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Returning 35 results for 'blink blocking diffusing continent replace'.
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Monsters
Vecna: Eve of Ruin
incapacitated condition.Multiattack. The scout makes three Armblade or Bolt Launcher attacks. It can replace one of the attacks with a use of Snare Trap.
Armblade. Melee Weapon Attack: +8;{"diceNotation":"1d20
blades is that non-warforged on the continent of Khorvaire must be slaughtered.PoisonDash. The scout moves up to its speed without provoking opportunity attack;opportunity attacks.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dominated the continent before humanity arrived. Orcish is a dead language; it may be encountered in ancient inscriptions, but modern orcs speak Goblin.
Infernal is spoken by spirits that embody evil
. This incorporates Abyssal; all fiends speak a common language. Infernal is sometimes called “Khyber’s speech,” while Celestial is “the tongue of Siberys.”
Riedran is the common tongue of the continent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dominated the continent before humanity arrived. Orcish is a dead language; it may be encountered in ancient inscriptions, but modern orcs speak Goblin.
Infernal is spoken by spirits that embody evil
. This incorporates Abyssal; all fiends speak a common language. Infernal is sometimes called “Khyber’s speech,” while Celestial is “the tongue of Siberys.”
Riedran is the common tongue of the continent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dominated the continent before humanity arrived. Orcish is a dead language; it may be encountered in ancient inscriptions, but modern orcs speak Goblin.
Infernal is spoken by spirits that embody evil
. This incorporates Abyssal; all fiends speak a common language. Infernal is sometimes called “Khyber’s speech,” while Celestial is “the tongue of Siberys.”
Riedran is the common tongue of the continent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Passage Traits If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
, jump
2nd misty step, pass without trace
3rd blink, phantom steed
4th dimension door, freedom of movement
5th teleportation circle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Passage If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
, jump 2nd misty step, pass without trace 3rd blink, phantom steed 4th dimension door, freedom of movement 5th teleportation circle
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Passage Traits If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
, jump
2nd misty step, pass without trace
3rd blink, phantom steed
4th dimension door, freedom of movement
5th teleportation circle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Passage If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
, jump 2nd misty step, pass without trace 3rd blink, phantom steed 4th dimension door, freedom of movement 5th teleportation circle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Passage If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
, jump 2nd misty step, pass without trace 3rd blink, phantom steed 4th dimension door, freedom of movement 5th teleportation circle
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Passage Traits If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
, jump
2nd misty step, pass without trace
3rd blink, phantom steed
4th dimension door, freedom of movement
5th teleportation circle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so it’s relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
tracts of frontier — plenty of room for a region the size and scope of the Dessarin Valley. Halfling barbarians from the Talenta Plains can replace the Uthgardt barbarians in the adventure. The border
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so it’s relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
tracts of frontier — plenty of room for a region the size and scope of the Dessarin Valley. Halfling barbarians from the Talenta Plains can replace the Uthgardt barbarians in the adventure. The border
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so it’s relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
tracts of frontier — plenty of room for a region the size and scope of the Dessarin Valley. Halfling barbarians from the Talenta Plains can replace the Uthgardt barbarians in the adventure. The border
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik. High Elves
120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness High Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik. High Elves
120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness High Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik. High Elves
120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness High Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal — perhaps modifying a tool so that it
can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal — perhaps modifying a tool so that it
can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal — perhaps modifying a tool so that it
can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Blink Dog Medium Fey, Lawful Good
AC 13 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 40 ft.
Mod Save
Str 12 +1 +1
Dex 17 +3 +3
Con 12 +1 +1
Mod Save
Int
10 +0 +0
Wis 13 +1 +1
Cha 11 +0 +0
Skills Perception +5, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages Blink Dog; understands Elvish and Sylvan but






