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Returning 33 results for 'blink blinked diffusing continual religious'.
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being blinked diffusing continue religion
being blink diffusing continual religious
being blinked diffusing continual religion
being blinked diffusing continue religious
bring blink diffusing continual religious
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Continual Flame Evocation M Darkvision Transmutation — Dragon’s Breath Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Heat Metal Transmutation C Homunculus Servant
Transmutation — See Invisibility Divination — Spider Climb Transmutation C Web Conjuration C *Appears in this chapter. Level 3 Artificer Spells Spell School Special Blink Transmutation — Create Food and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Continual Flame Evocation M Darkvision Transmutation — Dragon’s Breath Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Heat Metal Transmutation C Homunculus Servant
Transmutation — See Invisibility Divination — Spider Climb Transmutation C Web Conjuration C *Appears in this chapter. Level 3 Artificer Spells Spell School Special Blink Transmutation — Create Food and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Continual Flame Evocation M Darkvision Transmutation — Dragon’s Breath Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Heat Metal Transmutation C Homunculus Servant
Transmutation — See Invisibility Divination — Spider Climb Transmutation C Web Conjuration C *Appears in this chapter. Level 3 Artificer Spells Spell School Special Blink Transmutation — Create Food and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Servant
2nd Level
Alter Self
Arcane Lock
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Servant
2nd Level
Alter Self
Arcane Lock
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Servant
2nd Level
Alter Self
Arcane Lock
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food
, prestidigitation; both only affect fabric. Lamplighter. Light, continual flame (1-hour ritual, 90 gp component cost); uses tinker’s tools to create and repair lanterns. Locksmith. Arcane lock (1-hour
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food
, prestidigitation; both only affect fabric. Lamplighter. Light, continual flame (1-hour ritual, 90 gp component cost); uses tinker’s tools to create and repair lanterns. Locksmith. Arcane lock (1-hour
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food
, prestidigitation; both only affect fabric. Lamplighter. Light, continual flame (1-hour ritual, 90 gp component cost); uses tinker’s tools to create and repair lanterns. Locksmith. Arcane lock (1-hour
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane lock
Blur
Continual flame
Darkvision
Enhance ability
Enlarge/reduce
Heat metal
Invisibility
Lesser restoration
Levitate
Magic mouth (ritual)
Magic weapon
Protection from
poison
Pyrotechnics **
Rope trick
See invisibility
Skywrite ** (ritual)
Spider climb
Web
3rd Level Blink
Catnap **
Create food and water
Dispel magic
Elemental weapon
Flame
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
(ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create food and water
dispel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane lock
Blur
Continual flame
Darkvision
Enhance ability
Enlarge/reduce
Heat metal
Invisibility
Lesser restoration
Levitate
Magic mouth (ritual)
Magic weapon
Protection from
poison
Pyrotechnics **
Rope trick
See invisibility
Skywrite ** (ritual)
Spider climb
Web
3rd Level Blink
Catnap **
Create food and water
Dispel magic
Elemental weapon
Flame
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
(ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create food and water
dispel
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Continual Flame Evocation M Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath Transmutation C Enhance Ability Transmutation C
Transmutation C Suggestion Enchantment C Web Conjuration C Level 3 Wizard Spells Spell School Special Animate Dead Necromancy — Bestow Curse Necromancy C Blink Transmutation — Clairvoyance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth (ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth (ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
/Deafness Transmutation — Blur Illusion C Continual Flame Evocation M Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation
— Bestow Curse Necromancy C Blink Transmutation — Clairvoyance Divination C, M Counterspell Abjuration — Dispel Magic Abjuration — Fear Illusion C Fireball Evocation — Fly Transmutation C Gaseous Form
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth (ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane lock
Blur
Continual flame
Darkvision
Enhance ability
Enlarge/reduce
Heat metal
Invisibility
Lesser restoration
Levitate
Magic mouth (ritual)
Magic weapon
Protection from
poison
Pyrotechnics **
Rope trick
See invisibility
Skywrite ** (ritual)
Spider climb
Web
3rd Level Blink
Catnap **
Create food and water
Dispel magic
Elemental weapon
Flame
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
(ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create food and water
dispel
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Continual Flame Evocation M Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath Transmutation C Enhance Ability Transmutation C
Transmutation C Suggestion Enchantment C Web Conjuration C Level 3 Wizard Spells Spell School Special Animate Dead Necromancy — Bestow Curse Necromancy C Blink Transmutation — Clairvoyance
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
/Deafness Transmutation — Blur Illusion C Continual Flame Evocation M Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation
— Bestow Curse Necromancy C Blink Transmutation — Clairvoyance Divination C, M Counterspell Abjuration — Dispel Magic Abjuration — Fear Illusion C Fireball Evocation — Fly Transmutation C Gaseous Form
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Continual Flame Evocation M Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath Transmutation C Enhance Ability Transmutation C
Transmutation C Suggestion Enchantment C Web Conjuration C Level 3 Wizard Spells Spell School Special Animate Dead Necromancy — Bestow Curse Necromancy C Blink Transmutation — Clairvoyance
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
/Deafness Transmutation — Blur Illusion C Continual Flame Evocation M Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation
— Bestow Curse Necromancy C Blink Transmutation — Clairvoyance Divination C, M Counterspell Abjuration — Dispel Magic Abjuration — Fear Illusion C Fireball Evocation — Fly Transmutation C Gaseous Form
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Spell Level Spells 1 Identify, Tenser’s Floating Disk 2 Continual Flame, Spiritual Weapon 3 Conjure Barrage, Elemental Weapon 4 Fabricate, Stone Shape 5 Creation Mark of Passage Dragonmark Feat
feature’s spell list. Mark of Passage Spells Spell Level Spells 1 Expeditious Retreat, Jump 2 Find Steed, Pass without Trace 3 Blink, Phantom Steed 4 Dimension Door, Freedom of Movement 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Spell Level Spells 1 Identify, Tenser’s Floating Disk 2 Continual Flame, Spiritual Weapon 3 Conjure Barrage, Elemental Weapon 4 Fabricate, Stone Shape 5 Creation Mark of Passage Dragonmark Feat
feature’s spell list. Mark of Passage Spells Spell Level Spells 1 Expeditious Retreat, Jump 2 Find Steed, Pass without Trace 3 Blink, Phantom Steed 4 Dimension Door, Freedom of Movement 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Spell Level Spells 1 Identify, Tenser’s Floating Disk 2 Continual Flame, Spiritual Weapon 3 Conjure Barrage, Elemental Weapon 4 Fabricate, Stone Shape 5 Creation Mark of Passage Dragonmark Feat
feature’s spell list. Mark of Passage Spells Spell Level Spells 1 Expeditious Retreat, Jump 2 Find Steed, Pass without Trace 3 Blink, Phantom Steed 4 Dimension Door, Freedom of Movement 5
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
lit by blue continual flame spells cast on seashells and other objects embedded in the walls. Walls and Doors. The shrine’s walls and doors are made of solid stone. Except for the door in area C1, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
lit by blue continual flame spells cast on seashells and other objects embedded in the walls. Walls and Doors. The shrine’s walls and doors are made of solid stone. Except for the door in area C1, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
lit by blue continual flame spells cast on seashells and other objects embedded in the walls. Walls and Doors. The shrine’s walls and doors are made of solid stone. Except for the door in area C1, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other paths to power. Cloud Giant Smiling One Cloud giants aren’t, on the whole, religious. They tolerate many conflicting ideas about their patron deity, Memnor. The smiling ones strain that tolerance
rivers and streams to fill or overflow their banks; snow, dust, or sand form deep drifts or dunes. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other paths to power. Cloud Giant Smiling One Cloud giants aren’t, on the whole, religious. They tolerate many conflicting ideas about their patron deity, Memnor. The smiling ones strain that tolerance
rivers and streams to fill or overflow their banks; snow, dust, or sand form deep drifts or dunes. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other paths to power. Cloud Giant Smiling One Cloud giants aren’t, on the whole, religious. They tolerate many conflicting ideas about their patron deity, Memnor. The smiling ones strain that tolerance
rivers and streams to fill or overflow their banks; snow, dust, or sand form deep drifts or dunes. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair






