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Returning 8 results for 'blinked both detected contained ranger'.
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blinded both detected container range
blinded both detected contains range
blinded both detected contain range
blinded both detect contained range
blinded both detected containers range
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gerard shows Minsc the ranger and his stalwart companion, Boo the space hamster, flying through Wildspace on the back of a solar dragon.
On the Alt-Cover
Hydro74 captures the fierce, no
the United States of America and around the world under international intellectual property treaties. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
detected. Any cloud giant or aarakocra simulacrum can place the castle on alert. A cloud giant does this by bellowing “To arms!” at the end of its first turn in combat. An aarakocra simulacrum does it by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
halfway point of the circular corridor, directly “opposite” the intersection, is an invisible planar gate that cannot be detected with magic. Any creature passing through this gate emerges into a
dwarf cleric of Moradin), Seward (a Chondathan human ranger), and Sephirius (a dragonborn paladin often referred to as “Seph”). Treasure A search of Devlin’s body also turns up an ink pot that never
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
(Investigation) check while watching him carefully, notices details that give the illusion away. If detected in this way, Olitor claims to have pressing business and departs. I Call Gorgon Spit!
The hags
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Once the pit trap is detected, an iron spike or similar object can be wedged between the pit's cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it safe
with cloth or wax prevents the darts contained within from launching. The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
animal. The ice troll hasn’t yet detected the goat. The kobolds keep it here so the dragon doesn’t eat it. D11. Rum Storage A key is jammed into the lock of this door—left there in haste by the crew
detritus notices that some of the planks display parts of a painted symbol. The characters can reassemble the symbol by putting the planks together properly. The image is a circle, contained within which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
towels. Against the back wall stands a wooden mannequin wearing an eye patch. A secret door along one wall can be detected with a successful DC 15 Wisdom (Perception) check. Starboard Closet. This closet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pit fills and eventually clamber out. Trap C. Nearly invisible runes cover the floor in this area. The runes radiate conjuration to a detect magic spell or similar effect, or can be detected with a
might target such characters as easy marks in future adventures. Trap D. The area of trap D appears as normal stone, and its trigger is contained in the double door. It takes a successful DC 20






