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Returning 35 results for 'blinked behave diffusing contests remains'.
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Monsters
Curse of Strahd
spell save DC or fall unconscious for 1 minute.
False Appearance. While the broom remains motionless and isn't flying, it is indistinguishable from a normal broom.Multiattack. The broom makes two melee
creators to ride them, in which case they behave like typical brooms of flying. A broom of animated attack, however, can carry only half the weight that a broom of flying can.Poison, Psychic
Monsters
Spelljammer: Adventures in Space
vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One
crewed by vampirates usually has one or more Shadow;shadows aboard—the Undead remains of some of the vampirates’ victims.Cold, Necrotic, PoisonRadiant
Magic Items
The Wild Beyond the Witchlight
next dawn.
The shadow (variant);detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible
vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contests Sometimes one character's or monster's efforts are directly opposed to another's. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contests Sometimes one character’s or monster’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contests Sometimes one character’s or monster’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contests Sometimes one character's or monster's efforts are directly opposed to another's. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contests Sometimes one character's or monster's efforts are directly opposed to another's. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contests Sometimes one character’s or monster’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as
skeletons behave. Skeleton Pantomimes 1d6 Left to Its Own Devices, the Skeleton... 1 Delivers meal salvers or ages-old correspondence to the crypt of its dead master. 2 Endlessly trains in battle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as
skeletons behave. Skeleton Pantomimes 1d6 Left to Its Own Devices, the Skeleton... 1 Delivers meal salvers or ages-old correspondence to the crypt of its dead master. 2 Endlessly trains in battle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as
skeletons behave. Skeleton Pantomimes 1d6 Left to Its Own Devices, the Skeleton... 1 Delivers meal salvers or ages-old correspondence to the crypt of its dead master. 2 Endlessly trains in battle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
party, The adult bears chase down fleeing prey. The young bear remains in the cave. area 4 1 stone giant The giant pursues fleeing enemies but otherwise remains here. area 5 2 stone giants The giants
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
party, The adult bears chase down fleeing prey. The young bear remains in the cave. area 4 1 stone giant The giant pursues fleeing enemies but otherwise remains here. area 5 2 stone giants The giants
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
party, The adult bears chase down fleeing prey. The young bear remains in the cave. area 4 1 stone giant The giant pursues fleeing enemies but otherwise remains here. area 5 2 stone giants The giants
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it to behave in one of the following ways, either of which is possible only if you can see the shadow: You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or
liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it to behave in one of the following ways, either of which is possible only if you can see the shadow: You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or
liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it to behave in one of the following ways, either of which is possible only if you can see the shadow: You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or
liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fireflies buzzing through groves and fields. The sky is alight with the faded colors of an ever-setting sun, which never truly sets (or rises for that matter); it remains stationary, dusky and low in the sky
either court, and fey of independent spirit reject the courts entirely. The courts have warred at times, but they also compete in more-or-less friendly contests and even ally with one another in small and secret ways.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weather, both natural and supernatural in origin. Nylea is the best archer in the world, and contests of archery are often held in her name. Those who hunt their own food pray to Nylea for success, and
. As a result, she remains wary of his designs. Nylea is disappointed in Karametra, precisely because of the overlap in their spheres of influence. Karametra insists on transforming nature into a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weather, both natural and supernatural in origin. Nylea is the best archer in the world, and contests of archery are often held in her name. Those who hunt their own food pray to Nylea for success, and
. As a result, she remains wary of his designs. Nylea is disappointed in Karametra, precisely because of the overlap in their spheres of influence. Karametra insists on transforming nature into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fireflies buzzing through groves and fields. The sky is alight with the faded colors of an ever-setting sun, which never truly sets (or rises for that matter); it remains stationary, dusky and low in the sky
either court, and fey of independent spirit reject the courts entirely. The courts have warred at times, but they also compete in more-or-less friendly contests and even ally with one another in small and secret ways.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fireflies buzzing through groves and fields. The sky is alight with the faded colors of an ever-setting sun, which never truly sets (or rises for that matter); it remains stationary, dusky and low in the sky
either court, and fey of independent spirit reject the courts entirely. The courts have warred at times, but they also compete in more-or-less friendly contests and even ally with one another in small and secret ways.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weather, both natural and supernatural in origin. Nylea is the best archer in the world, and contests of archery are often held in her name. Those who hunt their own food pray to Nylea for success, and
. As a result, she remains wary of his designs. Nylea is disappointed in Karametra, precisely because of the overlap in their spheres of influence. Karametra insists on transforming nature into a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
the swarm psionic powers similar to spells. A rat separated from the swarm becomes an ordinary cranium rat with an Intelligence of 15. It loses 1 point of Intelligence each day that it remains
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fight constantly for survival, and in that respect the lives of all githyanki became easier. The mission laid out by Vlaakith in her grand proclamation remains of utmost importance. Her rule remains
. She regularly arranges contests, scavenger hunts, and other trials to keep her servants involved in purposeful activity, but the attraction of such diversions wears off after a brief time. Most of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
the swarm psionic powers similar to spells. A rat separated from the swarm becomes an ordinary cranium rat with an Intelligence of 15. It loses 1 point of Intelligence each day that it remains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
the swarm psionic powers similar to spells. A rat separated from the swarm becomes an ordinary cranium rat with an Intelligence of 15. It loses 1 point of Intelligence each day that it remains
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fight constantly for survival, and in that respect the lives of all githyanki became easier. The mission laid out by Vlaakith in her grand proclamation remains of utmost importance. Her rule remains
. She regularly arranges contests, scavenger hunts, and other trials to keep her servants involved in purposeful activity, but the attraction of such diversions wears off after a brief time. Most of






