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Returning 35 results for 'blocking both diffusing converse rules'.
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blooming both diffusing converse rules
blocking both diffusing converse rites
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Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
opportunity to converse with the adventurers before making their decisions as to whether they will support Bruenor’s plans. To play out these meetings, use the social interaction rules provided in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
opportunity to converse with the adventurers before making their decisions as to whether they will support Bruenor’s plans. To play out these meetings, use the social interaction rules provided in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.) Dragon Turtle Personality Traits d8 Trait
1 I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.) Dragon Turtle Personality Traits d8 Trait
1 I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
opportunity to converse with the adventurers before making their decisions as to whether they will support Bruenor’s plans. To play out these meetings, use the social interaction rules provided in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.) Dragon Turtle Personality Traits d8 Trait
1 I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
suppresses this effect for 1 minute. To leave this chamber, the characters will have to cut their way out or move through the coral blocking the entrance. The coral covering the entrance has has AC 15, 40
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
suppresses this effect for 1 minute. To leave this chamber, the characters will have to cut their way out or move through the coral blocking the entrance. The coral covering the entrance has has AC 15, 40
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
suppresses this effect for 1 minute. To leave this chamber, the characters will have to cut their way out or move through the coral blocking the entrance. The coral covering the entrance has has AC 15, 40
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
than the goblins’ check total is surprised and therefore can’t do anything on his or her first turn in the combat (see “Surprise” in the Basic Rules). Use the initiative rules in the Basic Rules to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
than the goblins’ check total is surprised and therefore can’t do anything on his or her first turn in the combat (see “Surprise” in the Basic Rules). Use the initiative rules in the Basic Rules to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
than the goblins’ check total is surprised and therefore can’t do anything on his or her first turn in the combat (see “Surprise” in the Basic Rules). Use the initiative rules in the Basic Rules to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Interacting with Myconids The myconids’ initial attitude toward outsiders is hostile (see “Social Interaction” in the Basic Rules). They aren’t malicious, though, and they don’t resort to violence
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with mortals under such life-and-death circumstances. Boros paladins are the members most likely to converse with the angels and be charged with implementing their plans. The garrison commanders who
rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact — the one force on Ravnica that can keep the guilds from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Interacting with Myconids The myconids’ initial attitude toward outsiders is hostile (see “Social Interaction” in the Basic Rules). They aren’t malicious, though, and they don’t resort to violence
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Interacting with Myconids The myconids’ initial attitude toward outsiders is hostile (see “Social Interaction” in the Basic Rules). They aren’t malicious, though, and they don’t resort to violence
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with mortals under such life-and-death circumstances. Boros paladins are the members most likely to converse with the angels and be charged with implementing their plans. The garrison commanders who
rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact — the one force on Ravnica that can keep the guilds from
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with mortals under such life-and-death circumstances. Boros paladins are the members most likely to converse with the angels and be charged with implementing their plans. The garrison commanders who
rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact — the one force on Ravnica that can keep the guilds from
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
into a part of the ongoing story. What does it look like when a monster is defeated? What does the Gnome Barbarian say or do if the heavy boulder blocking the cave doesn’t budge? These points in the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
into a part of the ongoing story. What does it look like when a monster is defeated? What does the Gnome Barbarian say or do if the heavy boulder blocking the cave doesn’t budge? These points in the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
into a part of the ongoing story. What does it look like when a monster is defeated? What does the Gnome Barbarian say or do if the heavy boulder blocking the cave doesn’t budge? These points in the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
do things. Encourage the other players on their turns and give suggestions when they ask for them. Be respectful if another player decides to do something that you wouldn’t do.
More Rules Detail
an ability check or saving throw is the number that a player’s roll must equal or exceed to succeed.
For example, if the Barbarian wants to move a heavy boulder blocking the mouth of a cave, that
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
do things. Encourage the other players on their turns and give suggestions when they ask for them. Be respectful if another player decides to do something that you wouldn’t do.
More Rules Detail
an ability check or saving throw is the number that a player’s roll must equal or exceed to succeed.
For example, if the Barbarian wants to move a heavy boulder blocking the mouth of a cave, that
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
do things. Encourage the other players on their turns and give suggestions when they ask for them. Be respectful if another player decides to do something that you wouldn’t do.
More Rules Detail
an ability check or saving throw is the number that a player’s roll must equal or exceed to succeed.
For example, if the Barbarian wants to move a heavy boulder blocking the mouth of a cave, that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
with Knight Sarlamir. If the characters converse with her, she introduces herself as Knight Jandin, a knight of the Order of the Sword who died during the Cataclysm. She shares the information from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
with Knight Sarlamir. If the characters converse with her, she introduces herself as Knight Jandin, a knight of the Order of the Sword who died during the Cataclysm. She shares the information from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
with Knight Sarlamir. If the characters converse with her, she introduces herself as Knight Jandin, a knight of the Order of the Sword who died during the Cataclysm. She shares the information from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
makes the entire lower deck difficult terrain (see “Difficult Terrain” in the Basic Rules). Hole to the Hold. A hole in the ceiling in the northwest part of the area leads up to the captain’s quarters
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
makes the entire lower deck difficult terrain (see “Difficult Terrain” in the Basic Rules). Hole to the Hold. A hole in the ceiling in the northwest part of the area leads up to the captain’s quarters
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
makes the entire lower deck difficult terrain (see “Difficult Terrain” in the Basic Rules). Hole to the Hold. A hole in the ceiling in the northwest part of the area leads up to the captain’s quarters
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them toward a
a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. L16: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them toward a
a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. L16: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel






