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Returning 35 results for 'block below diffusing clear released'.
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Magic Items
Dungeon Master’s Guide
on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t age and doesn’t need to
the following table (see the Monster Manual for the creature’s stat block).
1d100
Contents
0-50
No creature
51
Arcanaloth
52-54
Bone Devil
55-56
Cambion
57
Monsters
Bigby Presents: Glory of the Giants
. The target dies if its hit point maximum is reduced to 0.
A Humanoid slain by this attack immediately rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The
’s appearance becomes clear: a skeletal cloud giant corpse.
Tales suggest cloud giants sometimes seek this fate rather than accept the end of their naturally long lives. In such stories, a
Magic Items
Icewind Dale: Rime of the Frostmaiden
target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15-18
Blue with white bands
When released from the hook, this fish squirms free, sprouts
wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;Mothers of Rebellion
Some matron mothers renounce Lolth and join the war against their former goddess. Such drow could be of any alignment, and they lose the following abilities in the stat block
","rollDamageType":"bludgeoning"} bludgeoning damage for every 10 feet moved. If released in midair, the creature takes falling damage as normal.Lolth’s Fickle Favor. The drow bestows the Spider
Monsters
Mythic Odysseys of Theros
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
shrug off spells cast against them.
Customizing a Chimera
The Theran chimera stat block presents one possible chimera configuration. You may customize these statistics to design your own unique chimera
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creature uses the air elemental stat block, except its Slam attack deals necrotic damage instead of bludgeoning damage. The creature fights until destroyed. When reduced to 0 hit points, the creature is
(see “Murgaxor’s Orb” at the start of the adventure). If the orb is destroyed, any creature released from it vanishes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Visibility Outdoors When traveling outdoors, characters can see about 2 miles in any direction on a clear day, or until the point where trees, hills, or other obstructions block their view. Rain
normally cuts maximum visibility down to 1 mile, and fog can cut it down to between 100 and 300 feet. On a clear day, the characters can see 40 miles if they are atop a mountain or a tall hill, or are otherwise able to look down on the area around them from a height.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cavities. If puzzle cubes representing every trickster god except Unkh are inserted into the cavities in such a way that the cubes of rival gods are opposite to one another, a stone block slowly descends
are trapped when the stone block seals off the tunnel. Once the tunnel is sealed, caustic gas billows out from the mouths of the relief-carved skulls. Any creature trapped in the tunnel must succeed on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
2. False Entrance Tunnel If the characters clear the passage on the east side of the cliff face, read: The corridor before you is made of plain stone, roughly worked and mortared, with a 10-foot-high
across the stone, and the trap is triggered. Sliding Block Trap. If the paving stones shift when someone moves across them, a 10-foot-thick block of stone emerges from the midpoint of the eastern
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demon lord is being held, provided the characters have a clear destination in mind as they pass through the arches. Olanthius provides directions to the Arches of Ulloch and can point to that location
, as well as the location of Kostchtchie’s Maw, on the characters’ map. Once Kostchtchie is released, the characters can report back to Olanthius at the Crypt of the Hellriders, whereupon he reveals the Bleeding Citadel’s location.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the dial and fills the 5-foot space directly east of the block. Any creature in this area when the gas is released must make a DC 14 Constitution saving throw, taking 44 (8d10) acid damage on a failed
rises to seal the tunnel. Any creature atop the block when it meets the ceiling must succeed on a DC 7 Dexterity saving throw to leap clear in one direction or the other. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
treasure chests in area 13, and how his weapons have been taken to the chapel (area 14) and worked into the altar there. Tarnhem uses the balor stat block with the following changes: While held, Tarnhem
Attack: +14 to hit, reach 10 ft., one target. Hit: 13 (2d4 + 8) bludgeoning damage plus 7 (2d6) fire damage. If released, Tarnhem upholds any agreement he made to not harm the characters. He instead
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
toxin is completely out of their system. You can impose even more lingering results if you like, such as a lifelong aversion to eating mushrooms of any kind. People can clear a path through the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
toxin is completely out of their system. You can impose even more lingering results if you like, such as a lifelong aversion to eating mushrooms of any kind. People can clear a path through the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
flask before, it has Advantage on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t age
on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 8a. Hall of the Bone Throne Dead Wyvern. In the middle of the room lie the bones, skull, rotted leather wing flaps, and stinger of a wyvern, intermingled with shards of clear crystal.
