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Returning 31 results for 'blocks border diffusing contained rounded'.
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Magic Items
Dungeon Master’s Guide
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
Monsters
Quests from the Infinite Staircase
blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 15 Dexterity saving throw or have the grappled condition (escape DC 15). A creature must make this saving throw
:
Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset. No matter how far a creature travels into the mist, the creature finds
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. The new fractines occupy the space formerly occupied by the original fractine, and each new fractine has hit points equal to half the original’s, rounded down. If the original fractine had a
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fade and fail. An expression in Qualith is made up of four-line stanzas packed into interlocking blocks, creating complex patterns that are indecipherable by other creatures. Someone that touches a
Qualith inscription, however, can receive fragmentary insight into the multilayered thoughts contained within it. A non-illithid that wants to understand a Qualith inscription can make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden is a self-contained ecosystem with an artificial climate controlled by the weather machine in area S54. By default, these areas are balmy and brightly lit. Garden Encounters. When a random
harmless and use the stat blocks of familiar, earthly counterparts such as hawks, frogs, and rats. Animal calls, screeches, and whistles pervade this level’s natural chambers. Random Garden Encounters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
Endless Web exacts her undying revenge upon two more champions of the gods
(BRIAN VALEZA) This chapter provides stat blocks for a variety of creatures unique to Theros, including mythic monsters
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
arcane gate. Divination Same as augury. Etherealness The caster enters the Border Ethereal but can’t move through surfaces or doors in the tomb. Ethereal characters might encounter one or more of the
passage through surfaces or doors in the tomb. Plane shift Same as arcane gate. Stone shape This spell has no effect on surfaces, doors, sarcophagi, stone blocks, or statues in the tomb. Teleport Same as
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid who wants to understand a Qualith inscription in Illithinoch can make a DC 18
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
3. Roost of the Conch This room is constructed of large stone blocks, buttressed in the corners. The walls are wet and slimy, and mud covers most of the floor in a thin coating. To the east and west
may be seen stone doors recessed in the wall, and to the north a set of stairs leads down.
In the center of the chamber sits a large polished boulder amid a pile of smaller rounded rocks. The
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
, rounded down. If the original fractine had a creature trapped in its demiplane, that creature is released when the fractine splits, reappearing in an unoccupied space as close to the new fractines as possible.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
roads leading toward farmlands near the Estwilde border. The characters are ordered to follow the road east and see what they find. Twenty miles east of Kalaman, where the road crosses the Raiding Rill
come on a camp of five baaz draconians led by a bozak draconian (see appendix B for both stat blocks). The draconians fight to the death. Treasure. The draconians have stolen 120 gp, food equivalent to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Therno Lake Locations The following locations are keyed to map 3.4. Marco Bernardini Map 3.4: Therno Lake View Player Version L1: Beaver Dam A wide dam of mud, logs, and branches blocks this section
, the creature takes half as much damage only. L2: Lake Where a mountain spur divides two branches of the valley, an elongated, V-shaped lake extends across the pass, contained by a dam to the south
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provide information to players in the form of a self-contained adventure. Even if it doesn’t make sense for a campaign’s characters to be present for an event, survivors can provide players with
desperate choices powerful characters can avoid. Tools for Terror Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. The fleet is under the command of an astral elf commander named Vael, who also serves as Xeleth’s bodyguard aboard the Xaryxia. (See Boo’s Astral Menagerie for the astral elves’ stat blocks.) Vocath’s
. If Vocath isn’t around to negotiate a peaceful end to the conflict, Xeleth’s fleet docks at the base and deploys troops once it’s safe to do so. Enemy leaders are rounded up and executed, and any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 4 (1d8
before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings guard the place. While your soul is
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
contained in the crypts (detailed below). Containment Crypts. Eight cylindrical glass crypts span the height of the vault. A permanent magic circle spell (save DC 15) in each tube prevents the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) Force damage if it ends its turn inside an object.
Actions
Multiattack. The avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping
the world. However, the keep is currently home to one or more monsters, which must be cleared out before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chamber lightly obscured and blocks the characters’ view of a great green door to the south (see “Skeleton Gate” below). The iron cage and its prisoner are described in the “Cage” section. When the
await the atropal’s apotheosis, when the downfall of civilization promises an abundance of souls to harvest. The Sewn Sisters spy on intruders from the Border Ethereal. Any character who can perceive
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
another ogre-sized, squat around the table.
A raklupis spyder-fiend named Jallizanx is here with two kakkuu spyder-fiends (for both stat blocks, see appendix A). The kakkuus are relaying orders to
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
members of the Fraternity of Order, the Harmonium, and the Mercykillers. Immovable monuments to order, these factions’ imposing headquarters tower over the city blocks they occupy, surrounded by a
to reveal a slew of finely crafted weapons available for purchase. 6 Three Harmonium peacekeepers escort a manacled githzerai uniter to the Prison (both stat blocks are in Morte’s Planar Parade). As
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
by how much, or you can simply increase it by 1 or 2 as you see fit. Many Mournland creatures have mutations that are purely cosmetic and don’t change their stat blocks. For example, one might have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
P14, and area P16). The globe has a flying speed of 10 feet, and a creature contained within gains the benefit of a water breathing spell for as long as it remains in the globe. Any time during the
tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
blocks and rubble. 19. Natural Cavern In their excavations, the ancient builders of the stronghold stumbled upon an enormous expanse of natural caves and caverns. The southern part of this network is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
nature and protection. South Corridor. The south corridor leads to area X7. Halfway down the east-to-west section of the corridor, a rusty iron grate in the south wall blocks access to a ventilation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
golem that answers to his command. The Ditch The Ditch is Sigil’s only body of water, a reeking morass where locals cast their refuse. Its corrosive waters lie along the rough border between the Lower
, the foundry obscures the sky with smoke and steam, and by night, it illuminates entire city blocks with roaring fires. The Mind’s Eye makes many of the tools and metalcrafts used throughout Sigil. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Psychic Library Rounded shelves in this room display dozens of crystals in a variety of colors.
This room is a repository of knowledge that the mind flayers consider worthy of preserving. Most crystals
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to form the west border of the Silver Marches. Mithral Hall, one of the strongest dwarfholds of the North, lies deep within the Frost Hills, as do various Uthgardt encampments. Gauntlgrym Once a great
inside the adamantine forge in Ironslag (see chapter 8, “Forge of the Fire Giants,” area 29), the fire primordial is trapped within that forge and likewise contained. If the primordial is released
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Surrounding it are several wood-frame buildings that make up the town, and all is contained within a crumbling wall that’s in desperate need of repair. Winter roses along the wall blossom throughout the
Road hugs the west border of the valley, which is hemmed in on the east by the High Forest and the Forlorn Hills. The valley is dotted with settlements, farms, and isolated homesteads, yet most of it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
against this chamber’s wide, rounded wall. They merge seamlessly with the wrinkled, gray walls and floor as though melted into them. Only their upper torsos and heads remain free, and each lifeless face
usually dozes here with four encephalon gemmules (see appendix A for both stat blocks). The encephalon cluster occasionally leaves this nook, while the gemmules are always here, wallowing in their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
water weirds are cold and clammy to the touch, and sound half-full if rapped on. A weird can attack only if someone opens the hatch at the top of the vat in which it is contained. Any commotion in
shore in search of a tasty-looking meal. C20. Gated Passage A crudely built iron gate that looks like it is a new addition to this ancient dungeon blocks the passage. A heavy chain and a padlock secure






