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Returning 35 results for 'blocks before diffusing contacts removed'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Ore-Filled Cart This 20-foot-high cavern has tracks running through it. A mine cart laden with iron ore has chocks holding it in place. If these wooden blocks are removed, the cart rolls down the tracks toward area 1, building up speed as it goes (see “Mine Tracks and Carts”).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Ore-Filled Cart This 20-foot-high cavern has tracks running through it. A mine cart laden with iron ore has chocks holding it in place. If these wooden blocks are removed, the cart rolls down the tracks toward area 1, building up speed as it goes (see “Mine Tracks and Carts”).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Ore-Filled Cart This 20-foot-high cavern has tracks running through it. A mine cart laden with iron ore has chocks holding it in place. If these wooden blocks are removed, the cart rolls down the tracks toward area 1, building up speed as it goes (see “Mine Tracks and Carts”).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, exposing the seams of one of the large stone blocks from which this structure was built.
The tightly fitted stone seals off a tomb. The block is made of limestone, and the entire face of the plug is
covered with wet, caustic lime. Wet Lime. Any flesh that comes in contact with the lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and it can either be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Aphelion’s Errands, Level 3 When the characters arrive on this level, Aphelion contacts them for one final errand. As the characters exit the drop tube, the supercomputer’s visage appears on a screen
below still exists, but a pesky creature blocks our way. The greatest reward is yet to come. Your success is imminent.”
Aphelion is right about the drop tubes—they were damaged in the crash and can’t be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Aphelion’s Errands, Level 3 When the characters arrive on this level, Aphelion contacts them for one final errand. As the characters exit the drop tube, the supercomputer’s visage appears on a screen
below still exists, but a pesky creature blocks our way. The greatest reward is yet to come. Your success is imminent.”
Aphelion is right about the drop tubes—they were damaged in the crash and can’t be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Aphelion’s Errands, Level 3 When the characters arrive on this level, Aphelion contacts them for one final errand. As the characters exit the drop tube, the supercomputer’s visage appears on a screen
below still exists, but a pesky creature blocks our way. The greatest reward is yet to come. Your success is imminent.”
Aphelion is right about the drop tubes—they were damaged in the crash and can’t be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, exposing the seams of one of the large stone blocks from which this structure was built.
The tightly fitted stone seals off a tomb. The block is made of limestone, and the entire face of the plug is
covered with wet, caustic lime. Wet Lime. Any flesh that comes in contact with the lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and it can either be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, exposing the seams of one of the large stone blocks from which this structure was built.
The tightly fitted stone seals off a tomb. The block is made of limestone, and the entire face of the plug is
covered with wet, caustic lime. Wet Lime. Any flesh that comes in contact with the lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and it can either be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
blocks the door leading north. The door is meant to open inward, for there are hinges on this side and a large grip to pull on.
Any attempts to open the door will meet with failure until the blockage
is removed. Probing the silt will reveal its depth to be about 18 to 24 inches and its consistency as tenacious as quicksand. The silt can be scooped out of the stairwell, but it is semi-liquid and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
blocks the door leading north. The door is meant to open inward, for there are hinges on this side and a large grip to pull on.
Any attempts to open the door will meet with failure until the blockage
is removed. Probing the silt will reveal its depth to be about 18 to 24 inches and its consistency as tenacious as quicksand. The silt can be scooped out of the stairwell, but it is semi-liquid and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became involved in a plot to overthrow Zariel. The archdevil’s spies learned of the plot. As further punishment, Zariel removed L’zeth’s wings and cursed the horned devil so that it could no longer enter
Tormentor’s crew. High Graj Karkajuk drives a Devil’s Rideand commands a pair of Scavengers driven by hobgoblin captains and crewed by ordinary hobgoblins. See appendix B for the vehicles’ stat blocks.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became involved in a plot to overthrow Zariel. The archdevil’s spies learned of the plot. As further punishment, Zariel removed L’zeth’s wings and cursed the horned devil so that it could no longer enter
Tormentor’s crew. High Graj Karkajuk drives a Devil’s Rideand commands a pair of Scavengers driven by hobgoblin captains and crewed by ordinary hobgoblins. See appendix B for the vehicles’ stat blocks.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
blocks the door leading north. The door is meant to open inward, for there are hinges on this side and a large grip to pull on.
Any attempts to open the door will meet with failure until the blockage
is removed. Probing the silt will reveal its depth to be about 18 to 24 inches and its consistency as tenacious as quicksand. The silt can be scooped out of the stairwell, but it is semi-liquid and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became involved in a plot to overthrow Zariel. The archdevil’s spies learned of the plot. As further punishment, Zariel removed L’zeth’s wings and cursed the horned devil so that it could no longer enter
Tormentor’s crew. High Graj Karkajuk drives a Devil’s Rideand commands a pair of Scavengers driven by hobgoblin captains and crewed by ordinary hobgoblins. See appendix B for the vehicles’ stat blocks.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character is someone the adventurers know. If the characters have powerful contacts, this is the perfect opportunity for one of those contacts to repay a favor to the adventurers by lending their support
able to put together a character during a short break with the help of online tools. If you need the new character immediately, you can turn to stat blocks; the bandit captain, berserker, cult fanatic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character is someone the adventurers know. If the characters have powerful contacts, this is the perfect opportunity for one of those contacts to repay a favor to the adventurers by lending their support
able to put together a character during a short break with the help of online tools. If you need the new character immediately, you can turn to stat blocks; the bandit captain, berserker, cult fanatic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character is someone the adventurers know. If the characters have powerful contacts, this is the perfect opportunity for one of those contacts to repay a favor to the adventurers by lending their support
able to put together a character during a short break with the help of online tools. If you need the new character immediately, you can turn to stat blocks; the bandit captain, berserker, cult fanatic
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
blocks) land nearby. They approach the injured dragonnel, planning to capture it and train it to serve as a mount. If the characters interfere, the Dragon Army troops attack them. The Dragon Army
Strength check. If the net is removed, the dragonnel locks eyes with whoever aided it, then clumsily flies away to the south.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
blocks) land nearby. They approach the injured dragonnel, planning to capture it and train it to serve as a mount. If the characters interfere, the Dragon Army troops attack them. The Dragon Army
Strength check. If the net is removed, the dragonnel locks eyes with whoever aided it, then clumsily flies away to the south.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
blocks) land nearby. They approach the injured dragonnel, planning to capture it and train it to serve as a mount. If the characters interfere, the Dragon Army troops attack them. The Dragon Army
Strength check. If the net is removed, the dragonnel locks eyes with whoever aided it, then clumsily flies away to the south.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Meeting Captain Zodge Captain Zodge is expecting the characters. If they choose not to speak with him, he tracks them down eventually. The Flaming Fist has contacts throughout the city, so hiding
, which is worth considerably more.
“A few blocks from the Basilisk Gate is Elfsong Tavern. A spy named Tarina hangs out there, gathering rumors for the Guild. She owes me a favor, so tell her you work
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Meeting Captain Zodge Captain Zodge is expecting the characters. If they choose not to speak with him, he tracks them down eventually. The Flaming Fist has contacts throughout the city, so hiding
, which is worth considerably more.
“A few blocks from the Basilisk Gate is Elfsong Tavern. A spy named Tarina hangs out there, gathering rumors for the Guild. She owes me a favor, so tell her you work
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Meeting Captain Zodge Captain Zodge is expecting the characters. If they choose not to speak with him, he tracks them down eventually. The Flaming Fist has contacts throughout the city, so hiding
, which is worth considerably more.
“A few blocks from the Basilisk Gate is Elfsong Tavern. A spy named Tarina hangs out there, gathering rumors for the Guild. She owes me a favor, so tell her you work
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Three objects are displayed on stone blocks in the middle of the room, each encased under glass. A fourth display has been plundered, its glass broken and its object stolen.
Three historical objects
. A detect magic spell reveals an aura of transmutation magic around the statue of the dwarf infant. Treasure. If the infant statue is removed from the cradle, it transforms into a crystal crown (250
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Three objects are displayed on stone blocks in the middle of the room, each encased under glass. A fourth display has been plundered, its glass broken and its object stolen.
Three historical objects
. A detect magic spell reveals an aura of transmutation magic around the statue of the dwarf infant. Treasure. If the infant statue is removed from the cradle, it transforms into a crystal crown (250
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Three objects are displayed on stone blocks in the middle of the room, each encased under glass. A fourth display has been plundered, its glass broken and its object stolen.
Three historical objects
. A detect magic spell reveals an aura of transmutation magic around the statue of the dwarf infant. Treasure. If the infant statue is removed from the cradle, it transforms into a crystal crown (250
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
Configuration 4B. Second Puzzle Door When the characters move past the first door, read: Another slab blocks the hallway twenty feet beyond the first door. An iron lever is set into the door’s surface, with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
Configuration 4B. Second Puzzle Door When the characters move past the first door, read: Another slab blocks the hallway twenty feet beyond the first door. An iron lever is set into the door’s surface, with a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
Configuration 4B. Second Puzzle Door When the characters move past the first door, read: Another slab blocks the hallway twenty feet beyond the first door. An iron lever is set into the door’s surface, with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions






