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Returning 35 results for 'blocks becoming diffusing conduct rarest'.
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Monsters
Phandelver and Below: The Shattered Obelisk
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
in this section are found in the preceding adventure, although other mutates exist. Some creatures are more prone to becoming Far Realm mutates, such as the cloaker and otyugh mutate;otyugh.
Mutates
Monsters
Phandelver and Below: The Shattered Obelisk
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
in this section are found in the preceding adventure, although other mutates exist. Some creatures are more prone to becoming Far Realm mutates, such as the cloaker mutate;cloaker and otyugh
Monsters
Phandelver and Below: The Shattered Obelisk
mutates exist. The individuals with stat blocks presented in this section are found in the preceding adventure, although other mutates exist. Some creatures are more prone to becoming Far Realm mutates
Monsters
Quests from the Infinite Staircase
blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 15 Dexterity saving throw or have the grappled condition (escape DC 15). A creature must make this saving throw
. During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dimensional Seal A dimensional seal is a massive stone slab covered with a complex pattern of runes and sigils. The seal projects an invisible field in a 2-mile radius. This field blocks all forms of
from becoming coterminous with Eberron. If enough of these seals are destroyed, there could be dire consequences for the world.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dimensional Seal A dimensional seal is a massive stone slab covered with a complex pattern of runes and sigils. The seal projects an invisible field in a 2-mile radius. This field blocks all forms of
from becoming coterminous with Eberron. If enough of these seals are destroyed, there could be dire consequences for the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dimensional Seal A dimensional seal is a massive stone slab covered with a complex pattern of runes and sigils. The seal projects an invisible field in a 2-mile radius. This field blocks all forms of
from becoming coterminous with Eberron. If enough of these seals are destroyed, there could be dire consequences for the world.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dimensional Seal A dimensional seal is a massive stone slab covered with a complex pattern of runes and sigils. The seal projects an invisible field in a 2-mile radius. This field blocks all forms of
from becoming coterminous with Eberron. If enough of these seals are destroyed, there could be dire consequences for the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dimensional Seal A dimensional seal is a massive stone slab covered with a complex pattern of runes and sigils. The seal projects an invisible field in a 2-mile radius. This field blocks all forms of
from becoming coterminous with Eberron. If enough of these seals are destroyed, there could be dire consequences for the world.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dimensional Seal A dimensional seal is a massive stone slab covered with a complex pattern of runes and sigils. The seal projects an invisible field in a 2-mile radius. This field blocks all forms of
from becoming coterminous with Eberron. If enough of these seals are destroyed, there could be dire consequences for the world.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
appendix D provides stat blocks for Strahd and various NPCs and monsters that can be met in Barovia. Appendix E shows the tarokka cards that the Vistani use for their fortune telling, and appendix F contains handouts for you to show the players.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
appendix D provides stat blocks for Strahd and various NPCs and monsters that can be met in Barovia. Appendix E shows the tarokka cards that the Vistani use for their fortune telling, and appendix F contains handouts for you to show the players.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
appendix D provides stat blocks for Strahd and various NPCs and monsters that can be met in Barovia. Appendix E shows the tarokka cards that the Vistani use for their fortune telling, and appendix F contains handouts for you to show the players.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mind flayers gave up their schemes. Several common types of mutates exist. The individuals with stat blocks presented in this section are found in the preceding adventure, although other mutates exist
. Some creatures are more prone to becoming Far Realm mutates, such as the cloaker and otyugh presented below. Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mind flayers gave up their schemes. Several common types of mutates exist. The individuals with stat blocks presented in this section are found in the preceding adventure, although other mutates exist
. Some creatures are more prone to becoming Far Realm mutates, such as the cloaker and otyugh presented below. Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mind flayers gave up their schemes. Several common types of mutates exist. The individuals with stat blocks presented in this section are found in the preceding adventure, although other mutates exist
. Some creatures are more prone to becoming Far Realm mutates, such as the cloaker and otyugh presented below. Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the town’s shallow mud flats) to be transferred to cities along the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the town’s shallow mud flats) to be transferred to cities along the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the town’s shallow mud flats) to be transferred to cities along the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
library blocks it off from the real world around it. Though divination magic works normally within the library, no divination effect used outside the library can discern any creature, object, or
location within it.
A Place of Peace. Visitors to the library of Gravenhollow are expected to conduct themselves with decorum, and to refrain from arguments and violence. Creatures that incite conflict
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mysterious sponsor. If villagers conduct this reconnaissance, they report back by midmorning with dire information, having learned everything the characters would in the following expedition. If the
draconians and two Dragon Army soldiers draws near (see appendix B for both stat blocks). The draconians are hooded and look like Humanoid soldiers from afar, but a character who engages in melee combat
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mysterious sponsor. If villagers conduct this reconnaissance, they report back by midmorning with dire information, having learned everything the characters would in the following expedition. If the
draconians and two Dragon Army soldiers draws near (see appendix B for both stat blocks). The draconians are hooded and look like Humanoid soldiers from afar, but a character who engages in melee combat
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mysterious sponsor. If villagers conduct this reconnaissance, they report back by midmorning with dire information, having learned everything the characters would in the following expedition. If the
draconians and two Dragon Army soldiers draws near (see appendix B for both stat blocks). The draconians are hooded and look like Humanoid soldiers from afar, but a character who engages in melee combat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
library blocks it off from the real world around it. Though divination magic works normally within the library, no divination effect used outside the library can discern any creature, object, or
location within it.
A Place of Peace. Visitors to the library of Gravenhollow are expected to conduct themselves with decorum, and to refrain from arguments and violence. Creatures that incite conflict
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
library blocks it off from the real world around it. Though divination magic works normally within the library, no divination effect used outside the library can discern any creature, object, or
location within it.
A Place of Peace. Visitors to the library of Gravenhollow are expected to conduct themselves with decorum, and to refrain from arguments and violence. Creatures that incite conflict
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
outside, making them ideal places for hidden temples and black markets. Swaying rope bridges provide the best avenues between the blocks of this quarter, since the old boardwalks are sinking like
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid






