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Returning 35 results for 'block barrier diffusing correct route'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The eidolon uses the sacred statue’s stat block in place of its own.
Turn Resistance. The eidolon has advantage on saving throws against any effect that turns Undead.
Unusual Nature. The
minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn’t take the Dash action. The target can repeat the
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
;Mothers of Rebellion
Some matron mothers renounce Lolth and join the war against their former goddess. Such drow could be of any alignment, and they lose the following abilities in the stat block
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
Master,” who supposedly offers shelter and protection to all those who submit to their authority. Additional symbols also mark out the correct route through the labyrinthine tunnels to area C1. If those
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cliff-Side Approach Whether following the monks’ symbols or finding their own route through the caverns, the characters eventually emerge on a narrow cliff ledge overlooking an impossibly deep bowl-shaped valley within the Barrier Peaks. View Player Version
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
action, you can command the servant to take one of the actions in its stat block or some other action.
When a creature provokes an opportunity attack from the servant, you can use your reaction to command
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cavern Encounters The caverns and tunnels of the Barrier Peaks are a treacherous maze that has claimed more than one adventurer. This challenging route might involve cavern encounters that can help
route leads through the lair of a froghemoth or some other exotic monstrosity escaped from another planar craft that crashed into the Barrier Peaks long ago. 4 A galeb duhr serves as a kind of door
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Obstacles Obstacles block progress through the dungeon. In some cases, what adventurers consider an obstacle is an easy path for the dungeon’s inhabitants. For example, a flooded chamber is a
barrier to many characters but easily navigated by water-breathing creatures. Obstacles can affect more than one room. A chasm might run through several passages and chambers, or send cracks through
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
point where his expedition was lost, despite its members’ formidable knowledge and skill. Working their own way into the Barrier Peaks, the characters eventually arrive at Kwalish’s first laboratory
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can earn his release from the coffin along the way — by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
. See appendix C for Garret’s stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
lit during the day and dimly lit at night. Torches are mounted along the keep’s interior walls, but they aren’t lit. Scrying Barrier. Before putting his necromantic plans in motion, Gremorly placed
runes around the keep’s outer walls that block certain kinds of divination magic. Creatures outside the keep’s exterior walls can’t scry into the keep. However, creatures inside the keep can scry inside it or beyond the walls. This effect lingers even if Gremorly’s ritual ghost trap is dismantled.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
35. I’jin’s Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
Block A 5-foot-wide, 5-foot-thick, 12-foot-tall block of solid stone fills the doorway leading to I’jin’s tomb (area 35B). The block is featureless on the side that faces the tomb, and it is impervious to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stopping the Ritual If Murgaxor’s barrier and ritual stones are destroyed, Murgaxor loses access to his lair actions. In addition, any creatures or effects brought forth by his lair actions (such as
(use the bullywug stat block). When the ritual was disrupted, his powers dissipated as well. In this state, he no longer poses a threat to anyone. The characters have won!
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
uses the Oriq blood mage stat block in chapter 7 and has access to lair actions (see “Murgaxor’s Lair Actions” below), which he can use anywhere in the Ruins of Caerdoon. Whirling around him are five
, he can take lair actions. Barrier. Murgaxor is surrounded by a barrier of arcane energy resembling a cocoon of writhing mud. While surrounded by this barrier, Murgaxor and the stones encircling him
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
can count. He and his crew know exactly where to sail to avoid undersea hazards and stay on the most efficient route. If the characters are suspicious of Mitor’s motives, a successful DC 10 Wisdom
(Insight) check is all it takes to verify the truth of his claims. In fact, this is the faster of the two routes. The trip takes a day and a half (36 hours), with no encounters en route. Mitor Jans
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a forest. If anyone tries to move away from the forest, they are halted by an impassable barrier of force that disallows any other route. The story takes the characters generally northward through
several noteworthy locations, each one equivalent to a major section in the book. No map is necessary for the adventurers to get from one place to the next; if they try to deviate from the direction the story takes them, the same barrier of force prevents them from making any progress.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Enhanced Medusa Like the enhanced sphinx from Lost Laboratory of Kwalish, this creature has been augmented with various technologies from the Barrier Peaks. Specifically, its eyes have been replaced
Living Lanthorn” as a result. The enhanced medusa uses the medusa stat block with the following changes: It has truesight out to a range of 60 feet. It can cast the light cantrip at will. Its
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
construct for all time as punishment. A brain in iron uses the brain in a jar stat block with the following changes: It is lawful neutral. It has the construct type. Its size is Large. It has Armor Class
15 (natural armor). It has a speed of 20 feet. If this adventure is played as a sequel to Lost Laboratory of Kwalish, this creature began as the brains in jars encountered in the Barrier Peaks. After
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild. Wilderness
sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen sprites riding stirges attack. (The sprites’ invisibility extends to the stirges as well while
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter In this chapter, the characters navigate the bleak mountains of Yon, searching for their lost things or a route to the Palace of Heart’s Desire. Before your first game session in
. Read the hag’s description and skim her stat block in appendix B. Read this chapter in its entirety, and reacquaint yourself with the “Prismeer Overview” in chapter 2. Look over the map of Yon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
also keep those within from falling to their deaths, and they block the wind. By Day. Three ogres stand guard atop each gate tower (see area 6B). They can shout for reinforcements, which come from
gateway without speaking the correct pass-phrase (“Tiamat, Our Mother and Strength” or “Hail Blagothkus”) activates one of the golems. If another creature attempts to pass through without speaking the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throwing something toward the cart. An instant later, a cloud of pink ashes bursts from a sachet, striking the two guards. Kala’s Attack The parade route appears on map 5.1. The characters are either at
farthest from the characters. Map 5.1: parade routeView Player Version Azra Nir. Azra uses the acolyte stat block and is surprised during the first round of combat. He seeks only to escape the chaos
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
creatures in the adventure can be found in appendix C. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block in that appendix. Full information on creatures
.