Throne. At the
crystal sphere and left it here as a guardian, but adventurers released and slew the creature long ago. The wyvern’s remains lie alongside the fragments of its crystalline prison. Bone Throne. The throne is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can be released from her sojourn here if any volumes from the lost library are returned (see area 11). Although Ilda is not evil, the confrontation with her should still be harrowing. This is a
centuries of life, this underground manse became his crypt. The divination pool allows those using it to peer past many magical protections that block lesser divination magic. The pool’s revelations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
flask before, it has Advantage on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t age
on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
block) fades into view above the crater, a spectral knight with distorted, screaming features. Mara shouts before attacking, attempting to bargain with the force in the amber monolith: “You foul thing
! Take these lives and release me!” Amber Monolith. The amber monolith is a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Within drifts a smoky wisp, the last lingering vestige of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of the Queen of Air and Darkness, the princess communicates telepathically with a character of your choice. See the end of the adventure for her stat block and guidance on how to portray her. The
princess, who does not reveal her true name, claims to be the only one who can destroy the Queen of Air and Darkness and free the Gloaming Court from that tyrannical ruler. It’s clear that the speaker’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
direction on a clear day, except where obstructions block their view. That range increases to 40 miles if they are atop a mountain or a tall hill or are otherwise able to look down on the area from a
opening the desk drawer, suggesting the presence of a hidden compartment in the back or bottom of the drawer) or obvious (clear footprints lead across the room to a blank wall that is actually a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, though, they’re fighting a losing battle against foes whose numbers only grow. And every time a Talon falls, Lekar’s final defeat grows closer. Talon soldiers use the guard stat block, while commanders
executions serve the greater good and impose necessary order, but make it clear that zombies aren’t the realm’s only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
keeps their distance only if threatened or rebuffed in extremely clear terms. Ollin Ollin is a chaotic good tiefling. They use the priest stat block but have Performance +3 rather than Persuasion, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
guards or deterrents block access to the gate. The gate is a two-way portal to Carceri, but most locals believe it’s a one-way gate and refuse to approach. Characters loitering near the gate with the
anyone who appears at the estate before urging them to move on. Once the challenges of leaving Curst become clear but before the characters make any elaborate escape attempts, proceed with the “Innocent Prisoner” section.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
increases to 15. Lodged in the rocks behind the waterfall are items that were caught in the river, including an explorer’s pack and a miner’s pick. After the water weird is released and dealt with, these
now frozen and will remain so until the Everlasting Rime ends. On clear nights, moonlight shines through an opening in the ceiling and illuminates the pool. The minerals in the ice have turned it a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mud-brick edifice, decorated with the preserved carapaces and claws of giant crabs, where commerce is normally conducted. The ground around it, usually clear of construction, now houses a host of
Mother, is an aged grippli warrior (see the end of the adventure for her stat block stat block). She evacuated the village when most of the other residents did and has set up quarters inside the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
run this encounter. As the characters load the wagons, storm clouds descend and block the sun. Argus Skeel (male vampire spawn) and two ghouls, plus one ghoul per character, including sidekicks
. When it’s clear that the characters have the upper hand, turn on the monster toward them. But when it is clear that the characters will be victorious, have the remaining enemies fall quickly to avoid a drawn-out and anticlimactic denouement.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(Religion) check reveals that Ilda can be released from her sojourn here if any volumes from the lost library are returned (see area 11). Although Ilda is not evil, the confrontation with her should
bearing tribute. When he died after many centuries of life, this underground manse became his crypt. The divination pool allows those using it to peer past many magical protections that block lesser
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
as the characters advance or attempt to fall back from the arch, the bounty hunters spring their ambush: Seven figures spring up from behind the wall, aiming longbows at you.
“Clear out!” one of
them shouts. “La Paloma pays for her crimes this day!” Without hesitation, they attack.
Seven bounty hunters (use the scout stat block) shoot from behind the waist-high wall, which grants them half
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but they are paranoid about other guests recognizing them.
4 A merchant and her wife (both commoners) have come to the bathhouse to celebrate their anniversary, but it is clear that the two are
noble stat block) from the city of Silverymoon has come to the bathhouse to sell the owners a collection of cleaning gadgets.
8 A lawful neutral assassin targeting evil nobles has come to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the sword possesses this power. However, she wants the characters to use the sword to redeem Zariel, not simply to save Elturel. As such, she conceals this fact unless it’s clear that redeeming Zariel
allying with a supernatural power, see “Breaking the Chains” earlier in this chapter. The Planetar’s Power If the Companion is shattered or unlocked, the planetar inside it is released. The






