fourth round (losing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
initiative count 1. The skeleton spends its first two turns in combat doing nothing other than breaking out of the ice and getting to its feet, which gives the characters time to flee or get in a few hits
natural form, Maud has sickly grayish-purple flesh, bulging eyes that seldom blink, and stringy black hair interwoven with fingerbones. If her disguise is pierced or the characters threaten her, Maud






