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Returning 35 results for 'block barriers devising currents reflect'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation.
Brain Vessels
The brain floats in a jar of solution, pulsating as it
Monsters
Fizban's Treasury of Dragons
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Monsters
Candlekeep Mysteries
substances block this vision, as does a thin sheet of lead.Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 34
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
Monsters
Icewind Dale: Rime of the Frostmaiden
loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but
Monsters
Icewind Dale: Rime of the Frostmaiden
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Monstrous Traits. Simple tweaks to a monster’s stat block can enhance its horror. Monstrous Minions. Simple traits can reflect a monster’s relationship to the evil master it serves.
monsters can be a simple matter, though, and enhances the atmosphere of horror adventures. Six simple techniques can transform a stat block straight out of the Monster Manual (or other source) into a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Monstrous Traits. Simple tweaks to a monster’s stat block can enhance its horror. Monstrous Minions. Simple traits can reflect a monster’s relationship to the evil master it serves.
monsters can be a simple matter, though, and enhances the atmosphere of horror adventures. Six simple techniques can transform a stat block straight out of the Monster Manual (or other source) into a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Monstrous Traits. Simple tweaks to a monster’s stat block can enhance its horror. Monstrous Minions. Simple traits can reflect a monster’s relationship to the evil master it serves.
monsters can be a simple matter, though, and enhances the atmosphere of horror adventures. Six simple techniques can transform a stat block straight out of the Monster Manual (or other source) into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Monster Once you have an idea for a monster, you’ll need statistics to represent it. The first question you should ask yourself is: Can I use statistics that already exist? A stat block
Monster Manual, but the quaggoth is a humanoid predator with a climbing speed. You could borrow the quaggoth stat block for your new monster, changing nothing but the creature’s name. You can also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Monster Once you have an idea for a monster, you’ll need statistics to represent it. The first question you should ask yourself is: Can I use statistics that already exist? A stat block
Monster Manual, but the quaggoth is a humanoid predator with a climbing speed. You could borrow the quaggoth stat block for your new monster, changing nothing but the creature’s name. You can also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Monster Once you have an idea for a monster, you’ll need statistics to represent it. The first question you should ask yourself is: Can I use statistics that already exist? A stat block
Monster Manual, but the quaggoth is a humanoid predator with a climbing speed. You could borrow the quaggoth stat block for your new monster, changing nothing but the creature’s name. You can also
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Blue Fire Wardens Once the wardens are safe, a human werewolf named Argentia Skywright (use the werewolf stat block, except her alignment is neutral good) thanks the characters on behalf of her
the ritual, powerful magical barriers surround Teremini and her ritual components, which include the fifth rod piece. Stopping the Ritual. Argentia insists there must be a way to disrupt Teremini’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Blue Fire Wardens Once the wardens are safe, a human werewolf named Argentia Skywright (use the werewolf stat block, except her alignment is neutral good) thanks the characters on behalf of her
the ritual, powerful magical barriers surround Teremini and her ritual components, which include the fifth rod piece. Stopping the Ritual. Argentia insists there must be a way to disrupt Teremini’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Blue Fire Wardens Once the wardens are safe, a human werewolf named Argentia Skywright (use the werewolf stat block, except her alignment is neutral good) thanks the characters on behalf of her
the ritual, powerful magical barriers surround Teremini and her ritual components, which include the fifth rod piece. Stopping the Ritual. Argentia insists there must be a way to disrupt Teremini’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
assisted by a girallon. The sculptors (use the cultist stat block) traveled here from the Temple of Moloch under the false promise of fabulous payment for helping construct the tomb. They have since
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
assisted by a girallon. The sculptors (use the cultist stat block) traveled here from the Temple of Moloch under the false promise of fabulous payment for helping construct the tomb. They have since
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons’ Minions The magic that suffuses a dragon and the dragon’s lair can sometimes extend to encompass the dragon’s minions as well. To reflect a minion’s relationship to its draconic master, add
one or more of these traits to the minion’s stat block. Explosive Minion. When the minion dies, it releases a burst of energy in a 5-foot-radius sphere. Each creature in that area takes 1d8 damage of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains, they can deepen players’ investment in the world. You can use different stat blocks in the Monster Manual, perhaps with some tweaks, to reflect the same NPC at different times as they grow over
