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Returning 35 results for 'block bonded diffusing content repairing'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
malfunction to its stat block. You can select randomly or choose a pair of modifications that fit the temperament of the clockwork’s builder.
Clockwork Enhancements
d10;{"diceNotation
, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to its stat block. You can select randomly or choose a pair of modifications that fit the temperament of the clockwork’s builder.
Clockwork Enhancements
d10;{"diceNotation":"1d10
, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
malfunction to its stat block. You can select randomly or choose a pair of modifications that fit the temperament of the clockwork’s builder.
Clockwork Enhancements
d10;{"diceNotation":"1d10
, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
enhancements and one potential malfunction to its stat block. You can select randomly or choose a pair of modifications that fit the temperament of the clockwork’s builder.
Clockwork Enhancements
clockwork has resistance to force, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit
Monsters
The Wild Beyond the Witchlight
without the other doing likewise. The accompanying stat block uses “she” and “her” as each twin’s default pronouns.
The twins are as fond of one another as two siblings
twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
escape custody. WINGED FELIDARS
Some felidars boast huge, feathered wings. A winged felidar uses the same stat block as an ordinary felidar, with the addition of a flying speed of 40 feet.
Felidar
bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
prototype drone is functional, though it is inactive. A character with tinker’s tools can spend 10 minutes repairing the drone and make a DC 15 Intelligence (Investigation) check. On a successful check
, the drone’s gears start winding, and it jerks to life. The drone, which calls itself Prototype WX-401 and resembles a human-size pitcher plant (use the tridrone stat block), is friendly toward the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. Treasure Any search of the room recovers two vials of thessaltoxin poison (see appendix C) and a vial
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
15: Metallurgy Lab The doors leading into the northeast and southwest ends of this chamber are both red. Michele Giorgi Some of the creatures imprisoned
in the Donjon Sphere aren’t
content to
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
permanently inoperable if Barbatos is slain. Anyone attempting to disrupt the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The wires are self-repairing, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the wires are self-repairing, and cannot be severed or destroyed. Bargaining with Tarnhem If the characters are free to speak with Tarnhem, the balor asks them to disrupt the ceremony in the chapel
treasure chests in area 13, and how his weapons have been taken to the chapel (area 14) and worked into the altar there. Tarnhem uses the balor stat block with the following changes: While held, Tarnhem
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Demogorgon This ettin is thoroughly deranged, with Thessalar cruelly humoring the creature’s condition in his “honored” treatment. See appendix B for the ettin’s stat block. At one time, he was told that he
or take 11 (2d10) force damage. The wires are self-repairing, and cannot be severed or destroyed. Alcoves Various alcoves and side passages around this area hold a foul-smelling clutter of chickens
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fit established designs, such as those described here, are seldom identical. A clockwork can be customized by adding one of the following enhancements and one potential malfunction to its stat block
Construction. The clockwork has resistance to force, lightning, and thunder damage. 6 Self-Repairing. If the clockwork starts its turn with at least 1 hit point, it regains 5 hit points. If it takes
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
preserve the peace within its walls and ensure its citizens are content.
“I’d like you to visit a few businesses within the keep and help their owners with any odd jobs they might have. I recently
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
not one to be trifled with; his retinue move to block the characters should they threaten violence. If Kreffik remains alive, he and his Helmed Horror defend Baron Zorlan should a fight break out
.
Baron Zorlan doesn’t care who receives payment; as long as he takes delivery of the cargo, he is content to leave his payment on the dock for whomever wants to fight over it. In fact, he takes an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
has borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(see the end of the adventure for its stat block) that reverts to flesh when touched and uses its Magical Gift action to reward its liberator
Sealed Door Netherese magic seals the double door that
, magical or not, to reach areas V4 and V5. The character who bonded with the golem can command it to use its sapphire to break the seal and open the door. If the golem is instructed to open the door
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
storage facilities. The community is all but vacant at the present time, so there’s nothing the characters can learn by examining any of the buildings. Under normal circumstances, groups of bonded
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, the instructor would appreciate them finding and repairing the ruin grinders, although they don’t need to complete that task today. Students in Detention As detention monitors, each character must
more information about these characters, see the “Fellow Students” section in chapter 3. Should it become necessary, each student in the table uses the appropriate pledgemage stat block for the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
). He uses the assassin stat block with the following changes: He is neutral evil, and can speak and understand Common and Giant Owl. Andras has advantage on Wisdom (Perception) checks that rely on
, and the rat. Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus. Whenever you attack with the bonded weapon, you can use your Charisma modifier
following special forms: Imp, Pseudodragon, Quasit, Skeleton, Slaad Tadpole, Sphinx of Wonder, Sprite, or Venomous Snake (see appendix B for the familiar’s stat block). Additionally, when you take the Attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus. Whenever you attack with the bonded weapon, you can use your Charisma modifier for
special forms: Imp, Pseudodragon, Quasit, Skeleton, Slaad Tadpole, Sphinx of Wonder, Sprite, or Venomous Snake (see appendix B for the familiar’s stat block). Additionally, when you take the Attack
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which. Repairing the Music Box The key feature of Shemshime’s Bedtime Rhyme is its music box, which broke centuries ago. Rather than playing the tune all the way through, it skips near the end and
has been destroyed, Shemshime is pulled into the nearest closed book, ending the curse. That book transforms into a copy of Shemshime’s Bedtime Rhyme, destroying the book’s original content in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is the result of a citywide crew having a natural local nexus, such as the Porters’ Union and the Butchers’ Block tending to dominate Eastway, as their members congregate near the Basilisk Gate for
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their leader, Zhelsuel. Others roam the wastes in search of information. They all use the mage stat block. Silvanesti’s Exiles Once a beautiful woodland nation with sculpted trees and towering spires
on their survey of the region. He then tells Dalamar to escort the characters away and return to his work. Mutual Understanding Dalamar is frustrated that Zhelsuel seems content to spend the rest of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
companion, a Steel Defender (see the stat block). You determine the defender’s appearance and whether it has two legs or four; your choices don’t affect the defender’s game statistics. The defender is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
is the result of a citywide crew having a natural local nexus, such as the Porters’ Union and the Butchers’ Block tending to dominate Eastway, as their members congregate near the Basilisk Gate for
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
(no action required) As an action, you can command the servant to take one of the actions in its stat block or some other action. When a creature provokes an opportunity attack from the servant, you
is reduced to 0 hit points, this trait doesn’t function until an attuned creature spends 24 hours repairing the artifact or until the artifact is subjected to lightning damage.
Standing Leap. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when the characters enter or if they are touched or spoken to. They react only if harmed, stolen from, or commanded by the soul shaker. Each uses the cultist stat block. Although the farmers are
they overheard in Promise. This part of the song tells the story of a young man named Culley. Rather than its usual content, where the boy dies by drowning, the song has been sloppily rewritten to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise — and to steal the franchise’s orrery components. Use the battle balloon stat block from appendix C for the Six’s airship, but substitute the following Blowout Ballista attack for the Green
their airship’s harpoon guns, content to attack at range and entice the characters to make counterattacks against the enemy ship. The hippogriff, the smoke mephits, and half the goblins and hobgoblins






