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Returning 17 results for 'blink blooming diffusing composed ranges'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with
race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
natural form, Maud has sickly grayish-purple flesh, bulging eyes that seldom blink, and stringy black hair interwoven with fingerbones. If her disguise is pierced or the characters threaten her, Maud
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
natural form, Maud has sickly grayish-purple flesh, bulging eyes that seldom blink, and stringy black hair interwoven with fingerbones. If her disguise is pierced or the characters threaten her, Maud
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
natural form, Maud has sickly grayish-purple flesh, bulging eyes that seldom blink, and stringy black hair interwoven with fingerbones. If her disguise is pierced or the characters threaten her, Maud
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
. The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
. The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
. The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
Ten-Towns is composed mostly of humans and dwarves, with the humans outnumbering the dwarves roughly twenty to one. In times of great peril, the leaders of Ten-Towns, known as town speakers, meet at
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranges in width from 15 feet (at the far east end) to 30 feet. The pillars of rock at the east end of the chasm are flat on top, and the gaps between them are 5 feet wide. B10. Long Chasm If the
holds a ten-foot-tall statue depicting a crude humanoid form composed of earth, boulders, and sharp crystals. One massive, rocky fist is raised above its blunt head. Shattered rubble from an older
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
Ten-Towns is composed mostly of humans and dwarves, with the humans outnumbering the dwarves roughly twenty to one. In times of great peril, the leaders of Ten-Towns, known as town speakers, meet at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
Ten-Towns is composed mostly of humans and dwarves, with the humans outnumbering the dwarves roughly twenty to one. In times of great peril, the leaders of Ten-Towns, known as town speakers, meet at
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranges in width from 15 feet (at the far east end) to 30 feet. The pillars of rock at the east end of the chasm are flat on top, and the gaps between them are 5 feet wide. B10. Long Chasm If the
holds a ten-foot-tall statue depicting a crude humanoid form composed of earth, boulders, and sharp crystals. One massive, rocky fist is raised above its blunt head. Shattered rubble from an older
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranges in width from 15 feet (at the far east end) to 30 feet. The pillars of rock at the east end of the chasm are flat on top, and the gaps between them are 5 feet wide. B10. Long Chasm If the
holds a ten-foot-tall statue depicting a crude humanoid form composed of earth, boulders, and sharp crystals. One massive, rocky fist is raised above its blunt head. Shattered rubble from an older
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems






