Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blinked bow diffusing currently roiling'.
Other Suggestions:
blink bow diffusing currents rolling
blink bow diffusing current rolling
blinked bow diffusing currently rolling
blink bow diffusing currents rooting
blinked bow defusing current rolling
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
The scrying crystal allowed Xonthal to peer into
other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
The scrying crystal allowed Xonthal to peer into
other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
The scrying crystal allowed Xonthal to peer into
other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
The scrying crystal allowed Xonthal to peer into
other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
The scrying crystal allowed Xonthal to peer into
other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
The scrying crystal allowed Xonthal to peer into
other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Cadoras Damellawar Chaotic Good Elf First Year (Quandrix)
Cadoras is a jolly soul, and anyone who spends time with him ends up chuckling at whatever nonsense he is currently sporting. He is a
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Cadoras Damellawar Chaotic Good Elf First Year (Quandrix)
Cadoras is a jolly soul, and anyone who spends time with him ends up chuckling at whatever nonsense he is currently sporting. He is a
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Cadoras Damellawar Chaotic Good Elf First Year (Quandrix)
Cadoras is a jolly soul, and anyone who spends time with him ends up chuckling at whatever nonsense he is currently sporting. He is a
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and turn invisible to avoid capture or death. L2. Forecastle This deck is littered with the corpses of 1d4 dead seagulls (see area L1 for more information). Hanging off the end of the ship’s bow is
the green-paned lantern that indicates the tavern is open for business. A staff member crawls to the end of the bow to douse the lantern, refill it with oil, and relight it at highsun every day. On
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and turn invisible to avoid capture or death. L2. Forecastle This deck is littered with the corpses of 1d4 dead seagulls (see area L1 for more information). Hanging off the end of the ship’s bow is
the green-paned lantern that indicates the tavern is open for business. A staff member crawls to the end of the bow to douse the lantern, refill it with oil, and relight it at highsun every day. On
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and turn invisible to avoid capture or death. L2. Forecastle This deck is littered with the corpses of 1d4 dead seagulls (see area L1 for more information). Hanging off the end of the ship’s bow is
the green-paned lantern that indicates the tavern is open for business. A staff member crawls to the end of the bow to douse the lantern, refill it with oil, and relight it at highsun every day. On
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clans. The invading drow from levels 10 and 12 have enslaved the troglodytes that once dwelled here and have traded occupation of this area more than once. The drow of House Auvryndar are currently
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clans. The invading drow from levels 10 and 12 have enslaved the troglodytes that once dwelled here and have traded occupation of this area more than once. The drow of House Auvryndar are currently
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clans. The invading drow from levels 10 and 12 have enslaved the troglodytes that once dwelled here and have traded occupation of this area more than once. The drow of House Auvryndar are currently
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the party, they can also share this information. The statues are magical, but their power was disrupted when the urns held by two of the statues were removed. They’re currently in areas I4 and I5. Only
flames.
The salamanders serving Izel have brought the stolen offerings here. One salamander is currently organizing the offerings. It attacks any strangers who enter the chamber. Altar. The stone
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the party, they can also share this information. The statues are magical, but their power was disrupted when the urns held by two of the statues were removed. They’re currently in areas I4 and I5. Only
flames.
The salamanders serving Izel have brought the stolen offerings here. One salamander is currently organizing the offerings. It attacks any strangers who enter the chamber. Altar. The stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Keelboats full of loot and stolen goods off-load their cargo here. The boat tied up right next to the landing is currently empty. The water in the boat basin is about 15 feet deep, although it naturally
from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boat’s cabin from the bow and the stern.
This is the Rivermaid. The ship’s water genasi captain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the party, they can also share this information. The statues are magical, but their power was disrupted when the urns held by two of the statues were removed. They’re currently in areas I4 and I5. Only
flames.
The salamanders serving Izel have brought the stolen offerings here. One salamander is currently organizing the offerings. It attacks any strangers who enter the chamber. Altar. The stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Keelboats full of loot and stolen goods off-load their cargo here. The boat tied up right next to the landing is currently empty. The water in the boat basin is about 15 feet deep, although it naturally
from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boat’s cabin from the bow and the stern.
This is the Rivermaid. The ship’s water genasi captain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Keelboats full of loot and stolen goods off-load their cargo here. The boat tied up right next to the landing is currently empty. The water in the boat basin is about 15 feet deep, although it naturally
from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boat’s cabin from the bow and the stern.
This is the Rivermaid. The ship’s water genasi captain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them as emissaries of their dark god and fed them with offerings of living sacrifices. The ghasts currently hide in the bow of the hold, beneath the water. They won’t reveal themselves until characters
servitors. Krell has yet to free them, because he worries he is not currently strong enough to command them. Each cocoon can be torn open with a successful DC 12 Strength (Athletics) check, or it can be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them as emissaries of their dark god and fed them with offerings of living sacrifices. The ghasts currently hide in the bow of the hold, beneath the water. They won’t reveal themselves until characters
servitors. Krell has yet to free them, because he worries he is not currently strong enough to command them. Each cocoon can be torn open with a successful DC 12 Strength (Athletics) check, or it can be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them as emissaries of their dark god and fed them with offerings of living sacrifices. The ghasts currently hide in the bow of the hold, beneath the water. They won’t reveal themselves until characters
servitors. Krell has yet to free them, because he worries he is not currently strong enough to command them. Each cocoon can be torn open with a successful DC 12 Strength (Athletics) check, or it can be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the headquarters portal. Perhaps they use detect thoughts on a Dran Enterprises operative who knows which stone currently marks the headquarters portal. Maybe exceptional roleplaying allows them to talk
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the headquarters portal. Perhaps they use detect thoughts on a Dran Enterprises operative who knows which stone currently marks the headquarters portal. Maybe exceptional roleplaying allows them to talk
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the headquarters portal. Perhaps they use detect thoughts on a Dran Enterprises operative who knows which stone currently marks the headquarters portal. Maybe exceptional roleplaying allows them to talk
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
symbol of the full moon in area E5. While its frame is lit, the mirror functions like an ordinary crystal ball. Currently, the mirror is attuned to the white moose, which uses it to locate hunters and
. The sarcophagus also contains the following items: An unstrung bow Six silvered arrowheads A wooden cup with a winged fish etched into the side E9. Second Tomb of the Half-Moon The stone door to this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
symbol of the full moon in area E5. While its frame is lit, the mirror functions like an ordinary crystal ball. Currently, the mirror is attuned to the white moose, which uses it to locate hunters and
. The sarcophagus also contains the following items: An unstrung bow Six silvered arrowheads A wooden cup with a winged fish etched into the side E9. Second Tomb of the Half-Moon The stone door to this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
symbol of the full moon in area E5. While its frame is lit, the mirror functions like an ordinary crystal ball. Currently, the mirror is attuned to the white moose, which uses it to locate hunters and
. The sarcophagus also contains the following items: An unstrung bow Six silvered arrowheads A wooden cup with a winged fish etched into the side E9. Second Tomb of the Half-Moon The stone door to this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
pegs (currently with fourteen capes and nine bags hanging from them). Treasure. Under the ninth box moved by the characters is a hole in the floor that contains 3,500 gp. 17. Kennel Cave The jarl’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
pegs (currently with fourteen capes and nine bags hanging from them). Treasure. Under the ninth box moved by the characters is a hole in the floor that contains 3,500 gp. 17. Kennel Cave The jarl’s