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons’ Minions The magic that suffuses a dragon and the dragon’s lair can sometimes extend to encompass the dragon’s minions as well. To reflect a minion’s relationship to its draconic master, add
one or more of these traits to the minion’s stat block. Explosive Minion. When the minion dies, it releases a burst of energy in a 5-foot-radius sphere. Each creature in that area takes 1d8 damage of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains, they can deepen players’ investment in the world. You can use different stat blocks in the Monster Manual, perhaps with some tweaks, to reflect the same NPC at different times as they grow over
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Minions In the Land of the Mists, many monsters serve as minions or manifestations of more powerful villains. To reflect a minion’s relationship to its Darklord master or other sinister
forces, add one or more of these traits to a monster’s stat block. Alien Mind. If a creature tries to read the minion’s thoughts, that creature must succeed on a Intelligence saving throw with a DC equal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Minions In the Land of the Mists, many monsters serve as minions or manifestations of more powerful villains. To reflect a minion’s relationship to its Darklord master or other sinister
forces, add one or more of these traits to a monster’s stat block. Alien Mind. If a creature tries to read the minion’s thoughts, that creature must succeed on a Intelligence saving throw with a DC equal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Minions In the Land of the Mists, many monsters serve as minions or manifestations of more powerful villains. To reflect a minion’s relationship to its Darklord master or other sinister
forces, add one or more of these traits to a monster’s stat block. Alien Mind. If a creature tries to read the minion’s thoughts, that creature must succeed on a Intelligence saving throw with a DC equal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons’ Minions The magic that suffuses a dragon and the dragon’s lair can sometimes extend to encompass the dragon’s minions as well. To reflect a minion’s relationship to its draconic master, add
one or more of these traits to the minion’s stat block. Explosive Minion. When the minion dies, it releases a burst of energy in a 5-foot-radius sphere. Each creature in that area takes 1d8 damage of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
assisted by a girallon. The sculptors (use the cultist stat block) traveled here from the Temple of Moloch under the false promise of fabulous payment for helping construct the tomb. They have since
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains, they can deepen players’ investment in the world. You can use different stat blocks in the Monster Manual, perhaps with some tweaks, to reflect the same NPC at different times as they grow over
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
blackness equivalent to darkness (a 2nd-level spell). A hag carefully shepherds her use of weird magic because the items in her repertoire are often impossible to duplicate or replace. To reflect this fact
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
blackness equivalent to darkness (a 2nd-level spell). A hag carefully shepherds her use of weird magic because the items in her repertoire are often impossible to duplicate or replace. To reflect this fact
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
blackness equivalent to darkness (a 2nd-level spell). A hag carefully shepherds her use of weird magic because the items in her repertoire are often impossible to duplicate or replace. To reflect this fact
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ran off with the monkey’s mind inside, never to be seen again. Ernest uses the baboon stat block, but his Intelligence and Charisma are 10, and he can speak Common. His alignment is neutral good
captured in Prismeer, they hear the distant whistling of the calliope and can follow the music to safety. Any barriers or obstacles in their way are magically removed. For example, the lock on a cell
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ran off with the monkey’s mind inside, never to be seen again. Ernest uses the baboon stat block, but his Intelligence and Charisma are 10, and he can speak Common. His alignment is neutral good
captured in Prismeer, they hear the distant whistling of the calliope and can follow the music to safety. Any barriers or obstacles in their way are magically removed. For example, the lock on a cell
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ran off with the monkey’s mind inside, never to be seen again. Ernest uses the baboon stat block, but his Intelligence and Charisma are 10, and he can speak Common. His alignment is neutral good
captured in Prismeer, they hear the distant whistling of the calliope and can follow the music to safety. Any barriers or obstacles in their way are magically removed. For example, the lock on a cell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, sometimes to itself if there are no others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Being divorced from one’s
location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, sometimes to itself if there are no others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Being divorced from one’s
location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The






