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Returning 25 results for 'blocks before devourer content rebuke'.
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Classes
Xanathar's Guide to Everything
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Classes
Xanathar's Guide to Everything
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ambush or otherwise prepare for the fight. Tunnel Encounters d20 Encounter 1–2 1d4 grells hunt for food. 3 1d6 gibbering mouthers lie in wait for prey. 4 An intellect devourer inhabits a quaggoth
; the intellect devourer seeks another host. 5 A lost and angry fomorian wanders the Underdark. 6 1d4 + 1 hook horrors climb on the tunnel ceiling. 7 1d6 quaggoths led by a quaggoth thonot are searching
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tempest Domain Gods whose portfolios include the Tempest domain — including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor — govern storms, sea, and sky. They include gods of lightning
with martial weapons and heavy armor. Wrath of the Storm Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stat Blocks by Creature Type Aberrations Death kiss
Elder brain
Gauth
Gazer
Mindwitness
Morkoth
Neogi
Neogi hatchling
Neogi master
Neothelid
Ulitharid
Beasts Aurochs
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stat Blocks by Challenge Rating Challenge 0 (0–10 XP) Cranium rat
Challenge 1/8 (25 XP) Boggle
Dolphin
Neogi hatchling
Xvart
Challenge 1/4 (50 XP) Apprentice wizard
Cow (ox, rothé
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
elemental (or a fire elemental myrmidon from Mordenkainen Presents: Monsters of the Multiverse) dwells here, along with a few more fire elementals as minions. Rubble blocks another stairway descending to
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
yuan-ti content themselves with maintaining these ancient places rather than building new ones for their needs. Although these sites are hundreds or even thousands of years old, they don’t look or feel
paved. Fountains, gardens, and carved, freestanding columns are common elements. Six-foot-high walls high divide the community into city blocks or districts, with open arches allowing traffic to pass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sourcebooks Beyond the three core rulebooks, a plethora of additional content is available from Wizards of the Coast and other publishers. Adventures provide hooks, plots, maps, and encounters you can use
have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sourcebooks Beyond the three core rulebooks, a plethora of additional content is available from Wizards of the Coast and other publishers. Adventures provide hooks, plots, maps, and encounters you can use
to have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
Coupleofkooks What do you do when a die lands cocked?
See the end of this chapter for advice
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
street shrieks when a specific party member steps on it. The crack runs for blocks, tracing back to Mandorcai’s Mansion.
11 Two drunk sailors invite the characters to join them in singing a well
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
and tells characters that Laraelra Thundreth is hiring bouncers at the Low Lantern. 10 A winding crack in the street shrieks when a specific party member steps on it. The crack runs for blocks, tracing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collects moisture dripping from the ceiling. An ochre jelly lurks here, content to feed on fungus and the remains of the poltergeists’ occasional victims. It slithers into the main cavern if battle breaks
anything stationary on the water’s surface slowly sinks to the bottom over the course of 1 minute. Waterfall. The waterfall blocks passage to the fey crossing in area C7. Like the pool, the waterfall is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monsters by Habitat The following tables organize the monster stat blocks in this book by habitat. These tables omit monsters that don’t inhabit natural habitats, such as many Celestials and Fiends
Mouther, Grick, Intellect Devourer, Mimic, Minotaur Skeleton, Myconid Sovereign, Nothic, Ochre Jelly, Ogre, Ogre Zombie, Poltergeist, Quaggoth, Swarm of Stirges 3 Basilisk, Bugbear Stalker
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(attitude: 1d8 + 1) searching for a creature it killed whose soul escaped the Raven Queen’s clutches (the creature is now a revenant)
9 1 death giant shrouded one* (attitude: 1d6) debating 1 devourer
) anxiously searching for the lost goats it tends for a frost giant tribe
7 1 frost giant (attitude: 1d8 + 1) building a wind shelter from ice blocks
8 1 frost giant ice shaper* (attitude
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and he is quite content to let the vampire deal with them. For a hefty price, he offers to sell the characters potions that allow safe passage through the deadly fog that surrounds the valley; he keeps
horse dung. More than two dozen horses are tethered to stone blocks inside the circle of wagons but outside the tent. Most of the animals are draft horses, but a few of them are riding horses equipped
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—Ollin believes keeping Izel content is important and wants to help keep the region safe (they also like the idea of having a regular audience). Lava. A creature that enters the lava in this area for
didn’t harm them—it seemed curious about them, not hostile. The warriors use the stat blocks of scouts, but their weapons have been destroyed and they each have 1 hit point remaining. Their manacles have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
are thrown down, ruined, or marred. Mosaics are broken apart. Stained glass is shattered. Flags and pennants are soaked in blood. Statues are put in chains. Altars become chopping blocks where
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins. Booyahg Booyahg Booyahg. This goblin is a sorcerer with the wild magic
goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlord’s command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
specialized knowledge of the methods used to produce glass objects. Components. The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass. Arcana
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
Road together, preying on travelers. Now, the bandits content themselves with an occasional hunt in the wilds of the Underdark (see area 43), as well as preying on the kobolds. Development. The goblins