One-Shot (One Four-Hour Session). Give your players an adventure hook, assign them a guide (see “Part 1: Mission to the Barrier Peaks”), and start them at area C1, overlooking the bone devil’s monastery. Then as above, replace the treasury’s brain in a jar with Kwalish for an exciting conclusion.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
also keep those within from falling to their deaths, and they block the wind. By Day. Three ogres stand guard atop each gate tower (see area 6B). They can shout for reinforcements, which come from areas
without speaking the correct pass-phrase (“Tiamat, Our Mother and Strength” or “Hail Blagothkus”) activates one of the golems. If another creature attempts to pass through without speaking the pass
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
-toothed tiger stat block with the following changes: Ebonclaw is lawful neutral. He has an Intelligence of 12 and a Charisma of 12. He speaks Common. Talking with Ebonclaw Ebonclaw is arrogant and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
floor, turns invisible, and flees by the safest route, attacking the characters again when it’s safe to do so. The arcanaloth will not, under any circumstances, leave the Amber Temple. Treasure The
arcanaloth carries a spellbook containing the wizard spells it has prepared (see its stat block in the Monster Manual). It wears small gold spectacles with pink crystal lenses (worth 250 gp) and a robe
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ran off with the monkey’s mind inside, never to be seen again. Ernest uses the baboon stat block, but his Intelligence and Charisma are 10, and he can speak Common. His alignment is neutral good
door might spring open on its own, a guard might fall asleep, or a silent, spectral monkey resembling Ernest might appear and reveal the shortest route to freedom. This is a tool to help the characters out of a tight spot and can be used only once per group.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. Using the notes and maps contained in the journal, the characters can find a route through the
Barrier Peaks to Daoine Gloine. In addition, the journal provides plentiful evidence of Kwalish’s fascination with extradimensional spaces, and talks about his hope of one day establishing a secure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
at the base of the south tower (area 17). The castle also features an open courtyard (area 23) with doors leading to areas on the first level. The faerie dragon’s preferred route is through a secret
colored glass blocks embedded in them. The blocks are not lit when the characters first arrive, but pulling a lever in area 37 causes each block to shed colorful light as bright as that created by a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mother, is an aged grippli warrior (see the end of the adventure for her stat block stat block). She evacuated the village when most of the other residents did and has set up quarters inside the
trading post is about 5 miles south of the grippli village, which is most easily reached by sea. (An overland trip along the marshy coastline is a fool’s route, fraught with obstacles and perils.) Mitor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
and keep going. On a failed save, you bounce off the barrier and fall prone. 4 A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the train. When conductor stone lines split, as they do at various hubs along the way, the pilot selects the intended route and directs the elemental down the correct line. The crew of a train includes
train along its route at a speed of about 30 miles per hour. The elemental appears as a ring of lightning encircling the crew cart while the train is in motion. A bound air elemental can move a train of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Contact The easiest approach is to have Kwalish in area O7 when the characters arrive — an elderly gnome arcane inventor (use the evoker stat block from Volo’s Guide to Monsters) working on his latest
concerns, and he believes that the secrets of the technology found in the Barrier Peaks hold a vast potential to advance knowledge. If questioned, he proudly details his experiments (including with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
graymatter fluid. The animated fluid takes the shape of a tall, lithe humanoid and introduces itself as Landro. This neutral-aligned being uses the water elemental stat block, except it has telepathy out to
antigravity wells and floors—is dispelled. Barrier Dropped. The invisible barrier around Landro disappears. Self-Destruct Initiated. Characters inside Landro must succeed on a DC 14 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrow. Wreathed in searing fire, Wynemar embodies the havoc of violence and war. She rides a flaming steed that uses the nightmare stat block but is an Undead instead of a Fiend. Grim Champion of
have the frightened condition until the end of its next turn.
Domenico Cava Wynemar Brack Well, that’s not quite correct, either. Rather, I fear the sheer destruction those three grim champions






