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Returning 35 results for 'blocking breath diffusing chain rooting'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
, Bigby's hand, scrying
6th level (1 slot): chain lightning, globe of invulnerability
7th level (1 slot): finger of death, forcecage
8th level (1 slot): incendiary cloud, power word stun
9th level (1
.
Poison Breath (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19
Monsters
Guildmasters’ Guide to Ravnica
, fabricate, polymorph, wall of fire
5th level (2 slots): conjure elemental, wall of force
6th level (1 slot): chain lightning, disintegrate, true seeing
7th level (1 slot): project image, reverse
":"2d6+9","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Fire Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
effect on itself on a success.
Poison Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forth from her distant lair and blazes like a meteor across the sky of Avernus. Appearing above the city, she swoops down and focuses her breath weapons on one chain at a time, dealing 67 acid damage
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forth from her distant lair and blazes like a meteor across the sky of Avernus. Appearing above the city, she swoops down and focuses her breath weapons on one chain at a time, dealing 67 acid damage
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forth from her distant lair and blazes like a meteor across the sky of Avernus. Appearing above the city, she swoops down and focuses her breath weapons on one chain at a time, dealing 67 acid damage
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
intruders. A buried creature is restrained and has to hold its breath until it is dug out. Strange laughter, sounding like that of children or the hag herself, occasionally pierces the silence. Small
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
intruders. A buried creature is restrained and has to hold its breath until it is dug out. Strange laughter, sounding like that of children or the hag herself, occasionally pierces the silence. Small
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
intruders. A buried creature is restrained and has to hold its breath until it is dug out. Strange laughter, sounding like that of children or the hag herself, occasionally pierces the silence. Small
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. 51. Dwarven Bridges Durgeddin’s followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. 51. Dwarven Bridges Durgeddin’s followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. 51. Dwarven Bridges Durgeddin’s followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
above the ground in the area south of the western bridge. If the characters reached this area by using the chain ladder or otherwise descending through the chasm, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.
Chain. Melee Attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.
Chain. Melee Attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.
Chain. Melee Attack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Infernal, and Undercommon. He has the phantasmal killer spell prepared instead of banishment. He wears the gray slaad’s control gem (a fist-sized gray gem) on a chain around his neck. He wields a
another dragon corpse and rise again. The gem is destroyed if subjected to the fiery breath of an ancient red or gold dragon; it is otherwise impervious to damage. The statue containing the gemstone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Enchantment — Telekinesis Transmutation C Teleportation Circle Conjuration M Wall of Stone Evocation C Level 6 Sorcerer Spells Spell School Special Arcane Gate Conjuration C Chain Lightning
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Enchantment — Telekinesis Transmutation C Teleportation Circle Conjuration M Wall of Stone Evocation C Level 6 Sorcerer Spells Spell School Special Arcane Gate Conjuration C Chain Lightning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Infernal, and Undercommon. He has the phantasmal killer spell prepared instead of banishment. He wears the gray slaad’s control gem (a fist-sized gray gem) on a chain around his neck. He wields a
another dragon corpse and rise again. The gem is destroyed if subjected to the fiery breath of an ancient red or gold dragon; it is otherwise impervious to damage. The statue containing the gemstone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Enchantment — Telekinesis Transmutation C Teleportation Circle Conjuration M Wall of Stone Evocation C Level 6 Sorcerer Spells Spell School Special Arcane Gate Conjuration C Chain Lightning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Enchantment — Telekinesis Transmutation C Teleportation Circle Conjuration M Wall of Stone Evocation C Level 6 Sorcerer Spells Spell School Special Arcane Gate Conjuration C Chain Lightning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Enchantment — Telekinesis Transmutation C Teleportation Circle Conjuration M Wall of Stone Evocation C Level 6 Sorcerer Spells Spell School Special Arcane Gate Conjuration C Chain Lightning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Enchantment — Telekinesis Transmutation C Teleportation Circle Conjuration M Wall of Stone Evocation C Level 6 Sorcerer Spells Spell School Special Arcane Gate Conjuration C Chain Lightning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Infernal, and Undercommon. He has the phantasmal killer spell prepared instead of banishment. He wears the gray slaad’s control gem (a fist-sized gray gem) on a chain around his neck. He wields a
another dragon corpse and rise again. The gem is destroyed if subjected to the fiery breath of an ancient red or gold dragon; it is otherwise impervious to damage. The statue containing the gemstone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Chain Lightning Stadium The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three
called Chain Lightning was played in this stadium. This event, which pitted mortals against each other in an electrified arena, enjoyed great popularity. An ornate trophy cup sits on a pedestal at one end
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Chain Lightning Stadium The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three
called Chain Lightning was played in this stadium. This event, which pitted mortals against each other in an electrified arena, enjoyed great popularity. An ornate trophy cup sits on a pedestal at one end
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Chain Lightning Stadium The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three
called Chain Lightning was played in this stadium. This event, which pitted mortals against each other in an electrified arena, enjoyed great popularity. An ornate trophy cup sits on a pedestal at one end
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
level (2 slots): chain lightning, circle of death, create undead
7th level (2 slots): finger of death, forcecage, prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Breath (Recharge 5–6). Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
level (2 slots): chain lightning, circle of death, create undead
7th level (2 slots): finger of death, forcecage, prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Breath (Recharge 5–6). Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in






