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Returning 22 results for 'blocks being diffusing continual ranger'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. More Scrap Iron Light. Mounted to the diagonal walls at this intersection are four iron torch brackets with continual flame spells cast on them.
Scrap Iron. Heaped in the middle of the
intersection is a 9-foot-high pile of scrap iron.
Double Door. A 20-foot-tall double door blocks the hallway to the north. Leering skulls are carved around the door.
The scrap metal came from level 13
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Daylight Level 3 Evocation (Cleric, Druid, Paladin, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 1 hour
For the duration, sunlight spreads from a point
carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spell’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Creature Level 4 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Concentration, up to 1
spell can’t locate a creature if any thickness of lead blocks a direct path between you and the creature.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Object Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daylight Level 3 Evocation (Cleric, Druid, Paladin, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 1 hour
For the duration, sunlight spreads from a point
carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spell’s
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Presto, Human Wizard Niko, Human Cleric Hank, Human Ranger Eric, Human Fighter Diana, Human Monk Bobby, Human Barbarian
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Creature Level 4 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Concentration, up to 1
spell can’t locate a creature if any thickness of lead blocks a direct path between you and the creature.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Object Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
colored glass blocks embedded in them. The blocks are not lit when the characters first arrive, but pulling a lever in area 37 causes each block to shed colorful light as bright as that created by a
continual flame spell. Maddgoth’s magic keeps the temperature inside the castle steady at 70 degrees Fahrenheit, but characters can shut off the heat by pulling another lever in area 37. Exterior doors are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
provides inspiration to help DMs craft dragon personalities and dragon-themed adventures, including sample lair maps. Chapter 6 includes stat blocks and lore for a variety of new Dragons and dragon-oriented
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone door. Carvings of demons decorate the stonework, with flickering flames in all their eyes.
The flickering flames were created by continual flame spells, which fill the room with bright light
. When the lever in area 38A is pulled, three hidden locks seal the south door, a wall of stone spell blocks the rectangular hole in the ceiling (cutting off escape to area 38B), and the room begins
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to these chambers can escape. 39a. Gold and Black Boudoir Light. The walls and ceiling are painted gold. Mounted to them are black iron sconces with continual flame spells cast on them. These fires
silk skirt. (The man is Alussiarr, a rakshasa using a disguise self spell to mask its true form.)
Braziers. Two braziers made of carved black basalt rest in the middle of the floor. Smoldering blocks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
starhorrors, and one aartuk elder (see Boo’s Astral Menagerie for their stat blocks). Dock 4. The Tarrasque, a space galleon, is crewed by four hadozee explorers, fifteen hadozee warriors (see Boo’s Astral
Menagerie for hadozee stat blocks), and a hadozee druid. Dock 5. The Gadabout, a wasp ship with a torn-off leg, has a crew of two ssurran defilers and three ssurran poisoners (see Boo’s Astral
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Domain Denizens The Feywild Creatures table can help you populate a Domain of Delight. Stat blocks for the listed creatures appear in the Monster Manual or The Wild Beyond the Witchlight (WW). Just
travelers, and lost souls trying to find a way home. Use the Domain Visitors table to generate encounters with such folk. Domain Visitors d8 Visitor 1 A ranger (use the scout stat block) searching
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bronze lantern hanging above the table has a continual flame spell cast within it. Treasure Among Sansuri’s collection of books are four historical texts chronicling the rise and fall of Ostoria (worth 500
: arcane lock, continual flame, gust of wind, invisibility, knock, mirror image
3rd level: dispel magic, glyph of warding, haste, hypnotic pattern, lightning bolt, sending
4th level: fabricate, ice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
, which is free of mist. Chamber of Illusion. The tower’s uppermost chamber is 30 feet square and lit by purple continual flame spells in wall sconces. An inscription written on the walls in Draconic reads
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, a small metal container holding six pressure capsules (see appendix B). The compartment also contains a
sightless eye sockets stare up blankly, and a small silver disk is clutched in one of its skeletal hands. A horizontal crevice between two blocks in the south wall glows with faint daylight, marking a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
high. Doors. All doors are made of rusty iron. They are unlocked and open easily, though noisily. Lighting. Areas E1 and area E2 are brightly lit by continual flame spells cast on wall sconces. In
the south, rubble blocks a staircase leading down, while to the north, another staircase climbs to the level above. Dismal gray-green light shines from flickering wall sconces, eerily illuminating
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other exits. Flaming Skulls. Most of the skulls are ordinary skulls with continual flame spells cast on them. However, four of the skulls are actually flameskulls. They attack if the prisoners in area W6
shrine. An ornate privacy screen blocks the view to the north. The southern room is circular and lavishly decorated.
If the efreeti from the Temple of Eternal Flame (see chapter 4) has withdrawn to its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-stained building are massive stone blocks that rise into tall, wide chimneys. The din of forge hammers rings out late into most nights. Eldras Tantur (male Turami human thug) has been Red Larch’s
the wilderness. An Emerald Enclave ranger rescued her, and she’s been a friend to faction members ever since. 16. Waelvur’s Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
Torch. The greenish fire is a continual flame spell. Sarcophagus. Six rusted iron latches hold down the sarcophagus lid
flee. Treasure. The candle has a continual flame spell cast on it. In the flask is a potion of fire resistance. The whistle, made of crystal, has the name Night Caller inscribed on it in Dwarvish. See






