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Returning 35 results for 'blocks both diffusing combatants run'.
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Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventure’s story Preparation. Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the Monster Manual you might need Key NPCs. A table summarizing key nonplayer
Preparation Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements: Key Plot Points. A summary of the key elements in the
Monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).
Strahd observes the characters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventure’s story Preparation. Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the Monster Manual you might need Key NPCs. A table summarizing key nonplayer
Preparation Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements: Key Plot Points. A summary of the key elements in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventure’s story Preparation. Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the Monster Manual you might need Key NPCs. A table summarizing key nonplayer
Preparation Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements: Key Plot Points. A summary of the key elements in the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run the creature.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run the creature.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run the creature.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run it. The following sections explain the various pieces of information you’ll find in a stat block.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run it. The following sections explain the various pieces of information you’ll find in a stat block.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run it. The following sections explain the various pieces of information you’ll find in a stat block.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Introduction Good news! If you’ve run fifth edition, then you already understand how to use most of the creatures within these books. You may see a few unfamiliar details, but fear not: this
introduction covers everything that’s new, and the tweaks we made to creature stat blocks don’t take much time at all to grok.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Introduction Good news! If you’ve run fifth edition, then you already understand how to use most of the creatures within these books. You may see a few unfamiliar details, but fear not: this
introduction covers everything that’s new, and the tweaks we made to creature stat blocks don’t take much time at all to grok.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Introduction Good news! If you’ve run fifth edition, then you already understand how to use most of the creatures within these books. You may see a few unfamiliar details, but fear not: this
introduction covers everything that’s new, and the tweaks we made to creature stat blocks don’t take much time at all to grok.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spyder-fiend combatants of the battle linger near the characters: a quavilithku spyder-fiend and three kakkuu spyder-fiends (stat blocks for both appear in appendix A). They’re busily hollowing out the
ichor oozing from holes in its carapace.
A war between thousands of demonic combatants rages throughout the ridge. The forces organized around the tower include driders and monstrous spiders, which
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
on Map: Rat's Run, found later in this chapter. Monster stat blocks referenced appear in chapter 2 of the Monster Manual. If you’d rather create your own adventures involving Astarion at Rat’s Run
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
on Map: Rat's Run, found later in this chapter. Monster stat blocks referenced appear in chapter 2 of the Monster Manual. If you’d rather create your own adventures involving Astarion at Rat’s Run
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
on Map: Rat's Run, found later in this chapter. Monster stat blocks referenced appear in chapter 2 of the Monster Manual. If you’d rather create your own adventures involving Astarion at Rat’s Run
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. The Monster Manual contains stat blocks for
most of the creatures found in this adventure. All other necessary stat blocks are included in appendix A. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. The Monster Manual contains stat blocks for
most of the creatures found in this adventure. All other necessary stat blocks are included in appendix A. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. The Monster Manual contains stat blocks for
most of the creatures found in this adventure. All other necessary stat blocks are included in appendix A. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Morale Some combatants might run away when a fight turns against them. You can use this optional rule to help determine when monsters and NPCs flee. A creature might flee under any of the following
further attempts to flee or surrender will be made. A failed saving throw isn’t always to the adventurers’ benefit. For example, an ogre that flees from combat might put the rest of the dungeon on alert or run off with treasure that the characters had hoped to plunder.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
barrier to many characters but easily navigated by water-breathing creatures. Obstacles can affect more than one room. A chasm might run through several passages and chambers, or send cracks through
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
barrier to many characters but easily navigated by water-breathing creatures. Obstacles can affect more than one room. A chasm might run through several passages and chambers, or send cracks through
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Morale Some combatants might run away when a fight turns against them. You can use this optional rule to help determine when monsters and NPCs flee. A creature might flee under any of the following
further attempts to flee or surrender will be made. A failed saving throw isn’t always to the adventurers’ benefit. For example, an ogre that flees from combat might put the rest of the dungeon on alert or run off with treasure that the characters had hoped to plunder.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spyder-fiend combatants of the battle linger near the characters: a quavilithku spyder-fiend and three kakkuu spyder-fiends (stat blocks for both appear in appendix A). They’re busily hollowing out the
ichor oozing from holes in its carapace.
A war between thousands of demonic combatants rages throughout the ridge. The forces organized around the tower include driders and monstrous spiders, which
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spyder-fiend combatants of the battle linger near the characters: a quavilithku spyder-fiend and three kakkuu spyder-fiends (stat blocks for both appear in appendix A). They’re busily hollowing out the
ichor oozing from holes in its carapace.
A war between thousands of demonic combatants rages throughout the ridge. The forces organized around the tower include driders and monstrous spiders, which
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Using This Supplement This document and the 2024 Player’s Handbook contain all you need to run the adventure. The following appendixes are included: Appendix A provides stat blocks for the creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Morale Some combatants might run away when a fight turns against them. You can use this optional rule to help determine when monsters and NPCs flee. A creature might flee under any of the following
further attempts to flee or surrender will be made. A failed saving throw isn’t always to the adventurers’ benefit. For example, an ogre that flees from combat might put the rest of the dungeon on alert or run off with treasure that the characters had hoped to plunder.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
barrier to many characters but easily navigated by water-breathing creatures. Obstacles can affect more than one room. A chasm might run through several passages and chambers, or send cracks through
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create






